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Latest Comments by Shmerl
Double Fine confirm that Full Throttle Remastered will see a Linux version after the Windows release
5 Feb 2017 at 1:40 am UTC Likes: 1

Quoting: Cheeseness
Quoting: ShmerlA nice remastered art [External Link] from one of the users on Double Fine forums
This is not art from the remastered edition. This is fan art made many years ago. Here's a forum thread [External Link] for it.
Yes, that's what I said - from one of the forum users. It's not from Double Fine. Great work nevertheless.

Double Fine confirm that Full Throttle Remastered will see a Linux version after the Windows release
3 Feb 2017 at 8:38 pm UTC

A nice remastered art [External Link] from one of the users on Double Fine forums.




Wine 2.1 is out with more Shader Model 5 work
3 Feb 2017 at 8:28 pm UTC

Nice. By the way, did anyone manage to make intro video play in the Witcher 3? I'm testing GOG version (which someone kindly gifted to me, otherwise I wouldn't have bought it). From the start menu it goes straight into the rotating snake and broken graphics starting area. But some apparently managed to make intro videos work.

The itch store client has been updated again, slicker than ever
3 Feb 2017 at 6:18 pm UTC Likes: 1

Quoting: LeopardWhat?!
Think about who affects it more. You as a single user, have a tiny impact. A major distributor has a huge impact. I.e. if you refuse to buy DRMed games, DRM obsessed publishers won't likely notice you alone. But if a major distributor requires all accepted games to be DRM-free, publishers notice. GOG is big, and publishers are losing out by not selling games there, because of their DRMed minds. Some realized it already, and started selling games through GOG DRM-free, because it means more money for them.

If you support such distributors, your impact adds to their other users, and as such helps moving it forward. Now you get the point of preferring strictly DRM-free distributors, vs ones that accept DRMed games?

If you are asking about what's the point of opposing DRM in general, it's a huge topic. I recommend you taking it to the forum.

The itch store client has been updated again, slicker than ever
3 Feb 2017 at 5:49 pm UTC Likes: 1

Quoting: LeopardPeople says "i buy games from Gog,because it's drm free",why is this such a big deal?
And why is it a small deal? By using DRM-free distributor, you vote with your wallet. GOG do more than anyone else to push DRM-free gaming forward. For the reference, while Itch have mostly DRM-free games, they aren't strict about it like GOG.

Personally I don't care about client not being available for Linux. Client is a convenience, not a requirement to have a DRM-free game. And I surely don't care about closed clients. Itch are doing a good job by making an open one. I'd be interested in anything from GOG if it will be open as well.

The itch store client has been updated again, slicker than ever
2 Feb 2017 at 10:22 pm UTC

I'll give a try to their client. Does it allow explicitly setting where the game should be installed?

An interview with Simon Roth, the developer of space colony simulator 'Maia'
2 Feb 2017 at 7:57 pm UTC

This 1% of Steam survey should be put to rest for good. It's not relevant to anything really.

An interview with Simon Roth, the developer of space colony simulator 'Maia'
2 Feb 2017 at 12:09 am UTC Likes: 1

Quoting: Creak
Quoting: edoIts very cool than the game use its own engine.
IMO, I don't think a young game studio should make its own engine. It's very hard to compete with the man-years (man-decades!) invested in engines like Unreal and Unity. There is a particularly strong NIH syndrome among the game developers. Maybe because they are less involved with open source software..
NIH is often bad. But not necessarily when it comes to game engines. Simply because generic engine can always have shortcomings when it comes to addressing your specific case. Making an engine is also a good educational process for those developers. So let them make it. They probably aren't making it to compete with Unreal and Co. They are making it for their own games. And it's good! And once they make it, may be their engine will actually end up being competitive after all. Some release their engines as open source too. Example: http://www.intrinsic-engine.com [External Link]

An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 7:30 pm UTC Likes: 1

Quoting: GuestI didn’t know about the Stalker movie; are the games based on it?
Stalker games are inspired by it. It all originates from Roadside Picnic [External Link] though.

An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 7:27 pm UTC

Quoting: CreakI invite them to use Visual Studio + Visual Assist. The most important missing feature in Vim is the refactoring capacity: finding all the reference to a variable/member/method/function and rename them in a click.
It's a matter of preference. Between pcregrep and nvim itself, it's pretty doable, and doing it with "one click" sounds rather risky, unless IDE really knows what to do. Things can get really messed up if it doesn't.

Can't say anything about VisuallAssist though. I didn't touch VisualStudio like forever.