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Latest Comments by Acrophobic
GOL asks: what are you playing? Come chat
22 Aug 2020 at 2:33 pm UTC Likes: 4

For the last few days I've been playing Factorio demo. I've only heard good things about Factorio and their Friday blog is always interesting to read. However, I only dare to watch it from afar within safe distance, because:
  • I don't really like the tower defense element in game.
  • I've read most of Factorio gameplay consists of building, finding issue, optimizing and refactoring. That hit too close to my job.
  • I've read that it's really addictive and hard to put down.

Now, since they reach v1.0 I thought the least I could do is to play the demo properly. The result: I've been played it for 10 hours, wondering how to improve my factory. It's more addictive than I thought, and I never expected their demo will be this long.

What play button have you been clicking on lately?
27 Jul 2020 at 8:57 am UTC Likes: 3

Quoting: Thrash_Metal_ComputersOut of interest, what is the pull for Euro Truck Simulator for you? I know those games have a huge following!
There are several points for me :

  • As I mentioned before, each game session is not too long nor too short.

  • It's quite relaxing. I play using the simplest control with keyboard, so I just need to sit, turn on my favorite podcast, start cruise control and enjoy the scenery. I bet it's quite boring for most people, but imho it's great to rest your mind.

  • Driving truck is more interesting and challenging than I thought, and its double for me since I'm not a really good driver. There are so many blind spot, moving straight backward is almost impossible, turning need to be careful since the trailer might stuck, etc.


What play button have you been clicking on lately?
26 Jul 2020 at 1:23 pm UTC Likes: 6

I'm happy to mention that I still playing Euro Truck Simulator 2 :happy:

Right now I'm still working from home which means I don't have a fixed work time. Thanks to this, sometime I forgot to stop working which leads to burn out in the next day. In other hand, I can't afford to play game for too long because it might took me a long time to push myself back to work. With that said, ETS2 hit the good spots for me.

So far in ETS2 I still don't have any truck, so I still took the quick job which is about 30-60 minutes for me. It's long enough for me to take a break from my job, but still shorts enough so I don't lose motivation to work.

Google's UI toolkit Flutter comes to the Linux desktop with help from Canonical
9 Jul 2020 at 3:11 am UTC Likes: 1

Quoting: Luke_NukemPoint is, snapd isn't a requirement.
Yes, that's true. I forgot to mention it but I tested Flutter in Manjaro without snap and it works properly.

I just mentioned Linux Mint dropped Snap because it's quite a big news since one of the most popular Linux distro decided to drop it.

Google's UI toolkit Flutter comes to the Linux desktop with help from Canonical
9 Jul 2020 at 1:15 am UTC Likes: 2

I'm quite happy with it. Flutter is nice, it's customizable like Electron but with better performance. The desktop shells for Flutter actually has been developed for quite long, there is one built using Go by community [External Link] and another built with C++ by Google [External Link].

I've tried to use those shells for making desktop app in the past. It has potential however there are some issues that I found annoying :

  • AFAIK the shells works (at least the last time I try it) by rendering Flutter UI using GLFW. Because of it, Flutter can be compiled anywhere GLFW can work. However, thanks to this some GLFW issues exists as well, e.g. weird font rendering and blank white screen when resizing.

  • Dart language (that used by Flutter) only uses two spaces for indentation, which is too small for me. I don't mind enforced formatting like Rust and Go, however indentation width shouldn't be enforceable since everyone might have different eyes condition. This is why tab exist after all. There is issue [External Link] for it, but I don't think it's going to be fixed soon.


At the end I ended up using QML which surprisingly quite nice and works properly. Sometimes I wonder why till this day QML is not really popular (outside KDE, I mean). It's fast, customizable and obviously lighter than Electron.

In other note, Linux Mint has dropped [External Link] Snap packages. The latest release won't include any snaps or snapd. They also make APT will forbid snapd from getting installed.

What are you clicking on this weekend? Come tell us
6 Jun 2020 at 12:43 pm UTC Likes: 1

For the first time in my life I got a PC with quite decent GPU (bye Intel HD), so I've been playing Euro Truck Simulator 2.

Here's another quick pick of some games currently free for you to pass the time with
21 Mar 2020 at 2:16 pm UTC

Thanks for the heads up, especially for Kenney's big pack.

What have you been playing recently and what are your thoughts?
8 Mar 2020 at 3:35 pm UTC Likes: 2

I've been playing Tangledeep nowadays.

I've got addicted to traditional roguelike game recently, thanks to Shattered Pixel Dungeon in Android which is really easy and intuitive for newbie in that genre.

Unfortunately, famous traditional roguelike in PC like ADOM,DCSS and TOME is a bit too hard for me, thanks to its graphic and intertwined rules. Not to mention the permadeath.

With that said, Tangledeep is really awesome for newbie like me, because: 1) the graphic is nice; 2) its rule is quite simple; 3) there is option to disable permadeath.

Not to mention it's really cheap and often available on sale.

Fun looking fast-paced grid-fighter 'EndCycle VS' plans to support Linux
12 Feb 2020 at 11:50 pm UTC

You know, I never thought there are that many people who play MMBN in their childhood.

I lived in a small city in South Asia and all my friends only play Pokemon, so I'm the only one who play MMBN. Seriously, I'm pleasantly surprised and happy to see game like this and One Step from Eden.

Meanwhile, I should start my emulator again for now.

Developed in Rust, the open-world and open-source voxel RPG 'Veloren' has a big new release
4 Feb 2020 at 11:29 pm UTC Likes: 3

Quoting: TheSHEEEPI always look at Rust and think "I can do all of this in C++ and have a larger wealth of libraries available - and most importantly I can code however I want, without being forced into some styles and restrictions to *keep me safe*.".
IMHO the "keep me safe" part is what make language like Rust and Go really popular. I use Go extensively in my job, and admittedly at first it's really annoying with all of its restrictions and error handling. However, thanks to those restrictions, it's become a lot harder for me to shoot myself in the foot. It's also make me confident that my code is free from esoteric bugs that come from unsafe pointer, forgotten variables, etc.

Another good things that comes from the restrictions is all code looks similar (especially in Go case). I can look at any repositories and usually I can instantly figure out what do these codes means. It's especially useful when I'm have to revisit my old project, in which I usually forgot how the code structured.