Latest Comments by Corben
NVIDIA 470.42.01 for Linux adds DLSS for Proton, Xwayland, asynchronous reprojection
22 Jun 2021 at 3:46 pm UTC Likes: 4
22 Jun 2021 at 3:46 pm UTC Likes: 4
Quoting: leillo1975Ask here for it:Right on, I've contacted Alberto Milone [External Link], hopefully he has time to add this driver rather sooner than later to the PPA.
https://launchpad.net/%7Egraphics-drivers/+contactuser [External Link]
Lately it takes weeks, even months before new driver versions are released in this PPA. Even right now the latest version of 465 is still missing. Let's see if by showing them our interest they can hurry up a bit more.
NVIDIA 470.42.01 for Linux adds DLSS for Proton, Xwayland, asynchronous reprojection
22 Jun 2021 at 2:45 pm UTC Likes: 7
22 Jun 2021 at 2:45 pm UTC Likes: 7
I'm so looking forward to see which imact async reprojection has. Now I'm waiting for this driver to hit the ubuntu ppa.
NVIDIA driver 470 for Linux to include support for async reprojection
10 Jun 2021 at 7:57 am UTC
10 Jun 2021 at 7:57 am UTC
That is awesome! This will help with performance a lot! Mostly when I get this "double images" issue, though nothing lags, I have to reduce details to make it smooth. Proper async reprojection support will fix this.
I was kinda hoping for Valve to reach out to nVidia for this too, when they teamed up for DLSS support in Proton. Looks like they did! Woohoo!
I was kinda hoping for Valve to reach out to nVidia for this too, when they teamed up for DLSS support in Proton. Looks like they did! Woohoo!
Days Gone makes with the working on Linux with Proton Experimental
22 May 2021 at 11:24 am UTC Likes: 4
22 May 2021 at 11:24 am UTC Likes: 4
As soon as GTuxTV [External Link] posted on twitter [External Link] the latest git commit (a zip can be downloaded from the github actions, with automatic builds) makes it playable, I got it.
And when I had downloaded it, the Proton Experimental update pulling in those fixes has already been released:
Yes, it's still all "beta", not officially advertised nor supported etc. pp. but dang, this is some high quality service.
And when I had downloaded it, the Proton Experimental update pulling in those fixes has already been released:
Available in Proton Experimental (as of 2021/05/21):
- Includes latest DXVK, which includes better performance for Days Gone.Yes, it's still all "beta", not officially advertised nor supported etc. pp. but dang, this is some high quality service.
Microphone noise suppression app NoiseTorch has a new release with early PipeWire support
20 May 2021 at 9:19 am UTC
20 May 2021 at 9:19 am UTC
Nice! Before I've been using RNNoise in OBS, but this is more convenient, as it's registering easily as a microphone in the system settings.
Nevertheless, this is a nice writeup from the guys at modmic for rnn but seems a bit more effort: https://antlionaudio.com/blogs/news/real-time-microphone-noise-reduction-linux-guide [External Link]
Nevertheless, this is a nice writeup from the guys at modmic for rnn but seems a bit more effort: https://antlionaudio.com/blogs/news/real-time-microphone-noise-reduction-linux-guide [External Link]
Mass Effect Legendary Edition now playable on Linux with Proton GE
18 May 2021 at 6:45 am UTC Likes: 2
18 May 2021 at 6:45 am UTC Likes: 2
Quoting: RoosterI barely play off-stream anymore tbh, so yes, count on it ;) Can't predict when though. There are still so many other great games to play, normally Bioshock Infinite would have been next, but then the Death Stranding happened ¯\_(ツ)_/¯Quoting: CorbenWow! A fork of Proton being able to make a new game running before the official Proton version is amazing!Will you stream it?
I guess I'll pick it up at some point. Only played ME1 so far, where I even lost my save. So I guess I'll replay it and then continue with the sequels.
Mass Effect Legendary Edition now playable on Linux with Proton GE
17 May 2021 at 6:14 pm UTC Likes: 2
17 May 2021 at 6:14 pm UTC Likes: 2
Wow! A fork of Proton being able to make a new game running before the official Proton version is amazing!
I guess I'll pick it up at some point. Only played ME1 so far, where I even lost my save. So I guess I'll replay it and then continue with the sequels.
I guess I'll pick it up at some point. Only played ME1 so far, where I even lost my save. So I guess I'll replay it and then continue with the sequels.
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
11 May 2021 at 1:05 pm UTC Likes: 1
Colors of the HMD LEDs are blue, when the issue happens.
I just have this issue recently, started to happen with SteamVR Beta 1.7. Didn't happen before (maybe once), now happens also with stable 1.6.x :-/
Well, at least I don't have to reboot anymore.
11 May 2021 at 1:05 pm UTC Likes: 1
Quoting: scaineCorben, if you have that headset issue, I also suggest you try simply unplugging the HMD using its quick release plug. Plugging it back in and restarting SteamVR seems to fix any issues I have with the headset. But tbh, I've only had HMD issues... twice? Maybe?Ha, exactly what I found out today as well. Wanted to answer this, when I read your comment on it.
Quoting: CorbenSo yeah, that seems to help: quit Steam, unplug the HMD, start Steam again, so it hasn't detected the HMD yet, then plug it back in. Starting SteamVR and it works.Quoting: jensWhat colors are the LED's on the HMD when you experience that issue? If they are red, you could try the "restart headset" option in the vrmonitor menu. That always helps me when the HMD wont come up.Didn't really pay attention to that, will check next time.
I was pointed this issue, so it might be an Xorg issue: https://gitlab.freedesktop.org/xorg/xserver/-/issues/946 [External Link]
Colors of the HMD LEDs are blue, when the issue happens.
I just have this issue recently, started to happen with SteamVR Beta 1.7. Didn't happen before (maybe once), now happens also with stable 1.6.x :-/
Well, at least I don't have to reboot anymore.
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 May 2021 at 6:22 pm UTC
I was pointed this issue, so it might be an Xorg issue: https://gitlab.freedesktop.org/xorg/xserver/-/issues/946 [External Link]
10 May 2021 at 6:22 pm UTC
Quoting: jensWhat colors are the LED's on the HMD when you experience that issue? If they are red, you could try the "restart headset" option in the vrmonitor menu. That always helps me when the HMD wont come up.Didn't really pay attention to that, will check next time.
I was pointed this issue, so it might be an Xorg issue: https://gitlab.freedesktop.org/xorg/xserver/-/issues/946 [External Link]
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 May 2021 at 4:37 pm UTC Likes: 3
10 May 2021 at 4:37 pm UTC Likes: 3
Nice writeup!
Yes, VR is nothing you can explain, it has to be experienced. Glad you had a good first impression and only little issues. Meanwhile I cannot restart SteamVR without rebooting. When I quit SteamVR and start it again, the vrmonitor window pops up, and renders on the monitor instead of the HMD. Only a reboot helps for me so far. In combination with the bug, that I cannot restart any game, it's very annoying. With current Beta 1.7.8 at least I can restart games again.
For getting twitch chat into VR, another option might be using the browser from the big picture mode. So you prepare the chat window (https://www.twitch.tv/popout/<channel>) first, and then bring it up via the SteamVR dashboard.
I had the same thoughts on VR, if I'd use it again in 6 months after purchase, and there has been a time, where I was too lazy to do the setup. As I'm playing roomscale, I need free the space for it, I have issues with reflection of TV and windows, so I have to cover that (as I'm also always streaming when playing VR, I can use my greenscreen for that). But in the meantime that process just needs 5 minutes, so it's still not like with pancake game that just needs booting up the game and I can start playing, but it's okay.
If you play those games in VR that don't have an ending, which includes all the rhythm based VR games, and get hooked by them, then yeah, you will play VR still in 6 months.
Especially Synth Riders and Beat Saber (which I can show in a mixed reality like view) with viewer interaction through song request can keep you going forever :)
Just recently I played GTFO in VR (there is a VR mod which brings full controller tracking now), and it's the first time I didn't get motion sickness due to locomotion. E.g. in Boneworks I get heavy motion sickness after 2h.
And yes, Proton is a VR saver here. Without Proton we would barely have any VR titles to play. Iirc so far, all games I tried worked in VR thanks to Proton, which is really impressive.
So more noteworthy titles (which I haven't seen mentioned here before):
- Pistol Whip (rhythm VR game, shooter, unfortunately no custom songs)
- The Solus Project (sci-fi exploration game, VR is additional, has teleport)
- Portal Stories: VR
- Star Trek: Bridge Crew
- Subnautica (VR is also optional, I couldn't play it for too long)
- Super Hot VR (independent of the pancake version)
I heard of, but haven't tried them myself yet: Valheim VR mod and Minecraft VR mod
Also there is an upcoming VR title: Zenith: The Last City which could be eating up all free time.
So I think there is already a good variety of games playable on Linux in VR, that could keep you busy forever (Elite: Dangerous alone can eat up all your free time while in VR) :D
Yes, VR is nothing you can explain, it has to be experienced. Glad you had a good first impression and only little issues. Meanwhile I cannot restart SteamVR without rebooting. When I quit SteamVR and start it again, the vrmonitor window pops up, and renders on the monitor instead of the HMD. Only a reboot helps for me so far. In combination with the bug, that I cannot restart any game, it's very annoying. With current Beta 1.7.8 at least I can restart games again.
For getting twitch chat into VR, another option might be using the browser from the big picture mode. So you prepare the chat window (https://www.twitch.tv/popout/<channel>) first, and then bring it up via the SteamVR dashboard.
I had the same thoughts on VR, if I'd use it again in 6 months after purchase, and there has been a time, where I was too lazy to do the setup. As I'm playing roomscale, I need free the space for it, I have issues with reflection of TV and windows, so I have to cover that (as I'm also always streaming when playing VR, I can use my greenscreen for that). But in the meantime that process just needs 5 minutes, so it's still not like with pancake game that just needs booting up the game and I can start playing, but it's okay.
If you play those games in VR that don't have an ending, which includes all the rhythm based VR games, and get hooked by them, then yeah, you will play VR still in 6 months.
Especially Synth Riders and Beat Saber (which I can show in a mixed reality like view) with viewer interaction through song request can keep you going forever :)
Just recently I played GTFO in VR (there is a VR mod which brings full controller tracking now), and it's the first time I didn't get motion sickness due to locomotion. E.g. in Boneworks I get heavy motion sickness after 2h.
And yes, Proton is a VR saver here. Without Proton we would barely have any VR titles to play. Iirc so far, all games I tried worked in VR thanks to Proton, which is really impressive.
So more noteworthy titles (which I haven't seen mentioned here before):
- Pistol Whip (rhythm VR game, shooter, unfortunately no custom songs)
- The Solus Project (sci-fi exploration game, VR is additional, has teleport)
- Portal Stories: VR
- Star Trek: Bridge Crew
- Subnautica (VR is also optional, I couldn't play it for too long)
- Super Hot VR (independent of the pancake version)
I heard of, but haven't tried them myself yet: Valheim VR mod and Minecraft VR mod
Also there is an upcoming VR title: Zenith: The Last City which could be eating up all free time.
So I think there is already a good variety of games playable on Linux in VR, that could keep you busy forever (Elite: Dangerous alone can eat up all your free time while in VR) :D
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