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Latest Comments by Corben
Split-screen game launcher for Linux / SteamOS adds support for multiple keyboards and mice
15 Jul 2025 at 2:39 am UTC

Are two copies of a game necessary then? Would it need something like steam family sharing if multiple copies are needed?
This seems like an interesting idea, yet I'm wondering how this works. Won't it mess up with game profiles or so?

Bazzite gets a new app store, newly supported devices, improved WiFi and more
8 Jul 2025 at 1:39 pm UTC

Though I'm still a big fan of the Steam Deck, since I installed Bazzite on the ROG Ally (2023) and on the Legion Go (not S), I'm using those devices more than before. I do have some issues on the ROG Ally though, e.g. I get controller disconnects from time to time in No Man's Sky and Fall Guys. For No Man's Sky there is a workaround by opening the virtual keyboard shortly, for Fall Guys I have to restart the game. Sometimes twice. This did not happen on the Legion Go so far.

I was lucky to aquire the XG Mobile 6850M XT (2022) for the Ally and it works also on Linux (I still boot into Windows to enable it via Armory Crate though), and I'd like to get VR running there too. So far I wasn't able to get VR running in desktop mode, but I haven't tinkered enough with it yet. On Windows Mini-Corben was enjoying VR via Steam Link and his Quest 3S already a lot.

I thought about installing Chimera OS first, yet Bazzite seems to have taken the lead on PC gaming handhelds?

The only issue with installing Bazzite I had was shrinking the Windows partition :wink: (so it's not a Bazzite issue). Eventually with using the free and foss version of UltraDefrag I was able to move those unmovable files.
Otherwise the installer went smooth (needs a keyboard/mouse attached though), it just took the free space and did its thing.

Bazzite is running really great on the ROG Ally and Legion Go, and the HandHeld Deamon tool works splendid to limit battery charge to 80%, configure the RGB lights and boot back into Windows (for whatever reason).

It's now easier to get Mesa 25.1 on the latest Ubuntu 25.04
7 Jul 2025 at 10:39 am UTC Likes: 10

kisak is awesome!

And his donation text is funny :)

If you have some extra money burning a hole in your pocket, please consider sending it to a charity of your choice (for the poors, animals, whatever else you may think it might need it), then send Oibaf a note that I stole the suggestion from his PPA.

Video Games Europe release a statement on Stop Killing Games
7 Jul 2025 at 9:20 am UTC Likes: 2

This was an expected answer. Yet, I'm sure there is a way to implement a system that allows for private servers. And if it's LAN only. Via VPN we can have LAN only games also being played over the internet and yet it's not public. Sure there are games that are depending on big amount of players, like MMOs. But even here we've seen private servers (looking at e.g. WoW). So it is possible. I totally understand that servers are being shut down if the game is not viable for the developer/publisher anymore. Will it still be the same kind of fun when there are no players on servers that are build and designed for lots of players? Probably not. Does it mean this game should then be trashed? Imho not.

I still see a chance for a service/plugin/software that devs can use to implement multiplayer, gives them full control as long as they monetize their game, and then hand over control to the community or a community driven service.

Stop Killing Games consumer movement hits some major milestones
3 Jul 2025 at 3:24 pm UTC

If it happens you get redirected to their server inaccessibility site, re-open the original link. A refresh will stay on that sorry page.

I just hope this is real interaction, and not some kind of botting. The topic itself is worth being addressed, no matter if we pay for a game license or not. It's something worth preserving. If the publisher doesn't see any more value in their game, okay... let the community take over. Just don't trash it.

This is even a chance for a new market field, a software or plugin that allows for micro transactions, paid servers etc... and when coming to an end, flip a switch and allow for community hosted servers.

NVIDIA stable driver 575.64.03 released
2 Jul 2025 at 12:45 pm UTC

Ah, I guess the tearing in VR that got introduced with 570 got fixed in this one, right?
Or the headset tracking delay that's happening since 440 got this minor fix, right?
And for sure the asnyc reprojection issues where only needing this minor fix as well.

Oh, the ppa doesn't have this driver for any Ubuntu version prior to 25.04. Maybe it'll come with the update from 575.51 to 575.64 then.
But for now... frick, cannot test. Too bad.

The 3dSen emulator turning NES games into 3D voxel dioramas 1.0 is out now - we have keys to give away
23 Jun 2025 at 12:34 pm UTC Likes: 1

Good memories... I'll go with "The Guardian Legend" as my most favorite NES game.
Contra 1 and 2 (aka Probotector in Germany) are right next to it though. And Elite, and Pirates... and Maniac Mansion.
Oh man, such good nostalgia.

Classic racers FlatOut 1 & 2 get improved controller support, better widescreen and bug fixes
12 Jun 2025 at 7:55 pm UTC

Hopefully at some point multiplayer gets re-added for Ultimate Carnage. That would be really cool. It supported multiplayer via games 4 windows live back then.

No Man's Sky Beacon is another huge free update
5 Jun 2025 at 1:22 pm UTC Likes: 4

The game that keeps on giving and giving.
Probably a new expedition is coming out soon too. Those expeditions bring me back to the game again and again, otherwise I don't really know what to do in NMS after finishing the quest lines.
This game is one of the shining examples of game support, after such a rough start No Man's Sky has completely changed and very much overdelivered on everything. And it still performs awesomely well on Deck.
I guess they said it somewhere, but all the updates seem to be "tests" for their new game "Light No Fire". Like, let's test new weather effects... and backport it to No Man's Sky. Or let's test fishing mechanics, and put it into No Man's Sky... etc.