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Latest Comments by Shmerl
The Station, a first-person narrative sci-fi game that looks gorgeous is on Kickstarter
16 Nov 2016 at 11:09 pm UTC

Reminds me recent System Shock remake demo. Unity games are really getting much better these days.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 Nov 2016 at 6:24 pm UTC

Quoting: GuestUses a HLSL -> GLSL conversion, but I don't know the details. If they've got issues as a result of that conversion process though, they're going to have them with Vulkan as well.

Just depends what the actual problem actually is. More info needed.
Translation sounds far from ideal, I don't think anyone has a complete HLSL → GLSL or HLSL → SPIR-V translator so far. There is this effort, but it's only WIP:

https://github.com/KhronosGroup/glslang/issues/362 [External Link]
https://github.com/KhronosGroup/glslang/issues/200 [External Link]

Anyway, why can't they develop shaders in a unified fashion, and just export them into HLSL, GLSL, SPIR-V or whatever? What exactly are they using for creating shaders to begin with?

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 Nov 2016 at 6:11 pm UTC

Quoting: Guest
Quoting: ShmerlUnreal now is almost ready with Vulkan support. Can they use that?
From the list of issues given, it wouldn't help any. In fact, I'd say it'd cause them more problems due to the additional complexity in getting it to work. If they're having shader issues with OpenGL, there's a good chance they'd need GLSL anyway (though maybe an experimental HLSL compiler is in there, I don't know) and so they'd be suffering the same problems.
Hoes does Unreal handle shaders for multiple platforms in general? Don't they need to provide API specific shaders either way, so they are already using GLSL I assume?

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 Nov 2016 at 5:47 pm UTC

Unreal now is almost ready with Vulkan support. Can they use that?

Tyranny, the massive new RPG from Obsidian Entertainment releases today day-1 on Linux, our review
13 Nov 2016 at 10:02 pm UTC

Just tried Tyranny, and was right away hit by the old and nasty large XFS partition bug. Apparently, developers still make this mistake even today. Why, just why do they still make 32-bit releases only (without taking care of such known bugs?).

Anyway, reported it here:

* http://forum.paradoxplaza.com/forum/index.php?threads/missing-gui.982181/#post-22092503 [External Link]
* https://forum.unity3d.com/threads/tyranny-fails-on-large-xfs-partition-linux-unity3d-5-3-5p3.440949/ [External Link]

While I can work around it, I'd rather wait for the proper fix.

If any Unity developers are reading this, please fix this mess in the engine build specs.

FEZ and Enclave are now both available on GOG for Linux
13 Nov 2016 at 6:27 pm UTC Likes: 1

Quoting: LeopardI already installed d3dx9_36,also i noted on the topic.Which,the topic owner recommended it.

I'll give it a try with 35 version
As far as I remember, d3dx9_36 doesn't help, you need d3dx9_35 specifically.

FEZ and Enclave are now both available on GOG for Linux
13 Nov 2016 at 5:23 pm UTC

Quoting: LeopardI couldn't run it on Mint 18.

https://www.gog.com/forum/the_witcher/linux_install_the_witcher_on_debianubuntumintetc [External Link]
Did you read WineHQ page first? When playing Wine games, it's the first thing you should check.

See https://appdb.winehq.org/objectManager.php?sClass=version&iId=26114 [External Link]

TL;DR: you need d3dx9_35 native override, until this bug will be fixed: https://bugs.winehq.org/show_bug.cgi?id=25857 [External Link]