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Latest Comments by Corben
Days Gone makes with the working on Linux with Proton Experimental
22 May 2021 at 11:24 am UTC Likes: 4

As soon as GTuxTV [External Link] posted on twitter [External Link] the latest git commit (a zip can be downloaded from the github actions, with automatic builds) makes it playable, I got it.

And when I had downloaded it, the Proton Experimental update pulling in those fixes has already been released:

Available in Proton Experimental (as of 2021/05/21):
- Includes latest DXVK, which includes better performance for Days Gone.


Yes, it's still all "beta", not officially advertised nor supported etc. pp. but dang, this is some high quality service.

Microphone noise suppression app NoiseTorch has a new release with early PipeWire support
20 May 2021 at 9:19 am UTC

Nice! Before I've been using RNNoise in OBS, but this is more convenient, as it's registering easily as a microphone in the system settings.
Nevertheless, this is a nice writeup from the guys at modmic for rnn but seems a bit more effort: https://antlionaudio.com/blogs/news/real-time-microphone-noise-reduction-linux-guide [External Link]

Mass Effect Legendary Edition now playable on Linux with Proton GE
18 May 2021 at 6:45 am UTC Likes: 2

Quoting: Rooster
Quoting: CorbenWow! A fork of Proton being able to make a new game running before the official Proton version is amazing!
I guess I'll pick it up at some point. Only played ME1 so far, where I even lost my save. So I guess I'll replay it and then continue with the sequels.
Will you stream it?
I barely play off-stream anymore tbh, so yes, count on it ;) Can't predict when though. There are still so many other great games to play, normally Bioshock Infinite would have been next, but then the Death Stranding happened ¯\_(ツ)_/¯

Mass Effect Legendary Edition now playable on Linux with Proton GE
17 May 2021 at 6:14 pm UTC Likes: 2

Wow! A fork of Proton being able to make a new game running before the official Proton version is amazing!
I guess I'll pick it up at some point. Only played ME1 so far, where I even lost my save. So I guess I'll replay it and then continue with the sequels.

VR is absolutely insane, I am officially a convert and it works mostly great on Linux
11 May 2021 at 1:05 pm UTC Likes: 1

Quoting: scaineCorben, if you have that headset issue, I also suggest you try simply unplugging the HMD using its quick release plug. Plugging it back in and restarting SteamVR seems to fix any issues I have with the headset. But tbh, I've only had HMD issues... twice? Maybe?
Ha, exactly what I found out today as well. Wanted to answer this, when I read your comment on it.

Quoting: Corben
Quoting: jensWhat colors are the LED's on the HMD when you experience that issue? If they are red, you could try the "restart headset" option in the vrmonitor menu. That always helps me when the HMD wont come up.
Didn't really pay attention to that, will check next time.

I was pointed this issue, so it might be an Xorg issue: https://gitlab.freedesktop.org/xorg/xserver/-/issues/946 [External Link]
So yeah, that seems to help: quit Steam, unplug the HMD, start Steam again, so it hasn't detected the HMD yet, then plug it back in. Starting SteamVR and it works.
Colors of the HMD LEDs are blue, when the issue happens.

I just have this issue recently, started to happen with SteamVR Beta 1.7. Didn't happen before (maybe once), now happens also with stable 1.6.x :-/

Well, at least I don't have to reboot anymore.

VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 May 2021 at 6:22 pm UTC

Quoting: jensWhat colors are the LED's on the HMD when you experience that issue? If they are red, you could try the "restart headset" option in the vrmonitor menu. That always helps me when the HMD wont come up.
Didn't really pay attention to that, will check next time.

I was pointed this issue, so it might be an Xorg issue: https://gitlab.freedesktop.org/xorg/xserver/-/issues/946 [External Link]

VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 May 2021 at 4:37 pm UTC Likes: 3

Nice writeup!

Yes, VR is nothing you can explain, it has to be experienced. Glad you had a good first impression and only little issues. Meanwhile I cannot restart SteamVR without rebooting. When I quit SteamVR and start it again, the vrmonitor window pops up, and renders on the monitor instead of the HMD. Only a reboot helps for me so far. In combination with the bug, that I cannot restart any game, it's very annoying. With current Beta 1.7.8 at least I can restart games again.

For getting twitch chat into VR, another option might be using the browser from the big picture mode. So you prepare the chat window (https://www.twitch.tv/popout/<channel> [External Link];) first, and then bring it up via the SteamVR dashboard.

I had the same thoughts on VR, if I'd use it again in 6 months after purchase, and there has been a time, where I was too lazy to do the setup. As I'm playing roomscale, I need free the space for it, I have issues with reflection of TV and windows, so I have to cover that (as I'm also always streaming when playing VR, I can use my greenscreen for that). But in the meantime that process just needs 5 minutes, so it's still not like with pancake game that just needs booting up the game and I can start playing, but it's okay.

If you play those games in VR that don't have an ending, which includes all the rhythm based VR games, and get hooked by them, then yeah, you will play VR still in 6 months.

Especially Synth Riders and Beat Saber (which I can show in a mixed reality like view) with viewer interaction through song request can keep you going forever :)

Just recently I played GTFO in VR (there is a VR mod which brings full controller tracking now), and it's the first time I didn't get motion sickness due to locomotion. E.g. in Boneworks I get heavy motion sickness after 2h.

And yes, Proton is a VR saver here. Without Proton we would barely have any VR titles to play. Iirc so far, all games I tried worked in VR thanks to Proton, which is really impressive.

So more noteworthy titles (which I haven't seen mentioned here before):
- Pistol Whip (rhythm VR game, shooter, unfortunately no custom songs)
- The Solus Project (sci-fi exploration game, VR is additional, has teleport)
- Portal Stories: VR
- Star Trek: Bridge Crew
- Subnautica (VR is also optional, I couldn't play it for too long)
- Super Hot VR (independent of the pancake version)

I heard of, but haven't tried them myself yet: Valheim VR mod and Minecraft VR mod

Also there is an upcoming VR title: Zenith: The Last City which could be eating up all free time.

So I think there is already a good variety of games playable on Linux in VR, that could keep you busy forever (Elite: Dangerous alone can eat up all your free time while in VR) :D

Star Wars Jedi: Fallen Order is free on Stadia Pro, Head of Product at Stadia leaves
5 May 2021 at 11:08 am UTC Likes: 2

Oh, nice! I have it on Steam already, thanks to the Gold rated ProtonDB report. And yeah, it still feels a bit weird not having the game running locally, and being depending on an online service, requiring a working Internet connection.

But same was true with Steam in the beginning. It felt so weird not having a physical copy anymore at hand, and only being able to download it from the Internet. Now we don't want to have it otherwise.

Internet connections are getting better and better, I remember starting with an 33.6k modem, improving to 56k, ISDN, DSL-light (384kbit/s), 6mbit DSL to 100 mbit cable and now 300 mbit fibre. And with fibre I didn't have any problems so far. Sure, there are enough people having issues.

Yeah, it's not for everybody, but for a lot of people of the modern world. And I like it. Stadia has worked well for me, except that one issue, where I wasn't able to get 1080p, which is fixed again. And I know I'm supporting Linux game development at least indirectly with it. Hopefully this will benefit Desktop Linux gaming eventually.

So yeah, it's just a matter of getting used to it. All we want, is to play games, right? We don't own games really anymore for already a long time. Exception are games on GoG and itch maybe, but you still have to download them and their stores don't have an as high user count as e.g. Steam.

I hope that Stadia will be a success in the long run, though I also like GeForce Now, where I can play the games I bought on other stores already (even though not all of them by far). But mostly the ones my friends are playing and are "protected" by EAC. So, I'm using the best of all worlds and what's working on Linux ;)

Google finally adds a search bar to Stadia, some big UI changes coming that look good
30 Apr 2021 at 8:14 am UTC

Quoting: RafiLinuxIt's sharp on my end. I can download some of the clips I made and send them your way. I mostly play ZA4, MK11 and Super Bomberman R Online.
I'd just be interested in some of the details of your setup. E.g. what GPU/CPU do you use, and how is it connected to what kind of screen.

Quoting: dubigrasuWell, even on Windows it doesn't works perfectly ootb. There are less issues with getting the HW acceleration working, but people on Windows are equally resorting to extensions to get it to work as intended. Really, not much of an Linux only issue.
I would say that Stadia (whatever frontend is using) needs some streaming settings similar with GFN. Sure, what they want is to promote this ease of use concept "you just click and play" but clearly isn't working, at least for the moment.
For now, I'd say that adding the Stadia Enhanced is almost mandatory if you want the best experience. It does everything that Stadia should've done from the beginning, including the search bar :) and more.
I haven't bothered lately to see how a plain Chrome would work, but last time I tried HW decoding wasn't working.
I just use a Chromium with HW acceleration and Stadia Enhanced set to the desired res and codec. I don't need any extra steps before running and I do get the HW acceleration. BTW, you don't need chrome://media-internals to check it, the type of decoding used is listed right in the Stadia Enhanced HUD, use the small HUD if the big one is too intrusive.
Thanks for the info. So far I had seen no issues on Windows machines, and yes, I strongly agree that they need the possibility for the enduser to set those things. Auto-detection can always be an issue. Why not "hide" it under an advanced settings button?
I followed the instructions on this article [External Link] to enable HW acceleration, but it didn't work for me.

Google finally adds a search bar to Stadia, some big UI changes coming that look good
29 Apr 2021 at 1:52 pm UTC

Quoting: RafiLinuxI use it often. How can I tell exactly if it's doing what you want to see? It runs excellently for me on my HTPCs and main rig on Ubuntu Mate 20.04 on Brave Browser.
I guess if you have a native resolution of 1080p or higher but Stadia sends you 720p it will look quite blurry. If it's sharp, it should be the native resolution. At least I could see it directly, if it was not 1080p.