Latest Comments by Shmerl
IO Interactive retains the rights to HITMAN and becomes fully independent
16 Jun 2017 at 7:13 pm UTC
16 Jun 2017 at 7:13 pm UTC
We can ask Knockout Games (Aaron Melcher) if he is more often hired, or reaches out to developers with such proposals. I think the former.
Which reminds me. I wonder what happened to the Shadow Warrior 2. It was still supposedly coming, but there are no news.
Which reminds me. I wonder what happened to the Shadow Warrior 2. It was still supposedly coming, but there are no news.
IO Interactive retains the rights to HITMAN and becomes fully independent
16 Jun 2017 at 7:08 pm UTC
16 Jun 2017 at 7:08 pm UTC
Quoting: liamdaweI don't think anybody hires Feral, Aspyr & VP directly. I think they reach out to developers and publishers to port their games.Not necessarily. It can go in both directions.
IO Interactive retains the rights to HITMAN and becomes fully independent
16 Jun 2017 at 7:07 pm UTC Likes: 4
16 Jun 2017 at 7:07 pm UTC Likes: 4
I'm interested in whether they'll start releasing their games DRM-free.
Planet Nomads expands again with gamepad support, customizable key bindings, FOV slider and more
16 Jun 2017 at 4:45 pm UTC
16 Jun 2017 at 4:45 pm UTC
I'm waiting for Vulkan update. Current version is barely playable (except on min settings).
Two Worlds II RPG delayed for Linux
15 Jun 2017 at 11:44 pm UTC
15 Jun 2017 at 11:44 pm UTC
Quoting: DamonLinuxPLSure, but GRACE engine from Two Worlds 2 is not a new engine - it's legacy.The original one is, but didn't they make an enhanced edition or something? I'm sure though, they would have used 64-bit if they could do it easily.
Two Worlds II RPG delayed for Linux
15 Jun 2017 at 10:31 pm UTC
15 Jun 2017 at 10:31 pm UTC
Only legacy engines might be locked into 32-bit. When making new engines today, there is absolutely no reason not to make it for 64-bit.
For example Beamdog for a long time were using 32-bit engine, inheriting various bits all the way from Infinity one. Only now they finished reworking their games to be 64-bit.
For example Beamdog for a long time were using 32-bit engine, inheriting various bits all the way from Infinity one. Only now they finished reworking their games to be 64-bit.
Two Worlds II RPG delayed for Linux
15 Jun 2017 at 8:27 pm UTC Likes: 1
15 Jun 2017 at 8:27 pm UTC Likes: 1
Quoting: lucinosI can not understand why so many developers do that elementary mistake on linux. On linux developers should only support 64bit.They made that mistake on Windows, and at the time when 32-bit Windows XP was still quite widespread. I suppose that's the reason. So I guess they just didn't rewrite the engine to support 64-bit proper.
Wine-Staging 2.10 released with more anti cheat fixes
15 Jun 2017 at 3:06 am UTC
15 Jun 2017 at 3:06 am UTC
Quoting: Comandante ÑoñardoWhen I try to install Wine-Staging or WineHQ-staging, the program ask me to deleteThat can be your distro's mess. Try installing them from WineHQ repos.
VLC
Libva-drm1
Libva-X11-1
va-driver-all
Why?
Wine-Staging 2.10 released with more anti cheat fixes
15 Jun 2017 at 2:48 am UTC
15 Jun 2017 at 2:48 am UTC
Quoting: Comandante ÑoñardoWhat is the difference between WineHQ-Staging and Wine-Staging?I think one installs in /opt, while other installs similarly to system Wine. You can download the packages and look inside without installing to see for yourself.
both are on my Ubuntu software center
Wine-Staging 2.10 released with more anti cheat fixes
14 Jun 2017 at 9:24 pm UTC
14 Jun 2017 at 9:24 pm UTC
Quoting: scaineHe states that you have to manually patch wine in the video.I mean when posting stuff like "it works". Not everyone will watch the full video :)
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