Latest Comments by Shmerl
Wine 10.19 released as we head towards Wine 11
16 Nov 2025 at 8:14 pm UTC Likes: 2
16 Nov 2025 at 8:14 pm UTC Likes: 2
May be I'll open a Mesa bug to suggest the above.
Wine 10.19 released as we head towards Wine 11
16 Nov 2025 at 6:46 pm UTC Likes: 2
Not sure why they didn't make the second switch be automatically set to false when the first switch is false, may be they'll fix it, but for now the above works.
If build fails, I recommend reading meson.build to figure out why. The above was clear just by reading the file.
See: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/meson.build?ref_type=heads#L226 [External Link]
16 Nov 2025 at 6:46 pm UTC Likes: 2
Interesting issue i trying compile without llvm but in my case dont work show llvm is required for radeonsiIt works fine without llvm now. Radeonsi recently switched to aco compiler by default. You need to configure the build with meson to turn off build dependency on llvm like this:
...
-D llvm=false \
-D amd-use-llvm=false \
...Not sure why they didn't make the second switch be automatically set to false when the first switch is false, may be they'll fix it, but for now the above works.
If build fails, I recommend reading meson.build to figure out why. The above was clear just by reading the file.
See: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/meson.build?ref_type=heads#L226 [External Link]
Wine 10.19 released as we head towards Wine 11
15 Nov 2025 at 11:36 pm UTC Likes: 3
15 Nov 2025 at 11:36 pm UTC Likes: 3
A few cool things happened recently:
* Wine finally works without dependencies on 32-bit.
* AMD drivers (radv and more importantly radeonsi) now work without any dependencies on llvm, so you can build AMD related Mesa without installing llvm either.
* Wine finally works without dependencies on 32-bit.
* AMD drivers (radv and more importantly radeonsi) now work without any dependencies on llvm, so you can build AMD related Mesa without installing llvm either.
Valve reveal the new Steam Frame, Steam Controller and Steam Machine with SteamOS
12 Nov 2025 at 7:13 pm UTC
About 8 GB VRAM I'm confused. Is it an APU or a discrete GPU? If the former, APU can use RAM itself for VRAM. May be it has extra dedicated VRAM? But if it's a discrete GPU, then 8 GB VRAM is tight.
12 Nov 2025 at 7:13 pm UTC
GPU: Semi-Custom AMD RDNA3 28CUsKind of surprised they didn't wait for AMD's UDNA based APUs or at least didn't use RDNA 4 based ones. But it's still better than Steam Deck's GPU.
About 8 GB VRAM I'm confused. Is it an APU or a discrete GPU? If the former, APU can use RAM itself for VRAM. May be it has extra dedicated VRAM? But if it's a discrete GPU, then 8 GB VRAM is tight.
D7VK brings Direct3D 7 to Linux using Vulkan based on DXVK
11 Nov 2025 at 3:27 am UTC Likes: 6
11 Nov 2025 at 3:27 am UTC Likes: 6
Nothing screams integrity like using proprietary crapHe is calling his own stuff crap anyway, lol.
D7VK brings Direct3D 7 to Linux using Vulkan based on DXVK
10 Nov 2025 at 11:43 pm UTC Likes: 1
10 Nov 2025 at 11:43 pm UTC Likes: 1
Since it won't (ever) fully implement all the DX7, it's sort of missing the point. May be wined3d will eventually have Vulkan path for it. For now you can use wined3d + zink for that.
And yeah, I wouldn't touch any dgvoodo2 stuff if its author can't figure out what open source is for.
And yeah, I wouldn't touch any dgvoodo2 stuff if its author can't figure out what open source is for.
The popular Easy Effects app swaps from GTK over to Qt, QML and Kirigami with a big new release
10 Nov 2025 at 11:41 pm UTC Likes: 3
10 Nov 2025 at 11:41 pm UTC Likes: 3
I'm glad they are switching to Qt! This also can serve as a mixer for pipewire to some degree.
CodeWeavers launch a new CrossOver Preview adding Linux ARM64 support
6 Nov 2025 at 10:55 pm UTC Likes: 2
And for a handheld performance penalty for emulating x86_64 on ARM is going to make it additionally problematic.
6 Nov 2025 at 10:55 pm UTC Likes: 2
I wonder if Valve is considering an ARM CPU for the Steam Deck 2.I see no benefits for them to do it. Unless AMD will make an APU with ARM CPU cores (supposedly AMD does plan something like that). And even then, how would it be better than x86_64 APU?
And for a handheld performance penalty for emulating x86_64 on ARM is going to make it additionally problematic.
CodeWeavers launch a new CrossOver Preview adding Linux ARM64 support
6 Nov 2025 at 4:14 pm UTC
6 Nov 2025 at 4:14 pm UTC
I wonder if they are running games using vkd3d or vkd3d-proton?
Linux gamers on Steam finally cross over the 3% mark
4 Nov 2025 at 3:17 pm UTC
4 Nov 2025 at 3:17 pm UTC
I'll check Podman, never used it. I only experimented with lxc which is Linux's own container feature.
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