Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Shmerl
An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 7:10 pm UTC

Quoting: CreakAnd then there's the debugging part. gdb is plainly useless to me. I need a visual debugger.
There are wrappers around gdb, which make it visual. Including console ones like cgdb. gdb itself however isn't the best debugger to be honest. If you want something very professional for Linux, you can buy totalview: http://www.roguewave.com/products-services/totalview [External Link]

The UI is ugly, but it does its job well.

Another less known debugger is dbx, which comes from the BSD world. It exists for Linux too and Sun used to make a GUI for it (today it's in Oracle Studio).

An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 6:31 pm UTC

I'm using neovim: https://neovim.io [External Link]

Primarily because it supports true color themes in the terminal. So you can use something like this: https://github.com/whatyouhide/vim-gotham [External Link]

I'm not really a huge fan of constant modal switching in vim, but I'm used to it.

An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 6:22 pm UTC

Not personally a big fan of IDEs, but there are a few good ones. KDevelop for instance. Atom is also a decent editor.

An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 6:18 pm UTC Likes: 4

This is opposed to OSX where the updates break things horribly. The support for the OpenGL standard in their drivers has been lacklustre for years and it's only getting worse. They now want developers to move to their proprietary API Metal, but I'm jaded enough not to fall for that. And don't even get me started on having to shell out £3000 for a mid spec dev machine.
This is golden. A good answer to those who weirdly claim, how lock-in is good for developers. You'd be surprised - I saw such folks, who claim at the same time to be in the gaming industry. Not sure what they are smoking.

Crypt of the NecroDancer: AMPLIFIED DLC now available in Early Access
1 Feb 2017 at 4:08 pm UTC

Is there any way to reach developers? They stopped responding on GOG forums. The game is still broken on XFS because it's lacking Large File Support and has no 64-bit version.

CAYNE, the free point & click horror game set in the STASIS universe is now out and it's damn good
30 Jan 2017 at 8:30 pm UTC Likes: 1

Then they should use Itch.io. They have no problem with free games, and it's a good DRM-free workaround when GOG doesn't accept some game.

More performance improvements are on the way for Deus Ex and Tomb Raider on Mesa
30 Jan 2017 at 3:53 pm UTC

Quoting: stankalovichWow these updates with the on disk shader cache make 17.1 look like the release that will make AAA titles run decently.Hopefully they can squeeze AMD OpenGL 4.5 into it as well.
It is already in 17.0.

A guide to crowdfunding games and the risks involved, the Linux edition
30 Jan 2017 at 3:50 pm UTC

Quoting: monsieursauceDoes a reverse crowdfunding exist for Linux? The potential buyers "virtually" pay for the product until there is a project holder willing to handle the port, because of the game's popularity?
Never heard of it, though I proposed it to few people in the past. It's an obvious way to measure demand.