Latest Comments by Shmerl
Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 10:27 pm UTC Likes: 1
20 Feb 2017 at 10:27 pm UTC Likes: 1
All that doesn't sound convincing, and "don't want to be bothered" sounds simply way off. You don't need to have many branches, just make Steamworks optional and that's it. I'd be interested in Croteam to elaborate what their issues are. That's why interview can help. Otherwise it's all speculation.
Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 10:09 pm UTC
20 Feb 2017 at 10:09 pm UTC
Quoting: SolitaryTheir issue is that it would be too much effort to support two totally different store platforms with different APIs and just not worth it.This makes even less sense. If their games aren't multiplayer, so what's the issue with not using Steamworks? I don't buy the argument of "too much effort to support", unless developers of course voluntarily trapped themselves with depending on Steamworks too much. That happens for multiplayer games indeed, which rely on Steamworks servers infrastructure. But for single player games this doesn't apply.
http://steamcommunity.com/app/257510/discussions/0/626329186809171707/ [External Link]
Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 8:48 pm UTC Likes: 3
20 Feb 2017 at 8:48 pm UTC Likes: 3
I think Liam was hinting before, that Croteam weren't happy about upload tools or something of that sort, though I really don't understand what the problem is, and why many of the existing good tools can't be used effectively.
@liamdawe: May be you can make an interview with Croteam, and ask about this topic? I'm interested in hearing what woes they encountered while trying to release on GOG, and whether there is anything that can be done to improve things. GOG users would appreciate some progress on this, and it can benefit many other developers as well.
GOG were open to community input before, and for example implemented differential binary patching for Linux versions based on that.
@liamdawe: May be you can make an interview with Croteam, and ask about this topic? I'm interested in hearing what woes they encountered while trying to release on GOG, and whether there is anything that can be done to improve things. GOG users would appreciate some progress on this, and it can benefit many other developers as well.
GOG were open to community input before, and for example implemented differential binary patching for Linux versions based on that.
Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 8:23 pm UTC Likes: 3
20 Feb 2017 at 8:23 pm UTC Likes: 3
Are Croteam reading these comments? I still encourage them to release their games on GOG. What they have there now are only a few old games.
Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream
19 Feb 2017 at 8:42 pm UTC
19 Feb 2017 at 8:42 pm UTC
Quoting: sr_ls_boyIs anyone publishing nightly builds of wine staging?Quoting: LeopardDevel or staging,which one is stable version?Staging git, which rebases to 2.2 devel. These are today's commits.
I'm sticking with a 2.2 development build and a 2.1 staging build.
Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream
19 Feb 2017 at 7:11 pm UTC Likes: 2
19 Feb 2017 at 7:11 pm UTC Likes: 2
How long does it usually take for wine-staging to release their packages in their repos? It's still at 2.1 there.
Quoting: LeopardDevel or staging,which one is stable version?Neither. But there is no point in using the stable version. Too many features are being added all the time. Staging has more bug fixes which are somewhat experimental still. I'm using staging for gaming.
Owlboy, is now available for Linux and it has completely won me over, it's also on sale
17 Feb 2017 at 4:45 am UTC
17 Feb 2017 at 4:45 am UTC
OK, I did it. Just had to come up with proper dodging strategy. This game is hard!
Owlboy, is now available for Linux and it has completely won me over, it's also on sale
17 Feb 2017 at 2:44 am UTC
17 Feb 2017 at 2:44 am UTC
Man, Drik battle is crazy hard, it's worse even than the blob robot and bombs shaft which are were hardest parts of the game so far. I wonder if I should get a controller - seems it could help in this case.
Diluvion, a deep-sea exploration game with RPG elements may be coming to Linux
14 Feb 2017 at 11:21 pm UTC
14 Feb 2017 at 11:21 pm UTC
Reminds me of Aquanox, and I saw it was released on GOG. Good to know, that Linux version is possible.
What does "main Linux branches" mean by the way? May be they wanted to say, they'll support common distros?
What does "main Linux branches" mean by the way? May be they wanted to say, they'll support common distros?
Wine 2.1 is out with more Shader Model 5 work
14 Feb 2017 at 5:28 pm UTC
14 Feb 2017 at 5:28 pm UTC
Quoting: coryrj19951See this bug [External Link]. The shorter way to do it is to install xact_jun2010 with winetricks.Quoting: ShmerlNice. By the way, did anyone manage to make intro video play in the Witcher 3? I'm testing GOG version (which someone kindly gifted to me, otherwise I wouldn't have bought it). From the start menu it goes straight into the rotating snake and broken graphics starting area. But some apparently managed to make intro videos work.I don't know if you know yet, but I did figure out how to do it, install this windows 7 update (https://www.microsoft.com/en-us/download/confirmation.aspx?id=36805 [External Link]) and it should allow video playback. It then plays the intro video and the begining video before the menu.
I was able to get the videos in wine 2.0 and 2.1 through playonlinux.
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