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Latest Comments by Shmerl
An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 7:30 pm UTC Likes: 1

Quoting: GuestI didn’t know about the Stalker movie; are the games based on it?
Stalker games are inspired by it. It all originates from Roadside Picnic [External Link] though.

An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 7:27 pm UTC

Quoting: CreakI invite them to use Visual Studio + Visual Assist. The most important missing feature in Vim is the refactoring capacity: finding all the reference to a variable/member/method/function and rename them in a click.
It's a matter of preference. Between pcregrep and nvim itself, it's pretty doable, and doing it with "one click" sounds rather risky, unless IDE really knows what to do. Things can get really messed up if it doesn't.

Can't say anything about VisuallAssist though. I didn't touch VisualStudio like forever.

An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 7:10 pm UTC

Quoting: CreakAnd then there's the debugging part. gdb is plainly useless to me. I need a visual debugger.
There are wrappers around gdb, which make it visual. Including console ones like cgdb. gdb itself however isn't the best debugger to be honest. If you want something very professional for Linux, you can buy totalview: http://www.roguewave.com/products-services/totalview [External Link]

The UI is ugly, but it does its job well.

Another less known debugger is dbx, which comes from the BSD world. It exists for Linux too and Sun used to make a GUI for it (today it's in Oracle Studio).

An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 6:31 pm UTC

I'm using neovim: https://neovim.io [External Link]

Primarily because it supports true color themes in the terminal. So you can use something like this: https://github.com/whatyouhide/vim-gotham [External Link]

I'm not really a huge fan of constant modal switching in vim, but I'm used to it.

An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 6:22 pm UTC

Not personally a big fan of IDEs, but there are a few good ones. KDevelop for instance. Atom is also a decent editor.

An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 6:18 pm UTC Likes: 4

This is opposed to OSX where the updates break things horribly. The support for the OpenGL standard in their drivers has been lacklustre for years and it's only getting worse. They now want developers to move to their proprietary API Metal, but I'm jaded enough not to fall for that. And don't even get me started on having to shell out £3000 for a mid spec dev machine.
This is golden. A good answer to those who weirdly claim, how lock-in is good for developers. You'd be surprised - I saw such folks, who claim at the same time to be in the gaming industry. Not sure what they are smoking.

Crypt of the NecroDancer: AMPLIFIED DLC now available in Early Access
1 Feb 2017 at 4:08 pm UTC

Is there any way to reach developers? They stopped responding on GOG forums. The game is still broken on XFS because it's lacking Large File Support and has no 64-bit version.

CAYNE, the free point & click horror game set in the STASIS universe is now out and it's damn good
30 Jan 2017 at 8:30 pm UTC Likes: 1

Then they should use Itch.io. They have no problem with free games, and it's a good DRM-free workaround when GOG doesn't accept some game.