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Latest Comments by Shmerl
Torment: Tides of Numenera launches in Early Access without Linux support, coming much later
27 Jan 2016 at 2:52 pm UTC

I don't find playing alpha or beta versions of story intensive games like RPGs to be a good idea. It's spoilery and ruins the final experience which is likely to be different form the pre-release version. So not a big deal. Wait for the release and enjoy the game then.

Agatha Christie - The ABC Murders is coming to SteamOS & Linux
21 Jan 2016 at 4:30 pm UTC

Quoting: Comandante oardo
Quoting: hummer010The game is coming to GOG too - hopefully the Linux version shows up there as well.
It seems that the Linux version of this game is an SteamOS exclusive... Like the linux version of both Metro Redux.
Did they explain why?

Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 6:54 pm UTC

Quoting: GuestThere may be multiple queues with today's hardware (one for graphics, one or two for compute, one for DMA transfers), but it's important to remember that command buffer creation is not command buffer submission.
And Vulkan can address using multiple queues in parallel as well, while OpenGL can't if I understood correctly. Can't there be more than one queue for graphics? Even if single GPU wouldn't have it, multi-GPU scenario for sure would. And Vulkan address it as well.

Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 4:49 pm UTC Likes: 2

NVIDIA believes strongly that Vulkan supplements OpenGL, and that both APIs have their own strengths. <...>
Current NVIDIA technologies such as “bindless”, NV_command_list, and the “AZDO” techniques for core OpenGL, can achieve excellent single-thread performance.
They ignore the elephant in the room. OpenGL is plagued by incompatible implementations and spec violations by all parties (so called "optimizing" for individual titles), for which Nvidia bears a major part of the blame.Therefore no, Vulkan is not supplementing OpenGL. It should really replace it completely when possible. Because it's very unlikely for vendors to now magically start honoring OpenGL spec. That train is long gone. But Vulkan has a chance to set things right from the start. OpenGL can still be useful for supporting legacy cases which otherwise can't switch, but everything else should move away from it.

We Are The Dwarves, a real-time tactics game is coming to Linux, and it looks awesome
12 Jan 2016 at 2:26 am UTC

Looks promising. I might buy it if they'll release it DRM-free.

Want a job? GOG are hiring!
11 Jan 2016 at 10:12 pm UTC

Yeah, they need to improve their remote work options. So far being in their Warsaw office is a requirement for most of their positions.

Also, their CD Projekt RED positions notably are missing anything related to Linux and OpenGL / Vulkan:

http://en.cdprojektred.com/jobs/ [External Link]

Which is not a very promising thing, unless they are already fully staffed with in-house Linux gaming developers.

GOL Asks: What have you been playing recently?
10 Jan 2016 at 1:52 am UTC

I'm playing Star Wars: Knights of the Old Republic (in Wine). Never played it before and I'm enjoying it so far. Looking forward to play the native sequel when Aspyr will pull it together to release it on GOG.