Latest Comments by Shmerl
The Itch app is aiming to get on Steam through Greenlight, lots of free press for them
7 Apr 2016 at 9:21 pm UTC
7 Apr 2016 at 9:21 pm UTC
You don't need Steam to install it right? So not sure why they need any permission to highlight the point that Steam Machiens are open enough.
Valve & HTC launch the Vive VR device, without Linux & SteamOS support
6 Apr 2016 at 2:40 am UTC
6 Apr 2016 at 2:40 am UTC
I'm still pretty much concerned that it will be tied to Steam.
P·O·L·L·E·N, an incredible looking interactive first person sci-fi exploration game could come to Linux
5 Apr 2016 at 3:56 pm UTC
5 Apr 2016 at 3:56 pm UTC
Quoting: tuubiUnity's tools for HLSL->GLSL conversion only support DX9 level shaders. That's probably what they mean.I see. And it's too hard for them to rewrite it in GLSL from scratch?
Oculus Rift has some shady stuff in their terms & privacy policy
5 Apr 2016 at 4:22 am UTC
5 Apr 2016 at 4:22 am UTC
Don't touch it with even with a ten foot pole when such agreement is attached.
What I don't really understand, how they can put any such requirement on using hardware? Can't you just buy it and use it disregarding this garbage EULA? Just say you don't accept it, and you pay for hardware, not for their services. Of course if software will be tied to their walled gardens, that would be more of an issue.
What I don't really understand, how they can put any such requirement on using hardware? Can't you just buy it and use it disregarding this garbage EULA? Just say you don't accept it, and you pay for hardware, not for their services. Of course if software will be tied to their walled gardens, that would be more of an issue.
P·O·L·L·E·N, an incredible looking interactive first person sci-fi exploration game could come to Linux
5 Apr 2016 at 3:05 am UTC
May be they are using some ancient version of Unity?
5 Apr 2016 at 3:05 am UTC
We still haven't decided around Linux support. Currently the game needs DX11 and doing the Linux (or OSX) version would require us to rewrite all the DX11 shaders and some other stuff to work on DX9 level APIs so unfortunately it's not just a simple change of a platform in Unity.That's weird. Unity supports OpenGL 4.5: https://docs.unity3d.com/Manual/OpenGLCoreDetails.html [External Link]
May be they are using some ancient version of Unity?
Until I Have You, a story-driven, fast-paced, retro-aesthetic platformer is coming to Linux
1 Apr 2016 at 8:21 pm UTC Likes: 2
1 Apr 2016 at 8:21 pm UTC Likes: 2
Looks good. More cyberpunk games are welcome. Did anyone play Dex [External Link] by the way? How is the Linux version of their enhanced edition? I was waiting for it to come out on GOG, but it never did. I consider buying the DRM-free version in the Humble Store.
View video on youtube.com
View video on youtube.com
Unity3D game engine hardware statistics updated, shows Linux is very low
31 Mar 2016 at 9:36 pm UTC Likes: 3
31 Mar 2016 at 9:36 pm UTC Likes: 3
Good to know that Unity phones home. That really should be an explicit opt-in. Doing it silently is a very poor taste.
EVERSPACE, a fantastic looking 3D space shooter with roguelike elements coming to Linux
31 Mar 2016 at 4:59 pm UTC
31 Mar 2016 at 4:59 pm UTC
Some clarification of how they understand "roguelike" in the context of the game:
Read their KS campaign page for more details on gameplay mechanics in regards to story and progression.
We won't make EVERSPACE™ ultra hardcore and unforgiving. Rather, every time you die you will be able to improve your starting conditions for all the following runs. Permanently increase the capacity of your shields, install better engines, improve sensors, upgrade weapons, and attach armor plates - just to name a few.I.e. it's their way to let players experiencing more environments in the game.
Most ship upgrades will be directly visible, while some will have a huge visual impact, e.g. upgrading your wings will lead to an entirely different look.
You will be able to dig into the depths of the upgrade tree. Think of perks and upgrades that can change a lot of things - unlock new abilities and equipment, improve various stats and enable several other benefits that may change your play style.
Furthermore, every death will get you closer to revealing another fragment of the story being told. So dying is part of the progression.
Typically, due to the nature of the genre, rogue-likes don't have a deep story. We think the genre is just perfect to tell a captivating story in a fresh, non-linear way that unfolds differently every time you pick up the game. So we came up with an engaging plot that makes perfect sense for you to be re-born after every death and come back with a deeper knowledge of what is actually going on and, ultimately, solving the great puzzle. On this we have been working together with Falko Löffler who has been a successful story and game writer for adventure games for many years.
Read their KS campaign page for more details on gameplay mechanics in regards to story and progression.
EVERSPACE, a fantastic looking 3D space shooter with roguelike elements coming to Linux
30 Mar 2016 at 9:14 pm UTC
30 Mar 2016 at 9:14 pm UTC
I wonder if Unreal will be already using Vulkan by the time they'll be working on the Linux version.
EVERSPACE, a fantastic looking 3D space shooter with roguelike elements coming to Linux
30 Mar 2016 at 8:49 pm UTC Likes: 4
30 Mar 2016 at 8:49 pm UTC Likes: 4
Looks great. I hope they'll release it on GOG. I like such space games.
UPDATE: from their KS page:
UPDATE: from their KS page:
Will you also release DRM-free on GOG? How does DRM-free work with Steam?
Yep! We just cannot edit the description of the tiers that have already been pledged on - many thanks - anymore. On Steam we gonna use the client only for distribution and maintenance. Once you have downloaded EVERSPACE you don't have to run the Steam client anymore to play. You can read more about this here. http://steam.wikia.com/wiki/List_of_DRM-free_games [External Link]
About GOG, we have reached out to the guys and they really like EVERSPACE from what they can see and that the community is excited about it too. We definitely want to release EVERSPACE on GOG but the game has to be officially approved by them first. However, we don't have any doubt that we will pass their testing as we have passed even the most akward tests supporting hundreds of different devices for mobile carriers back in the days.
What about Mac/Linux Support?
Yes, we definitely plan on releasing on Mac and Linux, however the inital launch will be on PC and depending on the amount of money we raise the Mac and Linux port will come sooner or later.
Update: We heard you and we pushed the Mac & Linux support up to stretch goal #1!
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