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Latest Comments by Shmerl
Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream
21 Feb 2017 at 8:06 pm UTC

Comments he made weren't relevant even then. They were more of a rant. They are even less relevant today than they were then.

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
21 Feb 2017 at 5:58 pm UTC

If you want to be formalistic, itch.io accept DRMed games. GOG don't. They are a minority on itch, but still. But this is not the main point here as before, since Croteam aren't releasing their games anywhere outside of Steam. Neither GOG, nor itch.io or Humble. As some suggested above, that's because their games are multiplayer (I never played them, so I had no clue). And rely on Steamworks. In such case they are locked into Steam. That's what makes quite a lot of games Steam exclusives.

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
21 Feb 2017 at 5:05 pm UTC Likes: 1

Quoting: GuestI know, but obviously Shmerl cares
About what I wrote above. That GOG are pushing DRM-free gaming, and Steam do zilch about it.

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
21 Feb 2017 at 3:59 am UTC

Quoting: slaapliedjeI always thought Torrent sites and cracks did more! ;)
Not in the way of putting some common sense in the thick-skulled heads of legacy publishers. Who besides GOG works to revert their bad practices?

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
21 Feb 2017 at 3:04 am UTC

I use GOG primarily because they do more than anyone else to advance DRM-free gaming.

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 11:28 pm UTC Likes: 1

Since Croteam games aren't found on itch.io either, you are for excluding non Steam users in general. As I said, I find it inappropriate and quite surprised such attitudes are found among Linux users.

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 11:02 pm UTC Likes: 2

Quoting: LeopardWhat?I'm against Gog, not Steam and Itch.io.
You are apparently against asking developers to release on GOG. I find it wrong and inappropriate. How would you feel if someone will say next time, that developers shouldn't release on Steam, because someone is against it? I.e. that would exclude you. I doubt you'll appreciate that.

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 10:52 pm UTC Likes: 3

Quoting: LeopardGOG zealots are on their run again.
What's your problem with asking developers to stop ignoring Linux users who don't use Steam? If you don't have this issue because you aren't excluded, why are you upset that others bring it up? Reminds me how some Windows users are upset that Linux users ask developers to release games for Linux. Exclusivity is bad, you should know better. But I guess, some don't feel it, until they get the short end of the stick.

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 10:27 pm UTC Likes: 1

All that doesn't sound convincing, and "don't want to be bothered" sounds simply way off. You don't need to have many branches, just make Steamworks optional and that's it. I'd be interested in Croteam to elaborate what their issues are. That's why interview can help. Otherwise it's all speculation.

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 10:09 pm UTC

Quoting: SolitaryTheir issue is that it would be too much effort to support two totally different store platforms with different APIs and just not worth it.

http://steamcommunity.com/app/257510/discussions/0/626329186809171707/ [External Link]
This makes even less sense. If their games aren't multiplayer, so what's the issue with not using Steamworks? I don't buy the argument of "too much effort to support", unless developers of course voluntarily trapped themselves with depending on Steamworks too much. That happens for multiplayer games indeed, which rely on Steamworks servers infrastructure. But for single player games this doesn't apply.