Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Shmerl
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
23 Feb 2017 at 8:06 pm UTC

Will it work as an independent library in the actual games, or it's tied to Steam?

Mesa now has a shader cache in Mesa-git for r600/radeonsi
23 Feb 2017 at 4:38 pm UTC

Quoting: aejsmith
Quoting: ShmerlWhy can't those games take care of caching shaders on their own? It's completely possible for developers to do it to optimize things.
This is a cache of compiled shaders. To cache these in a game would require GL_ARB_get_program_binary or something similar to get access to compiled binaries, which Mesa doesn't implement (or rather, it does, but it does not implement any binary formats which means it can't actually be used for anything).
Why doesn't Mesa implement any binary formats? Developers just never got to do it, or something blocks it?

Mesa now has a shader cache in Mesa-git for r600/radeonsi
23 Feb 2017 at 7:55 am UTC

Just built Mesa from source, and tested it with Shadwen. It indeed loads much faster second time.

UPDATE: Witcher 2 also loads much faster now on subsequent runs.

Mesa now has a shader cache in Mesa-git for r600/radeonsi
23 Feb 2017 at 12:08 am UTC

Why can't those games take care of caching shaders on their own? It's completely possible for developers to do it to optimize things.

AMD officially announce Ryzen 7 CPUs for launch on March 2nd
22 Feb 2017 at 5:44 pm UTC

Yes, sure. Parallelized compiling saves a lot of time.

AMD officially announce Ryzen 7 CPUs for launch on March 2nd
22 Feb 2017 at 5:14 pm UTC Likes: 8

8 cores, 16 threads. Sounds good for compiling some big projects.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 1:54 am UTC

Quoting: Magamo
Quoting: ShmerlAny news on Steam-less VR support for Vive on Linux?
OpenHMD is working on that.
OpenHMD aims to provide a Free and Open Source API and drivers for immersive technology, such as head mounted displays with built in head tracking.
Can it work as a drop in replacement for OpenVR (API that SteamVR uses)? Also, strangely it seems to be using OpenGL, not Vulkan.

Night in the Woods, a very stylish adventure game released with day-1 Linux support
22 Feb 2017 at 1:51 am UTC

The art style reminded me the failed "Nothing to Hide" game.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 1:49 am UTC Likes: 1

Any news on Steam-less VR support for Vive on Linux?

Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream
21 Feb 2017 at 8:26 pm UTC

Oh, whatever they are thinking is a different thing. I doubt they care to think about Linux at all.