Latest Comments by Shmerl
An explanation of what Mesa is and what graphics cards use it
7 Mar 2017 at 5:14 am UTC Likes: 3
You can also ask the same question about their CPU firmware.
7 Mar 2017 at 5:14 am UTC Likes: 3
Quoting: AnxiousInfusionSpeaking of proprietary firmware, will AMD ever open up their GPU firmware? It seems hypocritical to be talking the talk with this "GPU open" initiative and yet not walking the walk. I hate that I have to add non-free repos just to use their nonsense.I suppose they'll never fully open source it, because part of their firmware is handling HDCP garbage and therefore can't be open by definition. However, they can possibly help documenting what's needed to make a fully open alternative for those who don't care about HDCP, and may be unlike Nvidia they won't prevent loading such open firmwares (no nasty lock outs with signing and so on).
You can also ask the same question about their CPU firmware.
An explanation of what Mesa is and what graphics cards use it
7 Mar 2017 at 3:10 am UTC Likes: 2
7 Mar 2017 at 3:10 am UTC Likes: 2
Features wise, nvc0 is close to radeonsi (see https://mesamatrix.net [External Link]), but its main problem is lack of GPU reclocking in nouveau, i.e. the kernel driver (Nvidia are causing it, by not documenting anything, signing their firmware and etc.). So you can't use GPUs with it besides at the minimum clock frequency, which makes them useless for anything demanding.
Wine 2.3 released with more Direct3D command stream and Shader Model 5 work
7 Mar 2017 at 12:38 am UTC Likes: 2
7 Mar 2017 at 12:38 am UTC Likes: 2
FYI: Wine staging 2.3 now includes the buffer patch, which improves TW3 performance.
See https://github.com/wine-compholio/wine-staging/commit/f473f9cb80b34e52b2c3d7a867d4d3f4b99f14c7 [External Link]
https://github.com/wine-compholio/wine-staging/blob/master/patches/wined3d-buffer_create/0001-wined3d-Do-not-pin-large-buffers.patch [External Link]
See https://github.com/wine-compholio/wine-staging/commit/f473f9cb80b34e52b2c3d7a867d4d3f4b99f14c7 [External Link]
https://github.com/wine-compholio/wine-staging/blob/master/patches/wined3d-buffer_create/0001-wined3d-Do-not-pin-large-buffers.patch [External Link]
Wine 2.3 released with more Direct3D command stream and Shader Model 5 work
6 Mar 2017 at 9:10 pm UTC
6 Mar 2017 at 9:10 pm UTC
I suppose Steam controller could be a viable option.
Wine 2.3 released with more Direct3D command stream and Shader Model 5 work
6 Mar 2017 at 6:04 pm UTC
FYI: To run TW3 you don't need the complicated WoW64 build, which requires using something like lxc container, and running 32-bit build twice. You can simply build 64-bit Wine with patches from staging and buffer pool hack.
6 Mar 2017 at 6:04 pm UTC
Quoting: JudasIscariotWitcher 3 on Windows has support for the Xbox 360 controller. Have you been successful in getting that to work at all?I don't have a controller to test at present unfortunately. Feel free to run some tests. Let me know if you need help with building Wine with all needed patches to run it.
FYI: To run TW3 you don't need the complicated WoW64 build, which requires using something like lxc container, and running 32-bit build twice. You can simply build 64-bit Wine with patches from staging and buffer pool hack.
Wine 2.3 released with more Direct3D command stream and Shader Model 5 work
6 Mar 2017 at 5:33 pm UTC
6 Mar 2017 at 5:33 pm UTC
Quoting: qptain NemoFantastic. Are there any non-graphical issues or does everything function as it should?So far I didn't notice any non graphical issues.
Wine 2.3 released with more Direct3D command stream and Shader Model 5 work
6 Mar 2017 at 3:35 am UTC Likes: 1
6 Mar 2017 at 3:35 am UTC Likes: 1
Another outside screenshot:
Besides certain shaders still missing (which produces transparent parts, wrong hair color and so on), it looks already pretty good, and the whole thing is fluidly playable (at least on lowest settings for me).
Besides certain shaders still missing (which produces transparent parts, wrong hair color and so on), it looks already pretty good, and the whole thing is fluidly playable (at least on lowest settings for me).
The Mesa GLSL shader cache is now enabled by default
6 Mar 2017 at 12:05 am UTC
6 Mar 2017 at 12:05 am UTC
Great. Rebuilding Mesa now.
A look at how much RAM you might need as a Linux gamer
5 Mar 2017 at 11:40 pm UTC Likes: 1
5 Mar 2017 at 11:40 pm UTC Likes: 1
Yeah, I recommend to have 16GB minimum as well. Pretty useful for running VMs too.
Wine 2.3 released with more Direct3D command stream and Shader Model 5 work
5 Mar 2017 at 9:30 pm UTC
5 Mar 2017 at 9:30 pm UTC
Kaer Morhen balcony.
Ciri exercising
Kaer Morhen, sparring in the yard.
Ciri exercising
Kaer Morhen, sparring in the yard.
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Source: i.imgur.com
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