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Latest Comments by Shmerl
New trailer for Torment: Tides of Numenera introduces us to the story
10 Feb 2017 at 1:54 am UTC

Outstanding trailer (who is the author of the background music?). It easily could be an intro to the game itself. Waiting to play the game :)

GDC sounds like it will be fun this year with AMD, NVIDIA, Khronos, Unity & Croteam all talking Vulkan
9 Feb 2017 at 2:07 am UTC

Quoting: GuestBut yes, it would help Vulkan adoption if something for direct HLSL -> SPIR-V was publicly available.
https://github.com/KhronosGroup/glslang/issues/362 [External Link]

GDC sounds like it will be fun this year with AMD, NVIDIA, Khronos, Unity & Croteam all talking Vulkan
8 Feb 2017 at 6:25 pm UTC

Quoting: m2mg2OpenGL is an industry standard, DirectX is a proprietary Microsoft API. I think the only console that has ever used DirectX is XBOX. Vulkan was set to be really awesome and Apple had to screw the pooch and segment everything again. But at least with Vulkan you will still be able to hit Android, Linux, Windows 10, Playstation and Nintendo.
Not Playstation as far as I know. It's one of the major blockers for wider Vulkan adoption now.

Threaded OpenGL in Mesa will not help Feral's Linux ports and probably others too
7 Feb 2017 at 10:27 pm UTC

Some settings are already application specific in /etc/drirc

Early Exclusive: Civilization VI to release February 9th for Linux with a discount, NVIDIA only for now
7 Feb 2017 at 3:08 am UTC

Why isn't Mesa supported? Did they specify what is missing there, that they can't announce official support? Just would be interesting to know.

UDPATE: I just saw their comment:

AMD "works", but with issues, so unsupported.
Did they file Mesa bugs?

Mesa developer Marek is looking to finally sort out threaded GL dispatch
7 Feb 2017 at 3:06 am UTC

Good! And it indeed should be disabled by default. Extra threading can hurt rather than improve performance in some scenarios.