Latest Comments by Shmerl
Campo Santo, developer of Firewatch has joined Valve
22 Apr 2018 at 2:51 pm UTC Likes: 6
22 Apr 2018 at 2:51 pm UTC Likes: 6
Goodbye DRM-free releases like Firewatch?
The developer of Helium Rain gave an update on their sales, low overall sales but a high Linux percentage
22 Apr 2018 at 3:08 am UTC Likes: 5
22 Apr 2018 at 3:08 am UTC Likes: 5
Quoting: StrangerWe'd love to have a GOG release when we exit Early Access, though it's not up to us for now :)You can try itch.io for in development versions (it should be quite easy) or even your own site. So those who buy DRM-free releases only won't need to wait.
Rise of the Tomb Raider tested on AMD RX 580
20 Apr 2018 at 10:30 pm UTC
20 Apr 2018 at 10:30 pm UTC
Quoting: ScooptaYeah. As someone else mentioned the DRM is probably the publisher's decision not the devs and therefore not Feral's.There are ambiguous statements on this from Feral themselves. To avoid too much off-topic in this thread, there is one specifically about it.
Rise of the Tomb Raider tested on AMD RX 580
20 Apr 2018 at 7:30 pm UTC
20 Apr 2018 at 7:30 pm UTC
Quoting: ScooptaThey probably just do HLSL to SPIR-V. This is vulkan after all.Good point. glslang should support HSLS to SPIRV-V translation in some way already. Unlike HLSL → SPIR-V, dxvk is translating dxbc directly, so may be it has less potential to optimize.
Quoting: ScooptaI think people are sometimes a bit unfair to Feral. No port is truly fully native because they're ports after all.I don't mind the fact that it's not fully native. Just the fact that they never release games DRM-free :)
Graveyard Keeper looks weird and interesting in their new gameplay reveal
20 Apr 2018 at 3:49 pm UTC
20 Apr 2018 at 3:49 pm UTC
Video from the last year:
View video on youtube.com
View video on youtube.com
Rise of the Tomb Raider tested on AMD RX 580
20 Apr 2018 at 1:32 pm UTC
20 Apr 2018 at 1:32 pm UTC
Quoting: EhvisThat can only reduce stuttering, but it shouldn't make it perform better in general. However if they rewrite shaders and optimize them - that can make some difference.Quoting: ShmerlAh, thanks for confirming! I wonder then, why dxvk supposedly performs much worse.I expect that Feral is not doing any on the fly shader translations.
Rise of the Tomb Raider tested on AMD RX 580
20 Apr 2018 at 1:12 pm UTC
20 Apr 2018 at 1:12 pm UTC
Quoting: rcritstrings says DX11:Ah, thanks for confirming! I wonder then, why dxvk supposedly performs much worse.
NxShader_DX11CopySurfacePS_Default
NxShader_DX11CopySurfaceVS_Default
NxShader_DX11ErrorMatPS_ColorPass
NxShader_DX11ErrorMatVS_Default
NxShader_DX11HistogramDebug_ColorPass
...
DX11AdapterId
DX11OutputId
Quoting: rcritI'm not sure how you are using the term wrapper vs native. I suppose you mean writing a new graphics backend for the engine vs translating the DX11 API into Vulkan calls.Yes, exactly. Native would mean no translation, but direct usage of the API. Translation means that foreign API still sits in between.
Steps we're taking as a site for GDPR compliance
20 Apr 2018 at 12:58 pm UTC
20 Apr 2018 at 12:58 pm UTC
Quoting: liamdaweProbably because it's associated with Facebook (the name, not the function - it's built-in to GOL and uses our database). I imagine if I simply re-named it, that it would work. It's a bit silly though, such a brute force block-rule it seems.Yeah, it's a bit broad. I posted the filter that's doing it above:
##.likebutton
Steps we're taking as a site for GDPR compliance
20 Apr 2018 at 12:50 pm UTC Likes: 1
It's because of this filter template:
20 Apr 2018 at 12:50 pm UTC Likes: 1
Personally, while testing our site using uBlock Origin in Chrome, I don't see a single notification about anything blocked, so that's good.Fanboy’s Social Blocking List for uBlock Origin (used in Firefox) is blocking the "Like" button on comments for some reason.
It's because of this filter template:
##.likebutton
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
20 Apr 2018 at 12:32 pm UTC
20 Apr 2018 at 12:32 pm UTC
Quoting: YoRHa-2BYeah, the port is more than twice as fastCould it be because they are wrapping D3D12, rather than D3D11?
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