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Latest Comments by Kabouik
An interview with the developer of space sim Helium Rain who says ‘Linux gaming is alive and well’
7 Jan 2018 at 8:45 pm UTC Likes: 1

I'm happy to say that one of the main issues with AMD so far, the long standing shader issue, seems to be resolved with the latest beta update and "-vulkan" as launch option in Steam. I haven't had the time to test it thoroughly in different situations, but it did work in my quick test.

I love this game and I hope this good news as well as this very interesting interview will make Deimos Games sell billions of Linux copies. :]

The work from the Solus developers to get their Linux Steam Integration as a Snap is coming along
16 Nov 2017 at 1:24 pm UTC

[quote=Guest]
Quoting: Sputnik_tr_02So for Gaming I would pick Solus as number one Distro!
I would pick Solus as number one distro for everything. And I did 1.5 years ago, never looked back!

Stable Orbit, a simulation game about building a space station has Linux support
7 Oct 2017 at 12:43 pm UTC Likes: 1

There is a tutorial now, but I agree that additional content, parts, and more complex building system would be nice so that stations can really be made differently from a game to another. At the moment they are rather similar even if you try to change their architecture, because there is no diversity in the parts or because have not much freedom in the way they can be attached, unlike KSP for instance, which I think will get old quickly because building new stations is actually the real endgame (making your station and budget stable is not difficult). The game is still very nice and I played 7 hours so far and am about to launch it for a new station just now!

[Edit] Just made the ISS:

The final beta of Overgrowth, the 3D action game from Wolfire Games is out
6 Oct 2017 at 12:12 pm UTC Likes: 6

I have not played the game in a long time, but the combat system is more complex than it looks. Your kicks are positional and depend on your moves with WASD or jumps as well as your timing with the enemies, I think there are counters as well. I remember that it was still simple if you look at the diversity of moves, but very demanding in terms of skill and how to land them: enemies don't really have health points, they just have bones that can break when hit hard enough, and the definition of "enough" is based on the physics of your hits and how exposed is the enemy when you land them. I believe this is what the developer wanted to achieve. In the end the combat system is based on a simple recipe, but I don't think it's simplistic, and it's hard to master. The weapon system is also interesting to use (you can throw them or just wield them, and the injury system is well detailed).

For the performance, I would assume that the main bottleneck is the advanced physics model as it's quite demanding CPU-wise (which you could test by enabling the slow-motion mode, with Tab if I recall correctly) and see if the game suddenly gets smoother despite the same graphics), but it is still a problem anyway since you had a good CPU during testing. I had no issue back in the time with an older CPU though, but that was on Windows at this time.