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Latest Comments by Corben
Cleared Hot is everything you could want in a modern twin-stick helicopter shooter
27 Nov 2025 at 1:17 pm UTC Likes: 1

Oh nice, and yes, same for me... this immediately reminded me of Desert Strike. Aaaaww, good old memories. I was playing Desert Strike with my cousins on their Amiga back then, night after night :happy:

edit: even more nostalgia! Did I just see the Airwolf and Blue Thunder helicopter models in there? :woot:

Death Stranding 2 looks set for a PC release - hopefully sometime soon
27 Nov 2025 at 11:34 am UTC Likes: 5

Death Stranding... some call it a boring FedEx simulator, I say it's one of the best gaming experiences I've ever had.

I'm waiting to be able to guide Sam Porter Bridges again on his journey, reconnecting people over the continent and figuring out what the heck has happened to the world.

Please Proton, make this one work on Linux when it releases on PC.

KDE Plasma going all-in on Wayland and will drop the X11 session completely
26 Nov 2025 at 7:46 pm UTC Likes: 1

Hmm... probably we'll have to give up some things we (or at least I) got used to when switching to Wayland.

I've been using Wayland now for a while, and yes, it does have its benefits. E.g on my Surface Pro 7 with Gnome, I can use the full resolution of 2736x1824 with frictional scaling to 175%. It runs very smooth. With X11 performance is very laggy when moving windows and mouse speed feels way to slow. My workaround for that was to use a lower resolution, but none matches the full 3:2 screen, closest I could get was 1680x1050 showing some black bars on top and buttom.

Also Synergy/Deskflow/InputLeap/Barrier (it's more or less all the same) still has issues, on some I get the desktop-portal question for which screen to share and permission each time I start it, while it doesn't ask it on others. Same version... and copy/paste between devices doesn't work on Wayland yet.

But I can get along with these little annoyances. What I'll really be missing is the input-overlay plugin for OBS. To show the MoveMaster keypresses on screen. But input-overlay relies on libuiohook, which apparently cannot easily be made compatible with Wayland.

VR on Ubuntu 24.04 with Gnome 46 is missing DRM leasing, but that's fixed in the next version.

My only real issue is the input-overlay. Wayland works for me pretty well otherwise, I'm using it on my Ubuntu desktop PC with nVidia, old VR gaming notebook running arch and nVidia, vBazzite uses it on my Legion Go and CachyOS uses it on my ROG Ally. And the Surface Pro 7 also running Ubuntu.

Nominations begin for the 2025 Steam Awards
26 Nov 2025 at 3:48 pm UTC Likes: 1

My labor of love game... again... No Man's Sky

SteamVR 2.13 brings a whole lot of bug fixes
14 Nov 2025 at 11:29 am UTC Likes: 2

@logge:
At first I didn't even understand how this could work, but they have a good documentation and are very helpful on the LVRA discord. Once you see it's like a client-server-like thing, it becomes easy. Yet, setting up Envision can be a bit tricky. You just have to try and learn while testing around. It's a bit of a learning curve, eventually once it's setup is done, it just works.
Unfortunately not all games work with Monado (for OpenXR) and/or OpenComposite/XRizer (for OpenVR), but here you can check the protondb-like vronlinux database. It has entries per game for Steam VR, Monado, WiVRn and ALVR.
I do see though that Envision is not made for the average user, but which Linux user is this "average user" anyways, hm? :grin:

edit: Ah yeah, for me it doesn't matter if I start Envision or Steam first, at least I didn't run into any issues so far, and I have started it in arbitrary order many times. But before starting Monado via Envision, VR controllers and basestations have to be turned on. They are working on detecting them on the fly, but for now you have to start up things before the software itself.

SteamVR 2.13 brings a whole lot of bug fixes
12 Nov 2025 at 12:33 pm UTC Likes: 18

Steam VR is an easy way to get into VR, on Windows and on Linux (does it still work on Mac?).
Yet, it does have issues and even more on Linux :whistle: Here's what I learnt in the last months condensed:

  • If you use a wired HMD you're better off using an AMD GPU. For nVidia it does work, yet if the game is hitting the performance maximum on your card, where async reprojection should help, you'll have issues if using any nVidia driver after 550.

  • You can toggle async reprojection on Linux by editing:
     $HOME/.steam/steam/config/steamvr.vrsettings
    And set this to true or false in the steamvr section:
     "enableLinuxVulkanAsync" : false,

  • Changing Controllerbindings within VR is a hit or miss, sometimes it takes ages for the UI to show. It's better to do it in the browser on your desktop:
    http://localhost:27062/dashboard/controllerbinding.html

  • To get better performance use Monado instead of Steam VR. The opensource OpenXR runtime is performing better. In short, start Steam, start Monado (it'll show a grey screen if not using wlx-overlay-s, see below), start a game, and it'll render in your HMD

  • Use Envision to build Monado locally, it'll also bundle OpenComposite for OpenVR applications. Here are my env vars for Monado + nVidia, enabling represenation (async reprojection) and a fix for the tracking delay:
    XRT_COMPOSITOR_USE_PRESENT_WAIT=1 # to fix headset tracking latency
    U_PACING_COMP_TIME_FRACTION_PERCENT=90
    XRT_COMPOSITOR_COMPUTE=1 # async reprojection
    XRT_COMPOSITOR_SCALE_PERCENTAGE=140
    U_PACING_APP_USE_MIN_FRAME_PERIOD=1 # this and the next for float fps
    U_PACING_APP_IMMEDIATE_WAIT_FRAME_RETURN=1
    XRT_COMPOSITOR_DESIRED_MODE=0 # set index to 90 Hz
    XRT_CURATED_GUI=1
    XRT_JSON_LOG=1
    XRT_DEBUG_UI=1
    If you want to change the refresh rate of the index, change the XRT_COMPOSITOR_DESIRED_MODE to one of these values:
    DEBUG [choose_best_vk_mode_auto] Available Vk direct mode 0: [email protected]
    DEBUG [choose_best_vk_mode_auto] Available Vk direct mode 1: [email protected]
    DEBUG [choose_best_vk_mode_auto] Available Vk direct mode 2: [email protected]
    DEBUG [choose_best_vk_mode_auto] Available Vk direct mode 3: [email protected]
    DEBUG [choose_best_vk_mode_auto] Auto choosing Vk direct mode 3: [email protected]

  • You can use Steam VR's roomsetup, when starting Monado via Envision and the lighthouse driver (the base stations), it'll pick up the configuration from Steam VR, so do not press "Calibration" in Envision.

  • You'll have no issues with async reprojection when using a wireless headset as computation is handled in the HMD. Steam Link VR is now working on Linux, yet... as with Steam VR... using Monado instead gives better performance. Setting up WiVRn is similar to setting up Monado, in fact WiVRn uses Monado. Just start WiVRn then via Envision, install the App on your Quest and connect. Works also with wlx-overlay-s then to interact with your Desktop

  • To see your Desktop in VR use wlx-overlay-s, which can be enabled as a plugin within Envision. Once it is installed, you can also start it once manually when running Steam VR, it'll add itself as overlay also for Steam VR. Can be disabled again by going to the Steam VR settings and check for the Autostart entry.

  • VR doesn't work wired on Ubuntu 24.04 LTS using Wayland, as Gnome 46 is missing DRM leasing. X11 works, or using a wireless HMD.

  • VR works on the ROG Ally with an eGPU attached (in my case XG Mobile 2022: AMD RX 6850M XT) using Cachy OS. I wasn't able to get any VR things up and running with Bazzite. I'm dualbooting into Windows for enabling the eGPU and using all-ways-egpu to disable the iGPU (all-ways-egpu configure egpu). Apparently there is a performance it when the internal screen is also attached. Which means it looks like an external Monitor is needed for this kind of setup.

  • wlx-overlay-s will not open if the Steam VR dashboard is open. wlx-overlay-s seems to cause issues using Steam Link VR and might have to be disabled, games migh load but will show a black screen.

  • Like ProtonDB there is a community driven database for VR games: https://db.vronlinux.org [External Link]

  • Check out the Linux VR Adventures wiki and discord https://lvra.gitlab.io/ [External Link] , you'll also get help there in all questions VR on Linux, Envision, Monado, WiVRn, etc.


Hope this helps :)

Talking point - what have you been playing lately?
11 Nov 2025 at 12:29 pm UTC Likes: 2

Reading about what's currently being played among the (Gaming On) Linux community and the experiences is really nice, gives even some ideas on what to play next.

So, what have you been playing lately (and why isn't it ARC Raiders?).
Hm, so this sounds like it's safe to get it? Unlikely to be suprised in the near future with a non working game for gamers using Linux? Because so far that's my reason (and my pile of games and thus monetary considerations :tongue: )

Yet, I have been playing games:

  • Alien Swarm: Reactive Drop
    I've been to a few LAN parties recently, and this has become our go to coop game. It's free, it's good, it's fun... it's hard :huh: What turned out as a tech demo from Valve has turned into a nice community project. And I love Alien themed games.

  • Arizona Sunshine Remake
    VR on Linux... yeah, that's its own topic. But when it works, it's sooo good! And as Steam Link VR now works on Linux, I got a Quest 3, after testing wireless VR on Linux with the Quest 3S from my little son. And as Steam Link VR does sometimes have issues, I tried WiVRn, and Steam Link VR vs WiVRn is like Steam VR vs Monado. When working, it's better than Steam's version. Especially when using nVidia, as async reprojection is still an issue with wired HMDs. Not so with wireless HMDs. So now I'm playing wireless VR on Linux cooperatively with my son :wub:

  • Escape Simulator
    Same as with Arizona Sunshine Remake, works with WiVRn and we play it coop. Unfortunately (well, it's not that much of an issue) I have to switch from the native Linux version to Proton, as the native Linux versions doesn't support VR.

  • Returnal
    Hard, rogue lite, good. Still haven't finsihed it, but it plays so good with the MoveMaster, it's a game I can dive in for an hour or two, trying to get back into the flow... but also then end again. Hopefully I improved a bit, as I still want to have a complete run at some point.

  • No Man's Sky
    Expedtion 20: Breach. Played this, started in VR, finished on Steam Deck. Labor of love game. NMS is so good and that it's still updated after almost 10 years with such dedication is such a joy. One of my all time favorites.

  • Fall Guys
    Speaking of all time favorites, this is also one of them. Playing it almost daily, completing the dailies, though after finishing the Fame Pass it's not really daily anymore. The rewards in shards for completing the dailies is ridiculous. Yet a fun game, easy to learn... sometimes hard to master. The only "competetive" game I play online :D
    And I'm better at it on Deck than I am on Desktop PC with Stadia Controller :whistle:

Game On!

NVIDIA adding lots of titles to GeForce NOW during November
6 Nov 2025 at 6:58 pm UTC Likes: 2

Same as wintermute, I haven't used it in a while, yet I'm also on the founders subscription (27.45€/6m) and don't want to lose this budget price.

It would be perfect if GeForce now had all those games, that are using any form of Anti-Cheat which doesn't work on Linux, e.g. GTA V... but that game is missing -.-
I just saw, they have Plants vs Zombies GW2 though... maybe I can give that a try and my subscription finally has some use again :D

NVIDIA driver 580.105.08 out now for Linux as the new recommended version
5 Nov 2025 at 12:42 pm UTC

Rage 2 AsyncCompute issue is finally fixed after 4 years :)
Hm... time for some testing, if this AsyncCompute fix also fixes the VR async reprojection issue. Sounds similar enough. If so, it would be a huge improvement, as this is still an issue with any driver after 550. It might not be prominent on more powerful GPUs, yet my VR rig is either a 2080 oder 3070, and here it is happening when not using the 550 driver.

The extraction shooter ARC Raiders is out and appears to work on Linux
31 Oct 2025 at 2:52 pm UTC Likes: 1

As I'm not much into extration games, and I'm not feeling safe with purchasing this without an official statement from the publisher... I'll pass on this one. We've seen games working, even with official anti-cheat support for Linux, just to have Linux support removed later.