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Latest Comments by Shmerl
Feral Interactive have released an open source tool that’ll help get the most performance out of Linux games
10 Apr 2018 at 11:51 am UTC Likes: 1

Quoting: GuestWhat I meant was it should be automatic. No need for human intervention, no need to install a separate program.
Governor can't know what your needs are. ondemand in theory should do the job already, but it's not good enough for some demanding games. Running in performance all the time is not good because it uses CPU more heavily consuming more power and reducing CPU lifetime. So it should only happen when you really need it and it's up to you to switch it. I suppose some more intelligent switching between those modes could be built into the system indeed, but for now it's manual.

Feral Interactive have released an open source tool that’ll help get the most performance out of Linux games
10 Apr 2018 at 11:18 am UTC Likes: 2

Quoting: GuestShouldn't this kind of feature be built-in with the OS?
It is. Check:

cpupower help frequency-set

sudo cpupower frequency-info

Feral Interactive have released an open source tool that’ll help get the most performance out of Linux games
10 Apr 2018 at 11:16 am UTC

Quoting: BrisseI guess this won't do much for us AMD-users since they don't usually default to "powersave"? When I used Ubuntu 17.10 I think it defaulted to "ondemand" with my Ryzen 1700X, and now I'm on Debian Sid which seems to default to "performance".

Edit: I just realized the latter could be because I run a custom kernel.
Debian testing defaults to "ondemand". I have scripts that switch it to "perforamnce" for certain games, and then back to "ondemand".

Mesa 18.0 released, further advancing Linux graphics drivers
10 Apr 2018 at 12:44 am UTC

Quoting: strunkenboldI fear that list of bugged Mesa games is not even 50% complete.
The list is populated by volunteers specifically for the purpose of bringing more attention to these bugs. Feel free to add what's missing if you know of any games like that.

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
9 Apr 2018 at 12:50 pm UTC

Quoting: silmethSince wine 3.5 the Ubuntu package supports Vulkan (at least for 64 bit binaries). The 3.4 package did not.
Ah, that's good. Using WineHQ packaged version is also a good option.

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
9 Apr 2018 at 12:41 pm UTC

Quoting: Arehandorowine setup_the_witcher_3.exe
Using Wine like that assumes that default Wine supports Vulkan. Many report that Ubuntu's version and some others too do not. So it's recommended to build Wine from source and use that custom one, which needs some additional environment setup like above. Same applies to running setup_dxvk.sh by the way.

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
9 Apr 2018 at 12:27 pm UTC Likes: 1

Quoting: Geppeto35Please can someone points to a clear text tutorial to install DXVK plus the witcher 3, or details here how to do that (in fact lost in winprefix and stuff like that). Thanks ^_^
Installation of dxvk is explained on the project page: https://github.com/doitsujin/dxvk [External Link]

About setting up a custom prefix (or custom Wine), see:

* How to use custom prefix [External Link].
* How to use custom Wine [External Link].

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
9 Apr 2018 at 3:47 am UTC Likes: 1

Quoting: razing32Elex
Tried to run it and got that. There was also an exception window but I could not select it.
It's odd , I get the two logos then a black screen.
On regular wine (3.4 I think) i managed to see both the intros and the main menu but trying to start a game resulted in a black screen.
Are you using Steam version? If yes, make sure to disable Steam overlay. I've heard it's not compatible with dxvk. GOG version obviously shouldn't have this problem.

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
9 Apr 2018 at 3:43 am UTC Likes: 1

Quoting: CyrilAnother question... ^^
For the last task, i want to use Witcher 3 (GOG version) but it's already installed on my System, as i tested it with wine-staging-2.21.
Can I just copy/paste the folder into the _DXVK_prefix?
I didn't install Steam also, I don't think it's necessary in my case, is it?
I recommend making a clean install of the GOG version (classic installer) into its own prefix, then enable dxvk there.

Alternatively, simply update your current prefix to latest Wine release or even Wine master (better build it from source to make sure it supports Vulkan), and then same way enable dxvk in it.

When building, don't forget Vulkan dev package.

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
9 Apr 2018 at 3:41 am UTC

Quoting: Comandante ÑoñardoIt will be good to see a performance comparative between DX11 games ported to Linux and DX11 games running via wine with DXVK..
It would be probably comparable, since most of those ported games, use quite similar approach of translating it into Vulkan.