Latest Comments by Shmerl
Work is under way to get proper Steam Controller support in the Linux Kernel
28 Feb 2018 at 2:57 pm UTC Likes: 2
28 Feb 2018 at 2:57 pm UTC Likes: 2
Why can't Valve make such driver and use it directly after that?
Steampunk dungeon crawler 'Vaporum' is now officially available on GOG & Steam for Linux
27 Feb 2018 at 1:41 pm UTC Likes: 3
27 Feb 2018 at 1:41 pm UTC Likes: 3
Good to see GOG release! Wishlisted for now.
Vulkan can now run on Mac as MoltenVK is now open source
26 Feb 2018 at 10:17 pm UTC
26 Feb 2018 at 10:17 pm UTC
Quoting: Purple Library GuyNow all we have to do is get Sony to use Vulkan. Hey, weather keeps getting freakier, we could have a cold day in Hell any time!I guess someone will have to make GnmVK for the same purpose.
Vulkan can now run on Mac as MoltenVK is now open source
26 Feb 2018 at 6:36 pm UTC Likes: 8
26 Feb 2018 at 6:36 pm UTC Likes: 8
Quoting: LeopardForcing devs to priotirize one platform to another: Android or Ios.To put it in more concrete terms. To tax developers in order to discourage them from making cross platform releases. Supporting lock-in creates a tax, since it costs money, time and resources to break out of it.
Shadow Tactics: Blades of the Shogun beta patch dramatically improves performance and load times
23 Feb 2018 at 7:00 pm UTC
Also, in this case it's failing with saving in something under $HOME, since actual game loads fine.
23 Feb 2018 at 7:00 pm UTC
Quoting: johndoeI also use Debian and XFS for all my games > this works.To hit this bug, your XFS partition should be around 1.5 TB or more. How big is yours?
My root is EXT4 and steam game-library is mounted under /mnt/games on XFS.
Also, in this case it's failing with saving in something under $HOME, since actual game loads fine.
Shadow Tactics: Blades of the Shogun beta patch dramatically improves performance and load times
23 Feb 2018 at 4:38 pm UTC
23 Feb 2018 at 4:38 pm UTC
Quoting: tpauAccording to the Company this is not possible due to 32bit lib dependenciesThat's not what they said last time [External Link]:
We've always used the 32bit build to develop the game and Unity has some weird differences when switching to 64bit. The risk is way too high to switch. E.g., in the past, switching cause certain physic-components to behave differently. As the gameplay has to be "pixel perfect" we made the decision to stay with 32 bit, which generally was much more stable when we made the decision.They really should fix this mess, especially if it's still broken on 64-bit systems because they didn't build it with LFS.
Shadow Tactics: Blades of the Shogun beta patch dramatically improves performance and load times
23 Feb 2018 at 2:42 pm UTC
That's what I see for my current GOG version:
23 Feb 2018 at 2:42 pm UTC
Quoting: SkipperroI've tested it and... WOW!Somehow no one can answer this. Can you check please, is the update 64-bit or not?
That's what I see for my current GOG version:
file 'Shadow Tactics'
Shadow Tactics: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 2.6.24, BuildID[sha1]=8a178e29a711fa53a4b8b04236b6e40dd406b910, stripped
Shadow Tactics: Blades of the Shogun beta patch dramatically improves performance and load times
21 Feb 2018 at 11:18 pm UTC
21 Feb 2018 at 11:18 pm UTC
Quoting: Avehicle7887Liam can you please check if they included a 64bit exec with this? Last I recall the game was 32bit only.Yeah, 64-bit version would be very welcome. Before developers said they had no interest in doing it, because it required a lot reworking for them.
Shadow Tactics: Blades of the Shogun beta patch dramatically improves performance and load times
21 Feb 2018 at 11:16 pm UTC
21 Feb 2018 at 11:16 pm UTC
It never worked for me properly (doesn't save anything), which I suspect is an infamous lack of LFS bug that hits XFS filesystems because the game is 32-bit. I was a bit lazy reporting it to developers, though I should do it really.
Wine Staging is no longer putting out new releases
21 Feb 2018 at 1:42 pm UTC
21 Feb 2018 at 1:42 pm UTC
Quoting: strycoreI've noticed some improvements in The Witcher 3, specifically the part where the Botchling appears. It was previously invisible but is now rendered.That's the case with upstream Wine master already.
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