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Latest Comments by Shmerl
A guide to crowdfunding games and the risks involved, the Linux edition
29 Jan 2017 at 7:08 pm UTC Likes: 5

Pre-ordering doesn't make sense to begin with. Why would you pay for something before it's ready? That's why I never view crowdfunding as pre-ordering, but as investment. When you enable its creation, that's something I can support. Pre-ordering on the other hand - I see no point in.

A guide to crowdfunding games and the risks involved, the Linux edition
29 Jan 2017 at 9:06 am UTC Likes: 3

Quoting: iskaputt
Quoting: Shmerl... I'm willing to take some more risk as a Linux user than usual, just to demonstrate said demand.
But there lies a problem, you *cannot* demonstrate Linux demand. Not until there is some "Linux or money back" checkbox when you pledge.
You can, when developers ask for it, and you comment to them about your Linux interests. For example, developers of Underworld Ascendant collected that info, and based on feedback announced Linux support.

And, as a Linux backer, no one stops you from commenting. Developers are paying attention.

A guide to crowdfunding games and the risks involved, the Linux edition
29 Jan 2017 at 2:13 am UTC Likes: 3

I agree with those who said above, that crowdfunding from the backers' perspective involves estimating the risk. But to add to that, crowdfunding also is often used by developers for estimating the demand. From that perspective, I'm willing to take some more risk as a Linux user than usual, just to demonstrate said demand. But surely, it's much easier to back developers with proven record of high quality Linux games, than total newcomers without any history.

Pillars of Eternity II: Deadfire announced, has crowdfunding campaign
27 Jan 2017 at 8:54 pm UTC

It's not really about XFS specifically. It's about developers not releasing 64-bit builds, and not making 32-bit ones properly either (they need to enable LFS, and they don't).

See https://en.wikipedia.org/wiki/Large_file_support [External Link]

Wine Staging 2.0 available, also new on the state of Vulkan, DX11 and more
27 Jan 2017 at 7:22 pm UTC

Quoting: oldrocker99It had never occurred to me; I posted a whining request!
I answered you there :)

Jonathan Blow states he is open to a Linux port of The Witness with Vulkan, but never with OpenGL
27 Jan 2017 at 5:03 pm UTC

Quoting: renegat0x0I understand when high-end games use their own engines (for example witcher 3). Triple A game requirements are high. If game engine was not optimized for the game, the performance would be poor. However there is no need for control for simple games, or games that use simple mechanics. Even though I have not played the witness I suspect there is nothing it that cannot be realized using an existing engine. I find no necessity for control here. That is why I find the witness author complaints completely missed.
There can be multiple reasons to make your own engine. Educational for instance. Making your own engine helps getting experience in graphics programming. If you just use others' engines, you don't really learn it in depth.

Pillars of Eternity II: Deadfire announced, has crowdfunding campaign
27 Jan 2017 at 4:19 pm UTC

They answered the question about cloaks though:

@Feargus: By the way, will cloaks work on Linux this time around?

Feargus [developer]
I'm going to go out on a limb and say yes, because I am pretty sure we've gone with a completely different system.

Pillars of Eternity II: Deadfire announced, has crowdfunding campaign
27 Jan 2017 at 4:10 pm UTC

Backed at Premium Digital. But so far my question about whether they plan to release it in 64-bit on Linux wasn't answered. Tyranny still wasn't fixed [External Link] for Large File Support after all this time and still doesn't work on XFS.

Jonathan Blow states he is open to a Linux port of The Witness with Vulkan, but never with OpenGL
27 Jan 2017 at 6:54 am UTC

Quoting: renegat0x0@shmerl
That's good, I like when developers make their own engines. But it sounds like they don't use Vulkan yet.
I disagree. I don't like when people are reinventing the wheel.
Having your own engine, you can do whatever you want, and design it however you want. Doing it yourself is a good price to pay, if you want to have full control over it.

Wine Staging 2.0 available, also new on the state of Vulkan, DX11 and more
26 Jan 2017 at 11:22 pm UTC Likes: 1

Quoting: oldrocker99+ for The Witcher 3. No other game would mean more to me to be able to play; I've been reading the novels (HIGHLY recommended, and you can find fan translations online) and ache to play Geralt (and Siri) in an open world... :whistle:
Feel free to pop in to Witcher community forum. It can benefit from more Linux users :)

* http://forums.cdprojektred.com/forum/en/community [External Link]
* http://forums.cdprojektred.com/forum/en/the-witcher-series [External Link]