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Latest Comments by adolson
Bound By Flame, an impressive looking action RPG now on SteamOS & Linux
4 Dec 2015 at 1:55 am UTC Likes: 2

Will definitely be buying, hopefully tonight (waiting on almost the exact amount of funds to hit my Steam Wallet from a recent refund of a non-working game). I watched some video and it seems like I can live with the faults.

Linux is holding exactly where we thought it would in the Steam Hardware Survey
3 Dec 2015 at 6:47 am UTC Likes: 4

Quoting: wolfyrionWell if you look the Steam TOP SELLER GAMES , you will understand why gamers are not getting a steam machine,and if you still didn't understand why, the question is very simple as it has been for ages...

"Why to get a steam machine or install Linux if I cant enjoy playing the newest best games?"

When the 99% of the TOP games is released exclusively for Windows and if we are lucky we may see a port after some years then this is a huge NO,for every passionate gamer.

I cant say that I Am a gamer as I used to be before years ago, I am just a casual gamer that I may spend 1h max per day for gaming, not like as I used to do before ,spending like 7-8 hours per day for gaming.
I dont care much about the newest games as I value more the benefits that Linux gives me but the same goes with the gamers.

Gamers value more their accessibility to newest games , is simple as that. They see their OS or Console as a launcher to access their games. They dont care if that is called Windows,Mac,Linux or Xbox,PS,SteamOS or whatever, as long as they can play their newest released favorite games.
I get what you're trying to say, but I don't think you can lump every Linux user into the "casual gamer" category. There are lots of us who are passionate and play lots more than you do. I own hundreds of Linux games, and it's all I play nowadays. I just don't care about what I can't play - EXACTLY the same as when I was a PS3 gamer. I didn't go buying up a 360 just because it had some games I wanted to play. I just did without, and played the snot out of my PS3. Sure, Linux might have less AAA titles, but that doesn't make the games we do have crappy ones, or only casual experiences.

Linux is holding exactly where we thought it would in the Steam Hardware Survey
3 Dec 2015 at 3:42 am UTC Likes: 2

Valve obviously collects mandatory data, such as how long you play a game and which OS you played it on - at least for the first week or two after purchase (but very likely it's not limited in this way). We know this for a fact, as we've been told that this is how the platform is assigned to games bought on Steam for sales purposes. And we've been told that devs can see what platform their players are using. This hardware survey should not even bother to report the OS stats, since they're very likely incorrect.

I question its usefulness in general; I suspect its purpose is to show gamedevs where the market lies, in terms of system specs. However, I'm only really seeing the OS stats being used, and it's always against Linux, since we're always so low (compared to the estimated 5+% measured elsewhere, and sometimes even higher representation in game sales figures). It IS called a HARDWARE survey, after all... Not a software survey, or a system survey. Without breaking it out further, showing what hardware Linux users specifically use, what hardware Windows users specifically use, there is no value in reporting the software side, as represented by people who are surveyed (especially considering Linux users are more likely to decline voluntarily sending data to Valve, and because we know they have undisclosed figures collected that are likely more in Linux's favor, and also how changing hardware typically triggers it - obviously it's a *hardware* survey).

The sooner we ALL stop caring what the survey results show, the better.

Quoting: Seegras...and there's the question how wine users are counted; because they sure as hell are NOT windows gamers.
It doesn't matter, since they're willing to fork over their money for Windows games. There's no incentive to devs to waste time on a Linux version for those gamers, since they're paying and playing already.

The Dark Mod became more graphically impressive in their last update
2 Dec 2015 at 2:47 pm UTC

Quoting: tuubi
Quoting: adolson
Quoting: Guest
Quoting: MajorLunaC@stan I think he laughed because it was sort of an insult to consider that an extensive task, especially done for free, would be considered easy. I'm guessing you're not a programmer in any way, so I don't see how you would put your estimate when you have no idea of what's involved.
Looks like you both missed the "in my experience" part of my reply.
Since you're so experienced and think it's so important, step up and contribute. Otherwise, I call bullshit on your "experience".
Wow, you really know how to motivate people. I'm taking notes here. You should be a community manager of some sort. :)

In reality the "cost" of migration from SDL 1 to 2 depends very much on the specifics of the project. I don't see how it would ever require any "serious" refactoring, but it is entirely possible there's something about The Dark Mod's codebase that makes this more difficult than it should be. Anyway, this is what the official migration guide [External Link] says:
We think you'll find it's not as hard as you think, and often times, you'll be either replacing function calls with direct equivalents or undoing some hacks in your code to deal with 1.2 deficiencies.
My personal experience with SDL is limited to say the least, but so far I have no reason to call bullshit.
That's great and all, but The Dark Mod doesn't use SDL at all right now. If it were such an easy task as you guys seem to think, it would be done by now.

The Dark Mod became more graphically impressive in their last update
2 Dec 2015 at 4:06 am UTC

Quoting: Guest
Quoting: MajorLunaC@stan I think he laughed because it was sort of an insult to consider that an extensive task, especially done for free, would be considered easy. I'm guessing you're not a programmer in any way, so I don't see how you would put your estimate when you have no idea of what's involved.
Looks like you both missed the "in my experience" part of my reply.
Since you're so experienced and think it's so important, step up and contribute. Otherwise, I call bullshit on your "experience".

The Dark Mod became more graphically impressive in their last update
1 Dec 2015 at 6:21 am UTC

Finally tested with the Steam Controller, and it doesn't seem to work with it. :( Oh well, at least OpenMW does...

A very special livestream tonight, keyboard and mouse vs Steam Controller
30 Nov 2015 at 4:28 pm UTC Likes: 4

Quoting: MGOid
Quoting: GuestI only caught a small part of the livestream, but I was very curious about seeing the steam controller in action. Have to admit, looked to handle better than I would have thought.
I remember being quite proficient back in the day with Golden Eye, but I'm no good with fps shooters & gamepads these days.
Some FPS games are made for gamepads, so you can really sense that when you play then with a mouse/keyboard. For example, Borderlands or Metro games plays really nice on a gamepad, butt Valve games like Counter Strike and Left 4 Dead make you really suffer to choose a gamepad over a M/K combo.

You can aways sense that a FPS game was made for gamepads when they aways try to place the opponents in front of you, to avoid much lateral movements and facilitate aim. Valve games have the enemies coming from everywhere, making you do large lateral movements that are difficult to do precisely with a gamepad.
Which is why Valve innovated with the Steam Controller, and now gives you WAY better control than any other gamepad. You obviously need to tweak the settings to your liking and practice, since it's different than a mouse or analog stick. Too many people think the Steam Controller is pick up and play right now, and it's not. Because it's not something you've been picking up and playing with for years or decades.

Think about any other leap and innovation in input, and how awkward they were at first. I can recall needing time to adjust from the NES and TG-16 d-pad w/ two face buttons, to the SNES with twice as many buttons and the insanity that was shoulder buttons... Then analog sticks. Then dual analog sticks... Everything needed some adjustment time. Going from the big trackball of the ICON computers, to a PC with a mouse was a big leap. When I switched to a Logitech TrackMan thumb trackball in 2003, that was a bit change too and I wasn't that good with it for a while, but now that's all I use. Point is, though the adjustment periods varied, none of those things were pick-up-and-play from day one. The more radical the departure from the standard, the more time it will take to adjust to it.

I feel it's still far too early to fairly compare Steam Controllers to virtually any familiar input device. Even though my experience has been extremely positive and I'm quite used to it now after a month and a half, I still see myself improving daily. But maybe that's just me.

A very special livestream tonight, keyboard and mouse vs Steam Controller
30 Nov 2015 at 1:30 am UTC

Quoting: edoI saw a guy being the best in a csgo match with the sc, so I don't expect anything less from you lol.
He's had a lot more practice with it, and he spent a lot of time configuring the settings to how he liked and had a decent config for himself. A lot of the part of the stream I saw was spent configuring and tweaking the controller settings, so it's definitely not even remotely to a fair comparison - between Liam and the CSGO dude, or between the Steam Controller and KBM.

A very special livestream tonight, keyboard and mouse vs Steam Controller
29 Nov 2015 at 8:36 pm UTC Likes: 1

Less than three weeks of experience versus a lifetime? Sure, this will be a fair comparison.