Latest Comments by Shmerl
Headlander, the new game from Double Fine Productions will not come to Linux
28 Jul 2016 at 1:09 am UTC Likes: 9
28 Jul 2016 at 1:09 am UTC Likes: 9
Thanks for the real example of how lock-in API taxes developers and prevents Linux release. That's exactly why Apple and MS don't want to support Vulkan. Anti-competitive crooks. They only change their tune when they are outnumbered. So Vulkan will have really hard time I feel. WebGL succeeded only because browsers which are standard compliant beat IE into the dust. Now MS plays nice and you don't hear them pushing all their ActiveX / Silverlight trash. Not sure how that can be fixed for graphics.
Vikings – Wolves of Midgard Announced from Kalypso Media and Games Farm with Linux support
25 Jul 2016 at 8:22 pm UTC
25 Jul 2016 at 8:22 pm UTC
Quoting: hummer010Now they just need to get GOG friendly, and start releasing the Linux versions on GOG!+1. Some of their games are released on GOG, but not all for some reason.
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
25 Jul 2016 at 3:17 am UTC Likes: 2
25 Jul 2016 at 3:17 am UTC Likes: 2
I don't think Feral care about DRM. Square Enix however are indeed afflicted with it. They are part of this nasty group: https://en.wikipedia.org/wiki/Entertainment_Software_Association [External Link]
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
25 Jul 2016 at 12:18 am UTC
25 Jul 2016 at 12:18 am UTC
Too bad it's not sold on GOG.
Looks like the open source Mesa driver has hit OpenGL 4.5 support with Intel
24 Jul 2016 at 4:02 am UTC
24 Jul 2016 at 4:02 am UTC
Intel wasn't really stuck in OpenGL 3. Many 4.x extensions were implemented quite a while ago.
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 Jul 2016 at 9:31 pm UTC
22 Jul 2016 at 9:31 pm UTC
Quoting: dmantioneI agree with that, but this is very similar to "all websites should be available under ipv6", which I believe should absolutely be the case anno 2016.Not exactly. Regarding IPv6 it should sound like "all ISPs should support IPv6". I.e. those who don't are causing harm and slow down its adoption. Because they contribute to the lingering need of supporting IPv4.
System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
22 Jul 2016 at 9:02 pm UTC
22 Jul 2016 at 9:02 pm UTC
I backed them.
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 Jul 2016 at 8:26 pm UTC
22 Jul 2016 at 8:26 pm UTC
I'm using gnome-breeze for GTK based applications in KDE Plasma 5. Works well and looks close to native KDE.
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 Jul 2016 at 6:32 pm UTC
22 Jul 2016 at 6:32 pm UTC
It wasn't wrong way back in the past. Today it's wrong, because developers are aware that switch to Wayland is in progress and they shouldn't stand in the way of it on purpose. So, absolutely not goes to "games should depend on X".
GUI for launchers can be made without dependency on X either. There are toolkits for that. That's exactly what this conversation started from if you didn't follow. GTK2 doesn't allow it, but GTK3 does. So does Qt 5.
GUI for launchers can be made without dependency on X either. There are toolkits for that. That's exactly what this conversation started from if you didn't follow. GTK2 doesn't allow it, but GTK3 does. So does Qt 5.
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 Jul 2016 at 4:20 pm UTC Likes: 1
22 Jul 2016 at 4:20 pm UTC Likes: 1
Quoting: mr-eggFor the foreseeable next few years upto 4000 Linux games will always require XNo game should require X. Games should talk to OpenGL / EGL, Vulkan / WSI, and stuff like libinput and such (or use SDL and etc.). X does not need to be a dependency for games. If it is, developers are doing something wrong.
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