Latest Comments by Shmerl
NVIDIA announce 'VkHLF', a high level abstraction library on top of Vulkan
11 Jan 2017 at 6:28 pm UTC
11 Jan 2017 at 6:28 pm UTC
Yeah, as long as the higher level API doesn't dictate a global design (for instance how to use multithreading) and doesn't mandate stateful approach (like OpenGL), it should be useful.
NVIDIA announce 'VkHLF', a high level abstraction library on top of Vulkan
11 Jan 2017 at 5:01 pm UTC
11 Jan 2017 at 5:01 pm UTC
Quoting: tuubiSure, but this only applies to projects that start from scratch. And besides, you're underestimating the effort and the risk of dumping existing code bases and know-how in any organization larger than a single developer.Knowledge usually isn't dumped, it's simply extended. I.e. they might be invested in C++, but if they are smart, they can start shifting things to Rust gradually.
I don't doubt that Rust is a nice programming language though.
NVIDIA announce 'VkHLF', a high level abstraction library on top of Vulkan
11 Jan 2017 at 4:27 pm UTC
11 Jan 2017 at 4:27 pm UTC
Quoting: tuubiSome already might. Rust can remove a lot of pains that exist in C++ despite all the latest advancement in the language. The only thing that can slow down such adoption would be middleware. Tons of stuff exists in C++ for gaming engines to use, and so far there is no interop with Rust (or with any other language for that matter really). Libraries in C are better in this sense - you can use them from Rust. SDL is a good example.Quoting: ShmerlVulkano is easier to use than raw Vulkan: https://github.com/tomaka/vulkano [External Link]Yeah, but I don't think game devs will switch to Rust just to use it. Anyway, the more the better. There's never a single approach that works best for everybody.
Some thoughts on Shadow Tactics: Blades of the Shogun, the real-time tactics game
11 Jan 2017 at 7:20 am UTC
11 Jan 2017 at 7:20 am UTC
Quoting: aqeelizIs there any chance it will run on Intel card? :(You can test the demo before buying: https://www.gog.com/game/shadow_tactics_demo [External Link]
NVIDIA announce 'VkHLF', a high level abstraction library on top of Vulkan
11 Jan 2017 at 5:26 am UTC
11 Jan 2017 at 5:26 am UTC
Vulkano is easier to use than raw Vulkan: https://github.com/tomaka/vulkano [External Link]
NVIDIA announce 'VkHLF', a high level abstraction library on top of Vulkan
10 Jan 2017 at 11:14 pm UTC
10 Jan 2017 at 11:14 pm UTC
Sounds good. We need more middleware like that.
Mesa patched to help render The Witcher 2 correctly on radeonsi
10 Jan 2017 at 8:49 am UTC
10 Jan 2017 at 8:49 am UTC
Well, turn it off you can. But it sounds close to minimum requirements.
Mesa patched to help render The Witcher 2 correctly on radeonsi
10 Jan 2017 at 8:41 am UTC
10 Jan 2017 at 8:41 am UTC
Quoting: buenaventuraGranted, my hardware is not particularly good (laptop with quad core 2.4ghz, 8gb RAM), this is my GPU:Witcher 2 is pretty demanding. So no surprise it doesn't perform well on your GPU. You surely need to upgrade.
00:01.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Mullins [Radeon R4/R5 Graphics] [1002:9851] (rev 05) (prog-if 00 [VGA controller])
It's GCN 1.1 I hear, but clearly not very good (1GB VRAM it says on the sticker).
Valve are looking to gather a list of games that don't work with radeonsi
10 Jan 2017 at 6:42 am UTC Likes: 1
10 Jan 2017 at 6:42 am UTC Likes: 1
I suppose Valve intend to support Mesa officially, not sure why they wouldn't want to, especially when hiring developers to work on it.
Valve are looking to gather a list of games that don't work with radeonsi
10 Jan 2017 at 5:29 am UTC Likes: 1
10 Jan 2017 at 5:29 am UTC Likes: 1
Quoting: CreakOn the other hand, only Nvidia and Ubuntu are officially supported.And that's nonsense. Developers should support Mesa officially.
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