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Latest Comments by Corben
Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 9:33 pm UTC Likes: 1

If also Frontier Developments would switch to Vulkan with Elite: Dangerous... :)

You can grab Alien Isolation the full collection from Humble Store super cheap right now
18 Mar 2017 at 6:24 am UTC

Though I'm repeating myself :)
This is the best Alien game available on Linux.
I still haven't played through the DLCs yet, but I finished the main campaign and enjoyed it very very much.
I hope there'll be a sequel as the ending suggests one.
This game is also a perfect candidate for streaming :D
Let yourself get sucked into the dense atmosphere and you'll have one of the best gaming experiences out there.

Wine 2.4 released, more Direct3D command stream work towards better performance
18 Mar 2017 at 6:11 am UTC

Oh, cool a bugfix for AvP ;)
This game and its server are running very well with wine, the game got a platinum rating on winehq (for the DX9 version).
The server could be run headless with xvfb.
I've had a lot of fun playing multiplayer with friends in wine and we still play it from time to time.

Just a small question, is there a ppa for the recent stable version of wine (2.0 or above), or is the ppa:wine/wine-builds the one to go for?
As the ppa:ubuntu-wine/ppa I've been using before doesn't have a amd64/i386 build for 2.0, and I didn't want to switch to -staging or -devel yet.

Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 2:59 pm UTC Likes: 2

Also, what's not working with the console comparison is, normally you own only one console. That's only one hardware, which can only run one system.
But on PC and as Linux is free, you probably have it installed in parallel to Windows on the same hardware. So the scenario is a bit different.
Also Microsoft is going the other way round, and gives you for the games from their store the game for PC in addition to the XBox One version. At least for some and those which are on the universal windows platform. I don't know how much effort is is, to have such a game ported to PC, or if UWP makes it easy for the devs and they don't have to do any additional work for the PC version.

Gamers might argue, that why should they pay more, when they can have it for free like on the Microsoft Eco System. I don't want to open a discussion about the Microsoft Eco System, it's just an example how it is possible to deal with the multiplatform issue.

I'm just afraid, that gamers might not pay for the additional Linux (or mac OS) version, and stay with the platform that has the most games and the most players. Which is Windows. So Linux would lose its small market share it has gained. I doubt there are enough customers buying specific versions tied to a single PC operating system (other than Windows) to keep it profitable.

Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 12:31 pm UTC

Yeah it's difficult.
You could also argue, you are buying a game, like you would be buying a movie on BluRay (but can play it on TVs and with players from different companies)... and a PC (which can have more than one OS) is not like a console from different companies with a different architecture. Especially people who are dualbooting will see the advantages of this feature formerly known as steamplay.
E.g. Company of Heroes 2. If you want to play it with your friends, you maybe have to boot Windows (depending on which OS your friends are using), but for single player you would go for the Linux version. So what to do? Would you really buy it twice or then probably stick with the Windows version as you will have more players there?

I really appreciate the steamplay feature and really love it, as I'm one of those users who even have all three operating systems in use. Mostly I'm using Linux for gaming, but for some games I use Windows and even for others I use mac OS (but that are very few). When it would become common to pay per OS, my variety and freedom of choice would be limited.

On the other hand I do understand that developers want to be paid for this work. And I've already bought several games more than once. Be it initially on release somewhere, and in a bundle again elsewhere, or for example on gog again, as my original disks aren't working anymore.

So the best for devs would be to have little to no additional effort when creating a game. Ideally the engine would totally take care of creating the versions for the different operating systems. But that's probably not gonna happen soon, even though the engine devs are working on this.

So maybe the best is, to see the complete development including the effort for all versions, and demand one single price for the game then working on several platforms.

Though creating a version afterwards with additional effort is a different story. Maybe asking for an upgrade price, if you already own the version on a different platform is a good way.

Yeah, it stays difficult.

Dropshot, a brand new game mode is heading to Rocket League this month
14 Mar 2017 at 10:59 am UTC

Quoting: GuestStill beta? Out of beta for quite a while now.
The finished maps are ....finished and work great.
There are some maps to try out as well and some fun maps.
Very polished product.
Ah, nice. Thanks.
I just remember some maps, where only Linux users were kicked out on map loading. The beta was already working great, but had some issues. Cool that they were able to sort those issues out.

Dropshot, a brand new game mode is heading to Rocket League this month
14 Mar 2017 at 7:28 am UTC

Haven't looked into RL recently, is it still in beta? Are there still broken maps?

What have you been playing recently and what do you think about it?
12 Mar 2017 at 2:51 pm UTC

Quoting: Geppeto35With one baby of few months, hard to play for me (one hour max per day, and only when he is sleeping, so no immersive games...don't do child :-P )
Quoting: EikeMan, you could have really told that some months ago...! :p
Hehe, I'm in a similar situation. Though it turned out, as long as their aren't really mobile, and you can leave them lying next to you, you still can do some stuff. As soon as they start crawling or even walking, it's over :D Nevertheless, children are so much joy to watch them growing up, no game can give you that.

My son is now two years old and claims all free time from his parents he can get ;) That's why I haven't really played anything where you can directly jump in and out again. So for me mostly idle clicker games like Adventure Capitalist or Time Clickers. But as I've "finished" Adventure Capitalist (got all achievements) there wasn't anything I could dig into. I'm still gathering games for the time, where I can catch up then :D So I'm building up my pile of honor!

I really like reading this kind of article and especially its comments. They give me the motivation to either look into some specific games or even start playing them (if there is time for it).

Razer looking to improve Linux support on their 'Blade' series of laptops
6 Mar 2017 at 12:49 pm UTC Likes: 1

Unfortunately Razer's notebooks aren't available here in Germany. So I went for an ASUS ROG Strix GL502VS-FY042T. As it has a gsync display, the iGPU is disabled. So I don't have to bother with optimus. As the GTX 1070 can run at very low frequencies in desktop mode, I don't think it's effecting battery runtime a lot. Well, it's also a gaming notebook, so long battery runtime isn't very important. Though it's using power from the battery when playing high demanding games. The power supply isn't enough.

What I couldn't get to work are some hotkeys from the internal keyboard. Display- or keyboard-backlight-brightness aren't changing when pressing fn + the corresponding key. Kernel parameter "acpi_osi=" doesn't help as suggested for other Asus notebooks on stackoverflow etc.
Here I wish Asus would have better Linux support.
As I'm using an external Apple keyboard I can live with that, as its fn keys can change both brightnesses.