Latest Comments by Shmerl
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
23 Feb 2017 at 11:22 pm UTC Likes: 3
23 Feb 2017 at 11:22 pm UTC Likes: 3
Being a leader makes concerns of lock-in only stronger. Leaders which lock out competition become monopolists.
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
23 Feb 2017 at 9:15 pm UTC Likes: 3
23 Feb 2017 at 9:15 pm UTC Likes: 3
Yeah, I don't trust Valve not to turn it into another lock-in. So far they failed on that front with various stuff already (Steamworks, SteamVR, controller API and so on).
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
23 Feb 2017 at 8:06 pm UTC
23 Feb 2017 at 8:06 pm UTC
Will it work as an independent library in the actual games, or it's tied to Steam?
Mesa now has a shader cache in Mesa-git for r600/radeonsi
23 Feb 2017 at 4:38 pm UTC
23 Feb 2017 at 4:38 pm UTC
Quoting: aejsmithWhy doesn't Mesa implement any binary formats? Developers just never got to do it, or something blocks it?Quoting: ShmerlWhy can't those games take care of caching shaders on their own? It's completely possible for developers to do it to optimize things.This is a cache of compiled shaders. To cache these in a game would require GL_ARB_get_program_binary or something similar to get access to compiled binaries, which Mesa doesn't implement (or rather, it does, but it does not implement any binary formats which means it can't actually be used for anything).
Mesa now has a shader cache in Mesa-git for r600/radeonsi
23 Feb 2017 at 7:55 am UTC
23 Feb 2017 at 7:55 am UTC
Just built Mesa from source, and tested it with Shadwen. It indeed loads much faster second time.
UPDATE: Witcher 2 also loads much faster now on subsequent runs.
UPDATE: Witcher 2 also loads much faster now on subsequent runs.
Mesa now has a shader cache in Mesa-git for r600/radeonsi
23 Feb 2017 at 12:08 am UTC
23 Feb 2017 at 12:08 am UTC
Why can't those games take care of caching shaders on their own? It's completely possible for developers to do it to optimize things.
AMD officially announce Ryzen 7 CPUs for launch on March 2nd
22 Feb 2017 at 5:44 pm UTC
22 Feb 2017 at 5:44 pm UTC
Yes, sure. Parallelized compiling saves a lot of time.
AMD officially announce Ryzen 7 CPUs for launch on March 2nd
22 Feb 2017 at 5:14 pm UTC Likes: 8
22 Feb 2017 at 5:14 pm UTC Likes: 8
8 cores, 16 threads. Sounds good for compiling some big projects.
SteamVR for Linux is now officially in Beta
22 Feb 2017 at 1:54 am UTC
22 Feb 2017 at 1:54 am UTC
Quoting: MagamoQuoting: ShmerlAny news on Steam-less VR support for Vive on Linux?OpenHMD is working on that.
OpenHMD aims to provide a Free and Open Source API and drivers for immersive technology, such as head mounted displays with built in head tracking.Can it work as a drop in replacement for OpenVR (API that SteamVR uses)? Also, strangely it seems to be using OpenGL, not Vulkan.
Night in the Woods, a very stylish adventure game released with day-1 Linux support
22 Feb 2017 at 1:51 am UTC
22 Feb 2017 at 1:51 am UTC
The art style reminded me the failed "Nothing to Hide" game.
- PlayStation 3 emulator RPCS3 can now auto-configure games for you
- Playnix launch their own Steam Machine-like Linux gaming console
- Wine 11.7 released with DirectSound 7.1 support, VBScript improvements, MSXML updates
- The first major update for Slay the Spire 2 is out now
- Death Stranding 2 patch 1.4 should make it look better on lower settings
- > See more over 30 days here
- Fanatical links changes
- Ehvis - Steam achievement conundrum
- Auster - Do you miss LaunchBox/Playnite on Linux?
- Dark574 - Testing the VRAM valve patch
- Avehicle7887 - Away all of next week
- Liam Dawe - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck