Use Reddit? Come join our Reddit Sub as another place to follow the community!
Latest Comments by Shmerl
The SMACH Z gaming handheld has switched to AMD Ryzen & Vega, pre-orders start soon
5 Mar 2018 at 7:43 pm UTC

Quoting: slaapliedjeNot sure why they wouldn't just throw SteamOS on it. If I recall the earlier articles said that would be the case (at least if you chose the Linux option).
That wouldn't be the best option, since UI is not FOSS. The system itself can be open.

The SMACH Z gaming handheld has switched to AMD Ryzen & Vega, pre-orders start soon
5 Mar 2018 at 7:42 pm UTC

Quoting: IperpidoOf course it will be unplayable. It can barely run it on windows, and TW3 on Linux still has lot of problems even on high end PCs.
Then I'm not sure why it was brought up.

The SMACH Z gaming handheld has switched to AMD Ryzen & Vega, pre-orders start soon
5 Mar 2018 at 5:46 pm UTC

Quoting: Doc AngeloThe Witcher 3 ... on a handheld for 900 bucks.
Do you think Wine will have decent performance there?

Slime Rancher is another Unity game to have black screen problems on Linux, here's a temp fix
5 Mar 2018 at 4:19 pm UTC

Take a look at the resource files. Unity version is usually found there in the header.

The SMACH Z gaming handheld has switched to AMD Ryzen & Vega, pre-orders start soon
5 Mar 2018 at 1:52 pm UTC

Quoting: KeyrockI wish them luck, but I think the SMACH Z is going to be dead on arrival. The price is just WAY too high for a handheld.
Why should the form factor make it cheap? For Ryzen + Vega it's expected to be expensive.

The SMACH Z gaming handheld has switched to AMD Ryzen & Vega, pre-orders start soon
5 Mar 2018 at 1:51 pm UTC

No pre-orders, but I'd be interested in buying one when it will come out.

Wine 3.3 is out with a start on Vulkan support, D3D multi-threaded command stream is on by default
4 Mar 2018 at 10:37 pm UTC

Quoting: malek69winetricks csmt=on
winetricks csmt=off
Except you need to set needed wine and wineprefix variables properly first. Example:
export wine_bin='wine' # in case of 32-bit
export wine_bin='wine64' # in case of 64-bit

# needed for wine
export WINEPREFIX=... # path to your Wine prefix
export WINEVERPATH=... # path to your Wine directory
export WINESERVER=${WINEVERPATH}/bin/wineserver
export WINELOADER=${WINEVERPATH}/bin/${wine_bin}
export WINEDLLPATH=${WINEVERPATH}/lib/wine/fakedlls
export PATH=${WINEVERPATH}/bin:$PATH 
export LD_LIBRARY_PATH="${WINEVERPATH}/lib:${LD_LIBRARY_PATH}"

# needed for winetricks
export WINE=${WINEVERPATH}/bin/${wine_bin}

Heroes of Hammerwatch released on Steam for Linux, no GOG release due to missing Galaxy
2 Mar 2018 at 10:33 pm UTC

Quoting: Kimyrielle"Related", eh?
Same parent company, different people run them.

Heroes of Hammerwatch released on Steam for Linux, no GOG release due to missing Galaxy
2 Mar 2018 at 9:49 pm UTC Likes: 2

Quoting: GuestThis indeed is a point that alienates me. How do they handle games like this one, or Vikings? Can you really run them without Galaxy? It's not listed as a requirement either....
The issue is relatively simple to solve technically. They can conditionally compile source with Galaxy calls, or they could make a dummy stub, if they worry about messing up the code with conditional compilation entries.

Interestingly, Kalypso released a few games without Galaxy for Linux on GOG just fine, but not Vikings. It's all quite illogical.

See: http://forum.kalypsomedia.com/showthread.php?tid=29787&pid=215977#pid215977 [External Link]

They said:

unfortunately Galaxy does not support Linux, and therefore games like Sudden Strike 4 and Vikings - Wolves of Midgard have not been released on GoG so far.
And strangely, they released Sudden Strike 4 [External Link] for Linux on GOG after that without Galaxy, though not Vikings still.

Wine 3.3 is out with a start on Vulkan support, D3D multi-threaded command stream is on by default
2 Mar 2018 at 9:39 pm UTC

Quoting: PatolaHow does the witcher 3 run in regular wine nowadays? Does it run faster or show less graphical artifacts than wine-staging?
Performance is bad now. Also, the bug with invisible monsters has a fix in Wine source, but it's still causing freezes with AMD / Mesa, at least for some people. Strangely, some don't get these freezes.