Latest Comments by Shmerl
The Vulkan API spec has been updated again, now at its 34th revision since release
18 Nov 2016 at 6:11 pm UTC
18 Nov 2016 at 6:11 pm UTC
When are they going to add multi-GPU support?
The Station, a first-person narrative sci-fi game that looks gorgeous is on Kickstarter
16 Nov 2016 at 11:09 pm UTC
16 Nov 2016 at 11:09 pm UTC
Reminds me recent System Shock remake demo. Unity games are really getting much better these days.
The Linux editor for Unity is slated to officially launch with Unity 5.6 (updated: it wont)
16 Nov 2016 at 1:46 am UTC
16 Nov 2016 at 1:46 am UTC
Huh? So what did they mean by that then?
Tyranny, the massive new RPG from Obsidian Entertainment releases today day-1 on Linux, our review
15 Nov 2016 at 1:52 am UTC
15 Nov 2016 at 1:52 am UTC
So far no response about the XFS bug.
The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 Nov 2016 at 6:24 pm UTC
https://github.com/KhronosGroup/glslang/issues/362 [External Link]
https://github.com/KhronosGroup/glslang/issues/200 [External Link]
Anyway, why can't they develop shaders in a unified fashion, and just export them into HLSL, GLSL, SPIR-V or whatever? What exactly are they using for creating shaders to begin with?
14 Nov 2016 at 6:24 pm UTC
Quoting: GuestUses a HLSL -> GLSL conversion, but I don't know the details. If they've got issues as a result of that conversion process though, they're going to have them with Vulkan as well.Translation sounds far from ideal, I don't think anyone has a complete HLSL → GLSL or HLSL → SPIR-V translator so far. There is this effort, but it's only WIP:
Just depends what the actual problem actually is. More info needed.
https://github.com/KhronosGroup/glslang/issues/362 [External Link]
https://github.com/KhronosGroup/glslang/issues/200 [External Link]
Anyway, why can't they develop shaders in a unified fashion, and just export them into HLSL, GLSL, SPIR-V or whatever? What exactly are they using for creating shaders to begin with?
The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 Nov 2016 at 6:11 pm UTC
14 Nov 2016 at 6:11 pm UTC
Quoting: GuestHoes does Unreal handle shaders for multiple platforms in general? Don't they need to provide API specific shaders either way, so they are already using GLSL I assume?Quoting: ShmerlUnreal now is almost ready with Vulkan support. Can they use that?From the list of issues given, it wouldn't help any. In fact, I'd say it'd cause them more problems due to the additional complexity in getting it to work. If they're having shader issues with OpenGL, there's a good chance they'd need GLSL anyway (though maybe an experimental HLSL compiler is in there, I don't know) and so they'd be suffering the same problems.
The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 Nov 2016 at 5:47 pm UTC
14 Nov 2016 at 5:47 pm UTC
Unreal now is almost ready with Vulkan support. Can they use that?
Tyranny, the massive new RPG from Obsidian Entertainment releases today day-1 on Linux, our review
13 Nov 2016 at 10:02 pm UTC
13 Nov 2016 at 10:02 pm UTC
Just tried Tyranny, and was right away hit by the old and nasty large XFS partition bug. Apparently, developers still make this mistake even today. Why, just why do they still make 32-bit releases only (without taking care of such known bugs?).
Anyway, reported it here:
* http://forum.paradoxplaza.com/forum/index.php?threads/missing-gui.982181/#post-22092503 [External Link]
* https://forum.unity3d.com/threads/tyranny-fails-on-large-xfs-partition-linux-unity3d-5-3-5p3.440949/ [External Link]
While I can work around it, I'd rather wait for the proper fix.
If any Unity developers are reading this, please fix this mess in the engine build specs.
Anyway, reported it here:
* http://forum.paradoxplaza.com/forum/index.php?threads/missing-gui.982181/#post-22092503 [External Link]
* https://forum.unity3d.com/threads/tyranny-fails-on-large-xfs-partition-linux-unity3d-5-3-5p3.440949/ [External Link]
While I can work around it, I'd rather wait for the proper fix.
If any Unity developers are reading this, please fix this mess in the engine build specs.
FEZ and Enclave are now both available on GOG for Linux
13 Nov 2016 at 6:27 pm UTC Likes: 1
13 Nov 2016 at 6:27 pm UTC Likes: 1
Quoting: LeopardI already installed d3dx9_36,also i noted on the topic.Which,the topic owner recommended it.As far as I remember, d3dx9_36 doesn't help, you need d3dx9_35 specifically.
I'll give it a try with 35 version
FEZ and Enclave are now both available on GOG for Linux
13 Nov 2016 at 5:23 pm UTC
See https://appdb.winehq.org/objectManager.php?sClass=version&iId=26114 [External Link]
TL;DR: you need d3dx9_35 native override, until this bug will be fixed: https://bugs.winehq.org/show_bug.cgi?id=25857 [External Link]
13 Nov 2016 at 5:23 pm UTC
Quoting: LeopardI couldn't run it on Mint 18.Did you read WineHQ page first? When playing Wine games, it's the first thing you should check.
https://www.gog.com/forum/the_witcher/linux_install_the_witcher_on_debianubuntumintetc [External Link]
See https://appdb.winehq.org/objectManager.php?sClass=version&iId=26114 [External Link]
TL;DR: you need d3dx9_35 native override, until this bug will be fixed: https://bugs.winehq.org/show_bug.cgi?id=25857 [External Link]
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