Latest Comments by Shmerl
Heroes of Hammerwatch released on Steam for Linux, no GOG release due to missing Galaxy
2 Mar 2018 at 5:02 pm UTC Likes: 6
2 Mar 2018 at 5:02 pm UTC Likes: 6
Quoting: Avehicle7887I cannot stress enough saying how bad it is to rely only on services such as Galaxy or Steam for MP. Old games from over 15 years ago had LAN and they can still be played today. It is unfortunate that many devs are forgetting this and moving backward instead of forward.That, and even if they are too burdened by implementing their own network code, it's no excuse not to make MP optional. No Galaxy? Let those who don't care about MP buy the game for SP mode, and make sure your game builds without Galaxy SDK present.
Heroes of Hammerwatch released on Steam for Linux, no GOG release due to missing Galaxy
2 Mar 2018 at 4:13 pm UTC Likes: 8
2 Mar 2018 at 4:13 pm UTC Likes: 8
Developers should learn how to make this optional because it's not a multiplayer only game. Seriously, it's quite unprofessional. Added another Galaxy victim to the list [External Link].
That's the real problem with Galaxy, and not the lack of the client.
That's the real problem with Galaxy, and not the lack of the client.
Wine PBA looks like a promising set of patches to improve Wine performance
2 Mar 2018 at 3:47 pm UTC Likes: 2
That's why it's way more flexible to install each game in its own Wine prefix. You can easily remove the whole prefix and reinstall one game from scratch without affecting anything else. It works perfectly for DRM-free GOG games, but for Steam users it's a bloat problem, since they would need to duplicate Steam client in each.
2 Mar 2018 at 3:47 pm UTC Likes: 2
Quoting: KimyrielleThere is no real need to install standalone Steam in Lutris, as it's considered a "runner". Lutris will actually install Steam only once (the first time you install the runner) and then every other game using Steam will get installed into it, so all your games are in the same context.The problem with doing that, is that many games require different tweaks to Wine prefix, and it can get seriously messy at some point, that the only option is to blow away the whole prefix. If you install everything in the single prefix, it's quite disruptive.
That's why it's way more flexible to install each game in its own Wine prefix. You can easily remove the whole prefix and reinstall one game from scratch without affecting anything else. It works perfectly for DRM-free GOG games, but for Steam users it's a bloat problem, since they would need to duplicate Steam client in each.
Wine PBA looks like a promising set of patches to improve Wine performance
2 Mar 2018 at 3:11 pm UTC Likes: 1
2 Mar 2018 at 3:11 pm UTC Likes: 1
Quoting: gnaniniI'm really impressed with this guy and with wine development! I started to use wine gaming nine (with gallium nine), the performance is nice and smooth. I will start to buy more dx9 games to play, but I think they need to do a gallium-nine-winehq to ensure some control on tittles we must avoid!Gallium Nine is a pretty much dead end idea for Wine, becasue developers don't want to support hardware specific paths. Using ARB_buffer_storage for performance is a way better approach, which hopefully can get upstreamed.
Wine PBA looks like a promising set of patches to improve Wine performance
2 Mar 2018 at 3:08 pm UTC Likes: 2
Or simply use lgogdownloader. It only uses classic installers.
2 Mar 2018 at 3:08 pm UTC Likes: 2
Quoting: liamdaweFor those curious about my issues with Lutris:You'll have better experience with classic GOG installers. Don't use Galaxy.
- GOG Galaxy installs using only one of the three install options they have on their site, the others complain about no 64bit Wine. Weird, since one of them works. Once installed, it repeatedly crashes while downloading games making it a little useless (but that specifically is likely a Wine issue, not Lutris).
Or simply use lgogdownloader. It only uses classic installers.
Wine PBA looks like a promising set of patches to improve Wine performance
2 Mar 2018 at 2:58 pm UTC Likes: 2
2 Mar 2018 at 2:58 pm UTC Likes: 2
I hope it will get properly upstreamed once it's in good shape.
Slime Rancher is another Unity game to have black screen problems on Linux, here's a temp fix
2 Mar 2018 at 2:13 pm UTC
2 Mar 2018 at 2:13 pm UTC
I've seen it several times already. And it's something that should be caught by proper unit testing.
Work is under way to get proper Steam Controller support in the Linux Kernel
2 Mar 2018 at 2:05 pm UTC
And experimenting with drivers is not detrimental to keeping them open. So there is simply no excuse.
2 Mar 2018 at 2:05 pm UTC
Quoting: ArdjeSo you expect us linux users to wait about 10 years before there is even a proper idea how to incorporate a product into the linux kernel?When the driver is a mess, let it take as long as it should to get upstreamed. amdgu is whole different level of complexity than the Steam controller though. So the later should not take as long.
Because that's how long it took before amdgpu came to be, or even longer...
And experimenting with drivers is not detrimental to keeping them open. So there is simply no excuse.
Slime Rancher is another Unity game to have black screen problems on Linux, here's a temp fix
2 Mar 2018 at 1:32 pm UTC Likes: 3
2 Mar 2018 at 1:32 pm UTC Likes: 3
How can such regressions be even released? Unity has no QA?
Work is under way to get proper Steam Controller support in the Linux Kernel
1 Mar 2018 at 3:29 pm UTC
And regarding the firmware, it should have been open source to begin with, Valve even promised that much. But they never opened it.
1 Mar 2018 at 3:29 pm UTC
Quoting: ArdjeBecause Valve is not expecting you to run the latest and greatest bazinga kernel on your old debian install.See above, it's not an excuse not to upstream the driver. Proper example: amdgpu.
What they did fits perfectly into the confined spaces of a stable desktop environment.
And regarding the firmware, it should have been open source to begin with, Valve even promised that much. But they never opened it.
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