Latest Comments by Shmerl
We Happy Few delayed again until 'Summer 2018', refunds will be possible
23 Jan 2018 at 2:10 pm UTC Likes: 1
23 Jan 2018 at 2:10 pm UTC Likes: 1
As a backer, I don't mind the delay if they want to make the game better. And I think day one Linux release is quite possible if I remember correctly.
The big Wine 3.0 release is now officially available
19 Jan 2018 at 9:04 pm UTC
19 Jan 2018 at 9:04 pm UTC
Quoting: omer666AMD's record as far as power consumption goes has only just got a lot better with Ryzen CPUs, which doesn't mean they'll be able to get better results on the GPU side. The only thing we've got at the moment is hope.I expect they will. They know well they need to do it to be remain competitive.
The big Wine 3.0 release is now officially available
19 Jan 2018 at 5:55 pm UTC
19 Jan 2018 at 5:55 pm UTC
Quoting: 14You're right, so the only remaining piece for Nvidia is marketing and vendor ties, which counts for something.Sure, but the main point is that AMD is now mostly competitive (except for TDP and high end cards availability that will have to wait until 2019), so competition will be on fair terms and technical merits. And with Wayland and Mesa, AMD is a clear winner for Linux gamers.
Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 Jan 2018 at 3:07 pm UTC Likes: 8
19 Jan 2018 at 3:07 pm UTC Likes: 8
Quoting: ThorstenFolkersThanks!Sounds great! It would be also nice if the game could function in case the matchmaking server is inaccessible, by simply allowing connecting to a given address where another instance of the game is listening in the server mode. Many classic multiplayer games do that, and that's what made them future proof and playable even today many years after they were released :)
We have a working matchmaking server under linux with clustered game servers. Multiplayer between a Linux machine and a Windows machine is also working fine.
Quoting: ThorstenFolkersTo be honest it is the first time I heard about itch.ioIt's relatively recent (launched in 2013), but it's a good alternative to GOG for DRM-free releases, since unlike very strict GOG acceptance filter, itch.io basically lets developers manage their games how they want. They only don't allow something surely bad there. So you can see a lot of prototype or in development games there.
Looking into it right now! :)
Looks very interesting!
Quoting: ThorstenFolkersPlease note that we are a new developer and only two guys working on this game right now.Thanks for supporting Linux! It's an effort especially with your own custom engine.
Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 Jan 2018 at 2:27 pm UTC Likes: 1
19 Jan 2018 at 2:27 pm UTC Likes: 1
Quoting: GuestI don't like this kind of reliance of gaming on Steam, something I've mentioned before, but I do understand the reasons of the devs in this case.If I understand correctly, Steam doesn't even provide a server service, like MMORPGs do, it simply allows finding other players, and then games connect directly. I suppose it should be easy to release a version that skips that matchmaking feature, and simply allows users connecting directly to a given "server" that one of the game instances provides. A lot of games did that in the past just fine without any Steam. I suppose Steam made this step easier, but it came at the cost of lock-in. Not a good trade-off IMHO.
Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 Jan 2018 at 1:59 pm UTC Likes: 3
UPDATE: Oh, I see you are using Steam for multiplayer. That's unfortunate, since I'm personally interested in single player experience and I'm only buying in DRM-free stores.
19 Jan 2018 at 1:59 pm UTC Likes: 3
Quoting: ThorstenFolkersHi guys,Welcome to GamingOnLinux! Do you plan to release your game on GOG or other DRM-free stores like itch.io? Thanks!
thanks for the feedback!
DRAG is not in development since 15 years. We were working regular jobs back then and the engine was a private side project. We are working fulltime on this game since 12 and 20 months.
The release date will be March to April depending on what we will have to polish further.
February was probably miscommunication!
There will be a release discount for the first week!
Looking forward racing you guys soon! :)
Thorsten
UPDATE: Oh, I see you are using Steam for multiplayer. That's unfortunate, since I'm personally interested in single player experience and I'm only buying in DRM-free stores.
Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 Jan 2018 at 1:55 pm UTC Likes: 1
19 Jan 2018 at 1:55 pm UTC Likes: 1
Nice. Hopefully it wouln't be Steam only again, like many racing games are.
The big Wine 3.0 release is now officially available
19 Jan 2018 at 6:11 am UTC Likes: 2
In the machine learning and server AMD has advantages over Nvidia as well. Their hardware supports asynchronous compute, while Nvidia one doesn't. Also, Khronos are pushing new converged API for graphics and compute, that will combine Vulkan and OpenCL. That would basically undermine CUDA and the grip that Nvidia has over compute market, because there will be zero benefits in using CUDA vs the new portable API. AMD are on the right track to unseat Nvidia from these markets.
19 Jan 2018 at 6:11 am UTC Likes: 2
Quoting: 14Is your Nvidia decline prediction based on any information outside of your own preference and this website?It's quite simple. Nvidia will never reach the level of AMD integration, because they have no interest in opening and upstreaming their driver, and AMD already caught up to Nvidia in performance. So once they'll also catch up in hardware (Vega 2 and Navi), Nvidia will have only disadvantages on Linux, so there will be an accelerating switching away from it.
In the machine learning and server AMD has advantages over Nvidia as well. Their hardware supports asynchronous compute, while Nvidia one doesn't. Also, Khronos are pushing new converged API for graphics and compute, that will combine Vulkan and OpenCL. That would basically undermine CUDA and the grip that Nvidia has over compute market, because there will be zero benefits in using CUDA vs the new portable API. AMD are on the right track to unseat Nvidia from these markets.
The big Wine 3.0 release is now officially available
19 Jan 2018 at 1:45 am UTC
http://www.glfw.org [External Link]
So basically they don't need to worry about whether it's X or Wayland.
19 Jan 2018 at 1:45 am UTC
Quoting: mrdeathjrYeah for wayland most big obstacle is games quantity inertia directly represented in this simple question:As far I know, only some older versions of Unity use X directly. Newer ones should be using SDL. Same goes for other engines and games on Linux which either use SDL or GLFW or the like, to abstract the display server and input specifics.
Wayland runs all games runs in X and have support of games developers ?
http://www.glfw.org [External Link]
So basically they don't need to worry about whether it's X or Wayland.
The big Wine 3.0 release is now officially available
18 Jan 2018 at 7:28 pm UTC
18 Jan 2018 at 7:28 pm UTC
Quoting: LeopardFor achieving that ; AMD needs better watt per performance which i don't think it will happen any time in five years.I expect it to happen in 2019, with release of 7nm GPUs. But we'll have to wait and see of course.
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