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Latest Comments by Shmerl
Undertale now available for Linux on GOG
19 Jul 2016 at 1:23 am UTC Likes: 1

I found the chiptune version of it: https://tobyfox.bandcamp.com/track/nyeh-heh-heh-2 [External Link]
so it must be in the game :) The trailer uses richer tune.

UPDATE: Found it: https://tobyfox.bandcamp.com/track/bonetrousle [External Link]
I can buy the game just for the soundtrack already ;)

Undertale now available for Linux on GOG
19 Jul 2016 at 1:11 am UTC

Does it have such music in the game?

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 Jul 2016 at 1:32 am UTC Likes: 4

Divinity: Original Sin is a different case. Developers promised Linux version during crowdfunding, and they never said they cancelled it. They just had a lot of setbacks and didn't plan it well, but they delivered it in the end.

Regarding Witcher 3, at this point I'm not expecting them to do anything anymore. Our best bet is for Wine developers to make it playable. If I'll hear anything new from them, I'll update the TW3 thread though.

System Shock Pre-Alpha Demo now available on Linux, nearing stretch goal
17 Jul 2016 at 4:04 am UTC Likes: 2

Will GOG add the Linux demo as well? I'll back them when they'll reach the stretch goal.

Why exactly do they propose building SDL from source? SDL2 is commonly packaged in all distros. And especially doing make install is a bad idea. If you need to build it that way, place it locally. Never do make install.

User submission: Vulkan tutorials now up on github
14 Jul 2016 at 1:30 am UTC

Those who'd rather not use C directly, check this out: https://github.com/tomaka/vulkano [External Link]

SC Controller, the open source driver and GUI for the Steam Controller is making lovely progress
12 Jul 2016 at 4:45 pm UTC

This one on the other hand isn't moving anymore: https://gitlab.com/dennis-hamester/scd [External Link]

I hope the author still plans on working on it?

Dear Valve and Steam Machines OEMs, you have it all wrong
12 Jul 2016 at 12:42 am UTC Likes: 2

Please folks, just drop using this term (AAA). It's practically useless because it's highly ambiguous and confusing without explaining every time what's implied. So spell it out. Whether you are talking about games funded by the publisher, or produced by self funded studio (independent = indie), whether you are talking about high budget or low budget games, and whether you mean high quality / low quality games. All those categories aren't matching each other 1:1, yet often called AAA or indie by different people. A lot of time there is simply a disagreement what it all means.

Personally when I use term indie, I simply mean self funded studios and their games. They can be high quality, and big budget (Star Citizen for example). The same way, games funded by the publishers can be low quality (but usually are high budget). So original meaning of AAA (quality) wouldn't apply to them. That's why I simply avoid using this term. It never contributes any clarity to the discussion (quite on the contrary).