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Latest Comments by adolson
Wine staging 1.9.6 adds Vulkan support and disables CSMT
23 Mar 2016 at 7:01 am UTC

I see the Wine team is super optimistic about the future of Linux gaming thanks to Vulkan...

PAYDAY 2 now available on SteamOS & Linux, free to try for a few days
21 Mar 2016 at 10:35 pm UTC

So was it in-house or third-party? Source code port, or Windows binary running in Wine or eON?

AMD release the AMD GPU-PRO Beta Driver with Vulkan support for Linux
19 Mar 2016 at 4:03 am UTC

Quoting: drmothThe Talos Principle of course already has Vulkan support (opt into the beta branch)
FTFY

PAYDAY 2 looks like it's getting closer to a SteamOS & Linux version
19 Mar 2016 at 3:19 am UTC Likes: 1

2.5GB for a soundtrack? Have they not heard of compression?

PAYDAY 2 looks like it's getting closer to a SteamOS & Linux version
18 Mar 2016 at 8:06 pm UTC Likes: 1

It's about time! It was announced over a year ago... And yet, it's still not actually out, so we could be waiting a lot longer yet.

CryEngine V released, Crytek now offer CryEngine as "pay what you want", source code access too
16 Mar 2016 at 10:40 pm UTC Likes: 1

Quoting: Kristian
Quoting: adolson
Quoting: KristianOkay but what does Unity have over UE4, Lumberyard and CryEngine V? Those seem to be relatively well documented...
A lengthy head start, I would say. What is the incentive for someone to change engines if they already have invested a bunch of time in one?
This is somewhat of a fair point, but how about those that have to decide on a blank slate on what engine to use? If you were to start a studio tommorow, why would you choose Unity over UE4, Lumberyard or CryEngine V?

Someone that wants to get a start in the industry, especially as a engine programmer, why would they choose Unity over those other engines?
Someone who wants to be an engine programmer would either make an engine themselves, or at least choose one that is open, or apply for a job at a company that makes an engine. I'm not sure how that is relevant to the discussion at hand.

If I were starting up a studio from a blank slate right now, I don't know what engine I would choose. I can't answer it fairly, because I've been invested in Godot since about a month before the source released publicly. I wouldn't choose Unity, though, which is what you're after. And I wouldn't choose Lumberyard when I could just use the real CRYENGINE. So, I think it would likely be between UE4 and CRYENGINE, personally. That is assuming my company has no true interest in FOSS.

CryEngine V released, Crytek now offer CryEngine as "pay what you want", source code access too
16 Mar 2016 at 5:21 pm UTC

Quoting: KristianOkay but what does Unity have over UE4, Lumberyard and CryEngine V? Those seem to be relatively well documented...
A lengthy head start, I would say. What is the incentive for someone to change engines if they already have invested a bunch of time in one?

CryEngine V released, Crytek now offer CryEngine as "pay what you want", source code access too
16 Mar 2016 at 3:04 pm UTC

Quoting: KristianIs Unity that much easier to use than all those engines(including Godot)? What is so alluring with Unity at this point?
As far as I can tell, the arguments between these two generally come down to: better/more documentation, and asset store for people who have no talent to create their own assets.

I would argue that having the source to Godot is the best documentation, but then, I've not really had any issues with the docs that are available. I think it's an excuse, rather than a reason.

For the asset store, well, Godot is getting that shortly in the 2.1 release... I hope it doesn't end up with scores of look-alike releases due to asset sharing, like I see with Unity games.

The Interactive Adventures of Dog Mendonça & Pizzaboy now released
15 Mar 2016 at 2:34 am UTC

I find they polished it quite a lot since the early demo. I am not too far in, but I don't mind the voice acting. I'd rather that than have to read. :P

For people wishing to support Godot development, they now (finally) accept donations (link on the site).

Kingdom Come: Deliverance doesn't look like it will come to Linux any time soon
14 Mar 2016 at 9:42 pm UTC Likes: 3

Well, I'll be requesting a refund of my pledge, then. If you promise support for my platform and then pull it, it's only fair that I can pull my "investment."

And I'm done with crowdfunding. This shit happens way too much. You want my money? Release your damn game like a normal company. My boss doesn't pay me before I put in my work week.

Quoting: AnxiousInfusion
Quoting: GuestEven Left 4 Dead is in Windows purgatory.
Really? I had it in my mind that Valve brought all of their games to Linux. De we know why L4D is stuck.. middleware, cost?
As I understand it, L4D2 has everything from L4D, so we're not missing much and there's not really any point to porting it.