Latest Comments by YoRHa-2B
DXVK v1.10 and VKD3D-Proton v2.6 out improving Proton for Linux and Steam Deck
5 Mar 2022 at 4:47 am UTC Likes: 6
- the way the camera zooms in and out all the time is seriously annoying and can't be configured, if you have issues with motion sickness you probably won't have a good time here
- from a technical PoV this game is a complete trainwreck, it has visual glitches that happen even on Windows, and while my 5950X + 6900XT just manage to keep the game above 60 FPS at 1440p in most places, don't expect that to be the case on your hardware.
Add to that issues with the game sometimes getting stuck on the loading screen before the menu, not shutting down properly, getting stuck on the loading screen while loading a save, and all sorts of other fun problems.
And it's not like Proton/RADV are having issues here, on Windows the game runs into so many AMD driver problems that the game is pretty much unplayable on this machine.
5 Mar 2022 at 4:47 am UTC Likes: 6
Quoting: GuestHaven't picked up Elex 2 yet to judge though.Haven't really played it much since I only got my hands on it to test it with DXVK anyway, but:
- the way the camera zooms in and out all the time is seriously annoying and can't be configured, if you have issues with motion sickness you probably won't have a good time here
- from a technical PoV this game is a complete trainwreck, it has visual glitches that happen even on Windows, and while my 5950X + 6900XT just manage to keep the game above 60 FPS at 1440p in most places, don't expect that to be the case on your hardware.
Add to that issues with the game sometimes getting stuck on the loading screen before the menu, not shutting down properly, getting stuck on the loading screen while loading a save, and all sorts of other fun problems.
And it's not like Proton/RADV are having issues here, on Windows the game runs into so many AMD driver problems that the game is pretty much unplayable on this machine.
Elex was decent enoughI'd argue that Elex was actually decent, yeah it had some typical Piranha Bytes problems (combat...) but I did quite like it.
Direct3D 9 / 10 / 11 to Vulkan translation layer DXVK 1.9 is out now
17 Jun 2021 at 6:35 pm UTC
17 Jun 2021 at 6:35 pm UTC
if you have amdvlk installed, the device selection layer they started shipping a while ago is known to crash DXVK and some other Vulkan apps.
Direct3D 9 / 10 / 11 to Vulkan translation layer DXVK 1.9 is out now
16 Jun 2021 at 1:13 am UTC Likes: 1
16 Jun 2021 at 1:13 am UTC Likes: 1
Quoting: Guestif I'm not mistaken, VK_EXT_full_screen_exclusive is required by DXVKIt's not, in fact, we don't even use it if we know we're running on winevulkan. It's more of a Windows thing to make sure we get a fast path for presentation there.
Direct3D 9 / 10 / 11 to Vulkan translation layer DXVK 1.9 is out now
15 Jun 2021 at 5:15 pm UTC
15 Jun 2021 at 5:15 pm UTC
Quoting: Comandante ÑoñardoI wonder when they gonna fix the Epic Store Client stuttering bug...which EGS client stuttering bug?
Direct3D 9-10-11 to Vulkan translation layer DXVK 1.8.1 is out now
1 Mar 2021 at 11:48 pm UTC Likes: 18
1 Mar 2021 at 11:48 pm UTC Likes: 18
I haven't debugged the Mafia II issue so no idea what's going wrong there, but D3D9 games tend to make a lot of assumptions about driver behaviour based on the reported GPU/vendor/feature set, which might have been correct on 2010 drivers from said vendor, but don't necessarily hold true on DXVK or sometimes even current hardware/Windows drivers.
There are games (cough Sims 2) that are literally broken on GPUs less than 15 years old, and that is on Windows, and contain broken code paths that can be triggered if you report specific features as supported when the game doesn't expect it, etc. Others will literally just crash on start if they can't find a DLL starting with "ati" or "nvd", because apparently there's no way that vendors will ever rename their driver DLLs. The sheer amount of bullshit you have to work around to make D3D9 games happy is ludicrous.
And it doesn't get any better once you start looking at dumb shit games do that shouldn't work but somehow does anyway, like unlocking a resource (i.e. telling the driver that the game no longer needs CPU access to the resource) and then proceeding to do all sorts of CPU access anyway, writing to a read-only resource, etc. If anyone ever wondered why we're still having so many bugs and performance issues with D3D9, here you are.
There are games (cough Sims 2) that are literally broken on GPUs less than 15 years old, and that is on Windows, and contain broken code paths that can be triggered if you report specific features as supported when the game doesn't expect it, etc. Others will literally just crash on start if they can't find a DLL starting with "ati" or "nvd", because apparently there's no way that vendors will ever rename their driver DLLs. The sheer amount of bullshit you have to work around to make D3D9 games happy is ludicrous.
And it doesn't get any better once you start looking at dumb shit games do that shouldn't work but somehow does anyway, like unlocking a resource (i.e. telling the driver that the game no longer needs CPU access to the resource) and then proceeding to do all sorts of CPU access anyway, writing to a read-only resource, etc. If anyone ever wondered why we're still having so many bugs and performance issues with D3D9, here you are.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 1:47 pm UTC Likes: 16
10 Dec 2020 at 1:47 pm UTC Likes: 16
The Stadia port was done by QLOC fwiw, not by CDPR themselves.
I wonder how the hell they even made this broken mess of a game work on there. The only reason it doesn't work on Nvidia with vkd3d-proton right now is because it's so buggy that we need a Vulkan extension that works around these bugs by chance, since it more closely resembles native D3D12 behaviour than our previous implementation without that extension. It's that bad.
I wonder how the hell they even made this broken mess of a game work on there. The only reason it doesn't work on Nvidia with vkd3d-proton right now is because it's so buggy that we need a Vulkan extension that works around these bugs by chance, since it more closely resembles native D3D12 behaviour than our previous implementation without that extension. It's that bad.
OpenGL on top of Vulkan with 'Zink' continues maturing with 'near-native performance'
7 Nov 2020 at 2:49 pm UTC Likes: 1
7 Nov 2020 at 2:49 pm UTC Likes: 1
Quoting: torbidoCan I run native OpenGL games as Vulkan games through Zink, and use vkBasalt with them?Zink doesn't use Vulkan swap chains for presentation, which all these layers (Mangohud, vkBasalt, ...) rely on, so no, that's not going to work.
Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
7 Nov 2020 at 11:45 am UTC Likes: 4
7 Nov 2020 at 11:45 am UTC Likes: 4
Quoting: TheRiddickCurious, does RTX features work in these games like Metro? or is that beyond vkd3d?Vulkan doesn't even have a proper raytracing extension yet, so, no. We're not going to support the Nvidia one.
Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
7 Nov 2020 at 1:31 am UTC Likes: 9
On Nvidia though? Complete dogshit. Horizon Zero Dawn runs significantly slower on a 1080 Ti than it does on my RX 480 with the default "original" settings at 1080p, when that card should be more than twice as fast instead. Don't ask why, no idea, if we had any idea then we'd fix it. Not to mention that their drivers have been routinely broken with pretty much everything we've implemented in the last couple of months.
7 Nov 2020 at 1:31 am UTC Likes: 9
Quoting: ShmerlHow is performance of vkd3d-proton in comparison with native Windows?Depends, but generally much worse than it should be and the main issue is GPU-bound performance. It's kind of fine on AMD, but D3D11 is still usually the better pick when a game supports both APIs.
On Nvidia though? Complete dogshit. Horizon Zero Dawn runs significantly slower on a 1080 Ti than it does on my RX 480 with the default "original" settings at 1080p, when that card should be more than twice as fast instead. Don't ask why, no idea, if we had any idea then we'd fix it. Not to mention that their drivers have been routinely broken with pretty much everything we've implemented in the last couple of months.
Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
6 Nov 2020 at 8:18 pm UTC Likes: 1
6 Nov 2020 at 8:18 pm UTC Likes: 1
Quoting: stankalovichI should've been more specific, the DX12 for Hitman 2. I will try run it tonight.Yes, that's what I'm talking about. You need DXVK's DXGI for that.
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