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Latest Comments by Shmerl
Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 8:48 pm UTC Likes: 3

I think Liam was hinting before, that Croteam weren't happy about upload tools or something of that sort, though I really don't understand what the problem is, and why many of the existing good tools can't be used effectively.

@liamdawe: May be you can make an interview with Croteam, and ask about this topic? I'm interested in hearing what woes they encountered while trying to release on GOG, and whether there is anything that can be done to improve things. GOG users would appreciate some progress on this, and it can benefit many other developers as well.

GOG were open to community input before, and for example implemented differential binary patching for Linux versions based on that.

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 8:23 pm UTC Likes: 3

Are Croteam reading these comments? I still encourage them to release their games on GOG. What they have there now are only a few old games.

Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream
19 Feb 2017 at 8:42 pm UTC

Quoting: sr_ls_boy
Quoting: LeopardDevel or staging,which one is stable version?
Staging git, which rebases to 2.2 devel. These are today's commits.

I'm sticking with a 2.2 development build and a 2.1 staging build.
Is anyone publishing nightly builds of wine staging?

Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream
19 Feb 2017 at 7:11 pm UTC Likes: 2

How long does it usually take for wine-staging to release their packages in their repos? It's still at 2.1 there.

Quoting: LeopardDevel or staging,which one is stable version?
Neither. But there is no point in using the stable version. Too many features are being added all the time. Staging has more bug fixes which are somewhat experimental still. I'm using staging for gaming.

Owlboy, is now available for Linux and it has completely won me over, it's also on sale
17 Feb 2017 at 4:45 am UTC

OK, I did it. Just had to come up with proper dodging strategy. This game is hard!

Owlboy, is now available for Linux and it has completely won me over, it's also on sale
17 Feb 2017 at 2:44 am UTC

Man, Drik battle is crazy hard, it's worse even than the blob robot and bombs shaft which are were hardest parts of the game so far. I wonder if I should get a controller - seems it could help in this case.

Diluvion, a deep-sea exploration game with RPG elements may be coming to Linux
14 Feb 2017 at 11:21 pm UTC

Reminds me of Aquanox, and I saw it was released on GOG. Good to know, that Linux version is possible.

What does "main Linux branches" mean by the way? May be they wanted to say, they'll support common distros?

Wine 2.1 is out with more Shader Model 5 work
14 Feb 2017 at 5:28 pm UTC

Quoting: coryrj19951
Quoting: ShmerlNice. By the way, did anyone manage to make intro video play in the Witcher 3? I'm testing GOG version (which someone kindly gifted to me, otherwise I wouldn't have bought it). From the start menu it goes straight into the rotating snake and broken graphics starting area. But some apparently managed to make intro videos work.
I don't know if you know yet, but I did figure out how to do it, install this windows 7 update (https://www.microsoft.com/en-us/download/confirmation.aspx?id=36805 [External Link]) and it should allow video playback. It then plays the intro video and the begining video before the menu.

I was able to get the videos in wine 2.0 and 2.1 through playonlinux.
See this bug [External Link]. The shorter way to do it is to install xact_jun2010 with winetricks.

Mesa 17.0.0 has officially released and it's well worth updating
13 Feb 2017 at 5:18 pm UTC Likes: 1

Also, good to see the positive trend of growing Mesa usage among GOL users: https://www.gamingonlinux.com/users/statistics#trends

OpenGL Multi-threading, what it is and what it means
12 Feb 2017 at 6:24 pm UTC

Here is one interesting article on this topic: http://gpuopen.com/concurrent-execution-asynchronous-queues/ [External Link]

From there at least it seems that GCN hardware has only one graphics queue, but in theory nothing prevents there to be multiple, which is clearly a possibility with multi-GPU setup. I.e. scenarios of SLI/Crossfire like usage, when multiple GPUs are used for rendering the single target would be such case. Supposedly it's coming in Vulkan-next.