Latest Comments by Shmerl
The Bard's Tale Release For Linux On Steam
15 Oct 2013 at 2:16 am UTC
15 Oct 2013 at 2:16 am UTC
Great, is it available outside Steam for Linux? I got it on GOG, but Windows version has severe bugs with Wine and is unplayable. I'd surely buy the Linux version DRM free, if they sell it somewhere.
Don't Starve Has Another Content Update
29 Sep 2013 at 3:05 pm UTC
29 Sep 2013 at 3:05 pm UTC
For those unaware, it's available DRM free in the Humble Store [External Link].
Valve Has Announced The SteamOS Built On Linux UPDATED
23 Sep 2013 at 5:22 pm UTC
23 Sep 2013 at 5:22 pm UTC
Nothing to worry except that most of those probably will require Steam to run. But in general I hope it will boost DRM free Linux gaming in result as well.
Valve Has Announced The SteamOS Built On Linux UPDATED
23 Sep 2013 at 5:07 pm UTC
23 Sep 2013 at 5:07 pm UTC
Quoting: abelthorneYeah, it's a bit misleading but I guess that if you have Windows or MacOS games you already have a PC with Windows or a Mac.No Mac OSX, but I have quite a lot of Windows games and play them in Wine :) I'm not using any Windows computer at home for a while already.
Valve Has Announced The SteamOS Built On Linux UPDATED
23 Sep 2013 at 4:52 pm UTC
23 Sep 2013 at 4:52 pm UTC
Quoting: Bumadartrue, choose between alienating ubuntu users or rest of the linux world, saying as they only officially support ubuntu it will probably be that which is a shame as I don't see other distro's using Mir since the licensing issue and more important that there is no promise for a stable frozen api.I actually think there are higher chances of them picking Wayland in the future. Their whole focus on Ubuntu came before Canonical announced this Mir diversion. Now Valve will have to reevaluate where they are heading. With Ubuntu becoming increasingly isolationist, they might as well choose other distro / middleware as a base.
Valve Has Announced The SteamOS Built On Linux UPDATED
23 Sep 2013 at 4:41 pm UTC
I wonder though if they'll offer cloud streaming for example. I.e. their installations of Windows / Mac OSX on their virtual servers, and users's games "streamed" to the client. In theory this can work for some stuff, though performance probably can be an issue.
23 Sep 2013 at 4:41 pm UTC
Quoting: AnonymousThere is no emulation, you won't install the Windows/MacOS games on your SteamBox, you'll have to use a computer on your local network to run them.I see. The way they phrased it is kind of misleading. They had to add that other installation of Windows / Mac OSX is required for such cases.
I wonder though if they'll offer cloud streaming for example. I.e. their installations of Windows / Mac OSX on their virtual servers, and users's games "streamed" to the client. In theory this can work for some stuff, though performance probably can be an issue.
Valve Has Announced The SteamOS Built On Linux UPDATED
23 Sep 2013 at 4:36 pm UTC
23 Sep 2013 at 4:36 pm UTC
Quoting: liamdaweIf it's compatible with at least Ubuntu then I think Linux gaming will utterly explode next year.I wonder what their plans long term are, in regards to Wayland vs Mir. For now it's going to be Xorg simply because there aren't any drivers for Wayland/Mir yet. But in the future they'll have to make a choice.
Valve Has Announced The SteamOS Built On Linux UPDATED
23 Sep 2013 at 4:34 pm UTC
I hope they'll make all the DRM optional there (especially one for media services who are the worst offenders). Not really interested in consoles personally, but this can improve interest for Linux gaming. I only hope it will boost general Linux gaming, and not "Steam Linux gaming" only.
23 Sep 2013 at 4:34 pm UTC
You can play all your Windows and Mac games on your SteamOS machine, tooI wonder how exactly, especially the Mac OSX games. Some emulation? Is Valve going to boost Wine project as well (especially 64 bit support and DirectX 11)?
I hope they'll make all the DRM optional there (especially one for media services who are the worst offenders). Not really interested in consoles personally, but this can improve interest for Linux gaming. I only hope it will boost general Linux gaming, and not "Steam Linux gaming" only.
GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
10 Sep 2013 at 8:56 pm UTC
For all I care, there is practically no need in additional support for DOS games on GOG for Linux users. You can download them as is, unpack with innoextract, adjust config files and run them in your DosBox / ScummVM. "Support" from GOG here would be mere convenience and maintaining separate config files for Linux, Mac OSX and Windows when needed. Native Linux games support is a completely different beast altogether, and lacking native Linux games is a serious problem in comparison with little inconvenience of tweaking DosBox config files.
10 Sep 2013 at 8:56 pm UTC
Quoting: Penguin PusherAnyway. What I wanted to show is that Valve is capable in supporting old games on Linux, while GOG is hiding behind a wall of excuses.I think you miss the point. The bulk of all these discussions is not about difficulties with supporting DOS games (which is pretty trivial given the wide availability of ScummVM and DosBox). It's about difficulties (whether real or perceived) with supporting native Linux games.
For all I care, there is practically no need in additional support for DOS games on GOG for Linux users. You can download them as is, unpack with innoextract, adjust config files and run them in your DosBox / ScummVM. "Support" from GOG here would be mere convenience and maintaining separate config files for Linux, Mac OSX and Windows when needed. Native Linux games support is a completely different beast altogether, and lacking native Linux games is a serious problem in comparison with little inconvenience of tweaking DosBox config files.
GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
10 Sep 2013 at 7:05 pm UTC
10 Sep 2013 at 7:05 pm UTC
Silviu: They are no tied. I just see no point in supporting Steam to begin with, since Steam itself proliferates DRM as a whole. I.e. anyone who cares about DRM and has an option to get the same thing on GOG or Steam should consider GOG. I don't use Steam at all anyway, that was about people who tolerate DRM to some degree. Of course for those who don't care at all it's unimportant.
We always strive to provide players with the same quality no matter the platform on which they play and support our game after the release of patches and accessories for all systems in which they operate. Unfortunately, due to the number of versions of Linux, we are not able to support any of them as far as we wanted to and in accordance with the adopted standards. At the same time we do not want to to differentiate fans on more important and less important, and decide on which Linux specifically our games will be available. Therefore, at present we do not expect adaptations for this system. However, we will inform you on a regular basis, if in the future this decision will change.
GOG indeed deals with code for which they have no sources, and if they want to provide long term support, they have a number of problems to solve. CDPR have their sources and can provide support as along as they want to. The point about not differentiating fans is also weird, since by not making Linux versions they precisely differentiate their Linux users as second class citizens.
Quoting: scaineSame reason as GoG then : "Unfortunately, due to the number of versions of Linux, we are not able to support any of them as far as we wanted to"In case of CDPR this answer is strange though. They also say something like:
Surprising that a myth like that is prevalent. Do they really care about the number of distros, or does it come back to packaging?
We always strive to provide players with the same quality no matter the platform on which they play and support our game after the release of patches and accessories for all systems in which they operate. Unfortunately, due to the number of versions of Linux, we are not able to support any of them as far as we wanted to and in accordance with the adopted standards. At the same time we do not want to to differentiate fans on more important and less important, and decide on which Linux specifically our games will be available. Therefore, at present we do not expect adaptations for this system. However, we will inform you on a regular basis, if in the future this decision will change.
GOG indeed deals with code for which they have no sources, and if they want to provide long term support, they have a number of problems to solve. CDPR have their sources and can provide support as along as they want to. The point about not differentiating fans is also weird, since by not making Linux versions they precisely differentiate their Linux users as second class citizens.
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