Latest Comments by Shmerl
Survival horror 'Prototype Mansion - Used No Cover' sounds like an amusing retro throwback
2 Jul 2018 at 3:25 pm UTC Likes: 1
2 Jul 2018 at 3:25 pm UTC Likes: 1
Definitely inspired by Alone in the Dark. Nice to see itch.io release!
Mesa now supports OpenGL 4.4 Compatibility Profile for radeonsi
2 Jul 2018 at 3:20 pm UTC Likes: 3
2 Jul 2018 at 3:20 pm UTC Likes: 3
Yep, it shows up in the OpenGL string now:
Killing compat profile could have made sense if Khronos would have done it. But they didn't, and now it's proliferated in Nvidia blob, so some clueless developers use it despite many warnings not to, and you get results like Dying Light. There is no option for Mesa but to implement it.
OpenGL renderer string: Radeon RX Vega (VEGA10, DRM 3.25.0, 4.17.0-trunk-amd64, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.2.0-devel (git-2854c0f795)
OpenGL core profile shading language version string: 4.50
OpenGL version string: 4.4 (Compatibility Profile) Mesa 18.2.0-devel (git-2854c0f795)
OpenGL shading language version string: 4.40Killing compat profile could have made sense if Khronos would have done it. But they didn't, and now it's proliferated in Nvidia blob, so some clueless developers use it despite many warnings not to, and you get results like Dying Light. There is no option for Mesa but to implement it.
DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
1 Jul 2018 at 11:04 pm UTC
1 Jul 2018 at 11:04 pm UTC
Quoting: YoRHa-2BI just tested Elex with Wine master / Mesa master / dxvk master (Vega 56). It launches and I was able to start a new game. Then there was a cutscene with someone attacking a plane and it was quite stuttering. In the middle it hanged the system completely. But that sounds like one of those GPU hangs. Should I add it to the reports?Quoting: ShmerlFrom DRM-free games, I've heard Elex works well.Unfortunately it seems that wine 3.10 broke it, at least I had no luck running it since then. I'd appreciate if someone else who owns the game could test that.
Dead Cells, one of the best games to come to Linux this year now has a Linux build on GOG
1 Jul 2018 at 4:10 am UTC Likes: 1
1 Jul 2018 at 4:10 am UTC Likes: 1
Looks good, I wishlisted it for now.
DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
29 Jun 2018 at 3:46 pm UTC
29 Jun 2018 at 3:46 pm UTC
I got Elex with a major discount recently, so I'll give it a try with dxvk soon.
DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
29 Jun 2018 at 1:35 pm UTC
See:
https://github.com/KhronosGroup/MoltenVK/blob/master/Docs/MoltenVK_Runtime_UserGuide.md#known-moltenvk-limitations [External Link]
https://github.com/KhronosGroup/SPIRV-Cross/issues/120 [External Link]
https://github.com/KhronosGroup/MoltenVK/issues/56 [External Link]
29 Jun 2018 at 1:35 pm UTC
Quoting: rkfggiven that DXVK seems to be very focused on GTA5 and TW3, they're going to introduce partly-supported Steam Windows games on Linux and probably Mac via DXVK => MoltenVK. I think it's quite the reason behind the acquisition and open-sourcing MoltenVK, to make it work with the already very good DXVK.MoltenVK doesn't support tesselation shaders so far. That's a major requirement for TW3, so DXVK → MoltenVK → Metal isn't going to work for it well until it's implemented:
See:
https://github.com/KhronosGroup/MoltenVK/blob/master/Docs/MoltenVK_Runtime_UserGuide.md#known-moltenvk-limitations [External Link]
https://github.com/KhronosGroup/SPIRV-Cross/issues/120 [External Link]
https://github.com/KhronosGroup/MoltenVK/issues/56 [External Link]
DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
29 Jun 2018 at 4:27 am UTC
TW3 is almost playable, except for stream output which causes distorted monsters. Unfortunately that last bit might take a long time to implement.
29 Jun 2018 at 4:27 am UTC
Quoting: MacGyver69I'm so happy I can play Witcher 3 again in Linux with DXVK. One major issue for me is Witcher 3 still crashes when I try to play 3440x1440 resolution fullscreen. Hopefully that will change in the future.Did you report the crash to the bug tracker?
TW3 is almost playable, except for stream output which causes distorted monsters. Unfortunately that last bit might take a long time to implement.
DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
29 Jun 2018 at 4:06 am UTC
29 Jun 2018 at 4:06 am UTC
Quoting: GuestCool thanks everyone!From DRM-free games, I've heard Elex works well.
Now if I could find a game that worked properly with a DXVK+wine combination, that'd be nice, lol...
DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
28 Jun 2018 at 8:57 pm UTC Likes: 2
28 Jun 2018 at 8:57 pm UTC Likes: 2
Quoting: axredneckNow we need good D3D10 somehowSee https://github.com/doitsujin/dxvk/issues/424 [External Link]
DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
28 Jun 2018 at 8:57 pm UTC Likes: 2
28 Jun 2018 at 8:57 pm UTC Likes: 2
Does Lutris autoupdate anything in general? Just install it yourself, you don't need Lutris to do it. It's as simple as copying a couple of files.
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