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Latest Comments by Shmerl
Microsoft announces new DirectX Shader Compiler that's open source
24 Jan 2017 at 4:05 pm UTC

Quoting: Sgt.Romeo9The point is, having SPIR-V be able to work with GLSL and HLSL on equal ground is probably what drove Microsoft to open-source this DirectX shader compiler. Just my opinion.
I can understand Vulkan developers being interested in it. But why MS if they staunchly refused to participate in the Vulkan working group? Or they now are changing their mind?

Microsoft announces new DirectX Shader Compiler that's open source
24 Jan 2017 at 4:01 pm UTC

Quoting: TealDamn, that's some good news.

I bet it's mostly to make HLSL compete with SPIR-V a bit better, but if competition leads to open sourcing things, that's to great benefit of everyone!
I think it actually helps Vulkan and SPIR-V. See https://github.com/KhronosGroup/glslang/issues/362 [External Link]

We now have a Matrix chat room setup with an IRC bridge if you want to join
24 Jan 2017 at 5:28 am UTC

Quoting: CreakI think we can say now that XMPP is a failure... It makes 10 years that I'm waiting for it to have something more than just text.
Anything can be a failure, when no one works on it. Why not improve it? And if not, who is working on nicely designed new protocols? And design has to be seriously good, to make it a better alternative. Which IMHO, implies using a protocol build on top of TCP/IP, instead of plugging HTTP in the middle.

Quoting: CreakThe extensions should have been the solution, but in the end it doesn't work and the few that added audio and video chat (Google, etc) have closed their extension because it's impossible to federate. So in the end, I don't see XMPP as a viable solution.
I don't see how any new protocol will solve this particular problem any better. If Google stopped federating with XMPP, why would they federate with new protocol XYZ? This is not a technical problem, but a sickening political one. Perverted lock-in / walled garden mentality poisoned most of the big instant messaging services today. And unlike e-mail, we all remain in some dark ages when it comes to IM.

The interesting survival game 'Raft' has dropped Linux support
23 Jan 2017 at 7:35 am UTC

Quoting: liamdawe
Quoting: CybolicThey would probably find them easier to fix if they named some of the issues they ran into. I get the limitations of a three man team, but this does seem a bit like giving up before even really trying.
Yeah i asked a few times on Twitter, but they wouldn't give me specifics.
It's a bad sign already, they are most probably using Windows only plugins and such.

We now have a Matrix chat room setup with an IRC bridge if you want to join
23 Jan 2017 at 3:56 am UTC

Is there one for Sailfish? I can test it too. On a side note, it takes Jolla forever to open up SailfishOS UI, so I'm starting to contemplate a switch to Plasma Mobile (though it seems way less usable at present).

We now have a Matrix chat room setup with an IRC bridge if you want to join
23 Jan 2017 at 1:34 am UTC

Hm. I red about Matrix. Why is it using HTTP for something so complex? It's like trying to retrofit a steam engine into combustion one.

Just make a new protocol instead of using one that doesn't fit well.

The interesting survival game 'Raft' has dropped Linux support
23 Jan 2017 at 12:25 am UTC Likes: 3

Too bad, I was interested in this game. Developers should learn how to work with Linux. May be they should find someone who knows Linux development for their team? Leaving to "may be in the future" is prone to bite them, when they'll realize they used too much Windows only stuff along the way.

Wine 2.0-rc6 released, should be the last one before a stable release
22 Jan 2017 at 6:23 am UTC Likes: 1

I hope they'll pick up pace of DX11 support development post release.

Appreciating how far Linux gaming has actually come in the past few years
22 Jan 2017 at 6:18 am UTC Likes: 6

Quoting: Mountain ManBefore Steam for Linux was launched, commercial games were almost never released for Linux. AAA releases were especially rare.
Humble Bundle started pushing Linux gaming before Steam, and quite successfully. They encouraged developers of commercial games to make Linux ports. So let's give credit where it's due. Their initial bundles always required developers to produce Linux versions to participate. Only later they started slacking, and limited it to their periodic indie bundles only.