Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Shmerl
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 Jul 2016 at 8:26 pm UTC

I'm using gnome-breeze for GTK based applications in KDE Plasma 5. Works well and looks close to native KDE.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 Jul 2016 at 6:32 pm UTC

It wasn't wrong way back in the past. Today it's wrong, because developers are aware that switch to Wayland is in progress and they shouldn't stand in the way of it on purpose. So, absolutely not goes to "games should depend on X".

GUI for launchers can be made without dependency on X either. There are toolkits for that. That's exactly what this conversation started from if you didn't follow. GTK2 doesn't allow it, but GTK3 does. So does Qt 5.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 Jul 2016 at 4:20 pm UTC Likes: 1

Quoting: mr-eggFor the foreseeable next few years upto 4000 Linux games will always require X
No game should require X. Games should talk to OpenGL / EGL, Vulkan / WSI, and stuff like libinput and such (or use SDL and etc.). X does not need to be a dependency for games. If it is, developers are doing something wrong.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 Jul 2016 at 6:34 am UTC Likes: 1

Quoting: hardpenguin^this guy gets it
You don't though. Same as those who claim there is no need to switch to IPv6 for any ISP because "no one uses it".

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 Jul 2016 at 6:33 am UTC Likes: 1

@dmantione: We are talking about developers, not about end users. They drive this switch. And if they don't do it, end users can't do it even more so.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 Jul 2016 at 4:57 am UTC

Quoting: hardpenguinThis is nonsense. You will have to use XWayland for years to come. To run all the games that link X libraries directly (so, the vast majority of them), to begin with.
Not any more nonsense than saying that NAT is OK, and no one should be supporting IPv6 instead. Time to wake up and move forward.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
21 Jul 2016 at 10:59 pm UTC

Quoting: slaapliedjeQt saddens me because it reminds me of what could have been, namely a Nokia Linux phone with Qt and all of it's nice development tools. Instead we are stuck with shitty Android...
Sailfish supposedly still is going to be open sourced. But Jolla promised it so many times and never did it, so I'm somewhat skeptical. Then there is Plasma Mobile, but I didn't see any major updates there recently.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
21 Jul 2016 at 10:43 pm UTC

Quoting: Comandante oardoAccording to the info, the publisher of the Linux version is VP itself, so I don't think We (the owners of the windows version of this game on Steam and/or GOG) gonna have a free Linux version.
You mean they won't be paid if the game would be sold on GOG or Steam?

I can try contacting VP directly about it.