Latest Comments by Shmerl
LG are making a VR headset, to be shown off at Valve's GDC booth
28 Feb 2017 at 2:47 am UTC
28 Feb 2017 at 2:47 am UTC
I welcome that, as long as there will be an open driver. Otherwise - not interested.
Quoting: EhvisIt seems odd that Valve would be actively helping with competition for the Vive. Maybe this is something different. Maybe a Hololens type thing to complement the VR set?Valve aren't making Vive, HTC do. So why can't Valve welcome more partners to make VR headsets?
Shadow of War, a sequel to Shadow of Mordor announced, no word on Linux yet
27 Feb 2017 at 6:20 pm UTC Likes: 1
27 Feb 2017 at 6:20 pm UTC Likes: 1
I'd be interested in some game in Silmarillion settings. And DRM-free of course.
Reminder: Update your PC info for the next round of statistics updates
26 Feb 2017 at 2:23 am UTC Likes: 2
26 Feb 2017 at 2:23 am UTC Likes: 2
A suggestion: in the monthly stats it would be interesting to show how they changed from the previous month. I.e. you can put some arrow (up / down) and value of the change. I know one can figure it out from the trends page, but it would be neat to have just that delta in the monthly report too.
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
24 Feb 2017 at 3:55 am UTC Likes: 4
24 Feb 2017 at 3:55 am UTC Likes: 4
Look at the bottom of https://valvesoftware.github.io/steam-audio/ [External Link]
PC = Windows... Really, Valve?
PC = Windows... Really, Valve?
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
24 Feb 2017 at 12:34 am UTC
24 Feb 2017 at 12:34 am UTC
About firmware, did anyone try to reverse engineer it for AMD GPUs? They don't lock it like Nvidia.
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
23 Feb 2017 at 11:48 pm UTC Likes: 2
23 Feb 2017 at 11:48 pm UTC Likes: 2
No, I'm talking about libraries which are tied to Steam. I already referenced them above. Controller API, SteamVR, Steamworks and so on. Using them prevents developers from releasing their games outside of Steam.
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
23 Feb 2017 at 11:40 pm UTC Likes: 1
23 Feb 2017 at 11:40 pm UTC Likes: 1
Well, if this won't be tied to Steam - good. I'd prefer it to be FOSS nevertheless. But I wasn't talking about this particular case, rather about other examples of already existing lock-in.
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
23 Feb 2017 at 11:34 pm UTC Likes: 2
23 Feb 2017 at 11:34 pm UTC Likes: 2
Quoting: LeopardThen tell your beloved GOG to make some improvements.Improvements to what? We are talking about development libraries, not about stores. But Valve happen to provide libraries which are tied to their store. That's a problem, and it's problem that Valve cause. Pioneer or not, lock-in is a crooked practice.
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
23 Feb 2017 at 11:22 pm UTC Likes: 3
23 Feb 2017 at 11:22 pm UTC Likes: 3
Being a leader makes concerns of lock-in only stronger. Leaders which lock out competition become monopolists.
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
23 Feb 2017 at 9:15 pm UTC Likes: 3
23 Feb 2017 at 9:15 pm UTC Likes: 3
Yeah, I don't trust Valve not to turn it into another lock-in. So far they failed on that front with various stuff already (Steamworks, SteamVR, controller API and so on).
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- > See more over 30 days here
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Source: i.imgur.com
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