Latest Comments by Samsai
Looks like the F1 2015 Linux private beta was left open for the free weekend
20 March 2016 at 11:28 am UTC
20 March 2016 at 11:28 am UTC
And it's gone. Now we can wait for the actual release.
An interview with The Final Station developers
17 March 2016 at 5:01 pm UTC Likes: 8
17 March 2016 at 5:01 pm UTC Likes: 8
I also didn't like that identity politics question because in my opinion it sort of drove the developer into a corner. Seriously, how do you answer that question honestly without causing at least a small PR disaster? If you say you don't have plans then some people will spin a racism story because your game isn't diverse enough. I only see one way to answer the question and that is to say "yes" which in my eyes makes you obliged to then increase the diversity even if it's not part of your original vision. And if a question can only be answered in a certain way, what's the point of asking?
Developer of Starsector fighting stolen artwork from Generic Space Shooter
14 March 2016 at 8:24 pm UTC
14 March 2016 at 8:24 pm UTC
Absolutely disgusting.
Vulkan 1.0 specification and SDK have been released
16 February 2016 at 4:10 pm UTC Likes: 2
16 February 2016 at 4:10 pm UTC Likes: 2
Quoting: wolfyrionI wonder how long it will take for some distros to implement Vulkan API... :|They don't need to. They just have to ship drivers with Vulkan support built into them.
Vulkan 1.0 specification and SDK have been released
16 February 2016 at 3:14 pm UTC Likes: 1
16 February 2016 at 3:14 pm UTC Likes: 1
The Vulkan renderer for Talos Principle isn't on Linux yet. Hopefully that will arrive soon.
Vulkan 1.0 specification and SDK have been released
16 February 2016 at 2:42 pm UTC
16 February 2016 at 2:42 pm UTC
Quoting: nocriNice! Now ... where are the drivers ?? :)Nvidia has some but they are of no use basically as there are no Linux games using Vulkan. The Talos Principle version with the Vulkan driver should hopefully arrive soon. Anyway, here's the Nvidia page for the Vulkan drivers and stuff: http://blogs.nvidia.com/blog/2016/02/16/vulkan-graphics-api/
Medieval II: Total War Collection released for Linux & SteamOS
14 February 2016 at 8:50 pm UTC
14 February 2016 at 8:50 pm UTC
Quoting: jerome36Hello. I've just bought the game on steam and it doesn't work at all. In fact it doesn't launch (neither medieval 2 or kingdoms). I just see the very first screen and so go back to the desktop.Linux Mint 17 has too Intel drivers to work with this game. Either upgrade to a newer Linux distribution or use a PPA like oibaf to get newer Mesa. The game requires Mesa 11.2 minimum. Also, it might still perform poorly or not at all as the minimum recommended is Intel Iris Pro and your i5 only has Intel HD Graphics 2500.
I have linux mint kde 17.1 with an intel i5 3570 (with intel GPU inside) and 8go DDR3 and a SSD 250 go?
Has anyone had the same problem? Is it possible toi fix it? Thanks for your help!
Tomb Raider really does look like it's coming to Linux & SteamOS
12 February 2016 at 1:50 pm UTC Likes: 2
12 February 2016 at 1:50 pm UTC Likes: 2
Quoting: wleoncioSo, if this comes through, who do we thank (besides Feral, obviously): the developer (Crystal Dynamics) or the publisher (Square Enix)?Let's thank all of them. (If the port arrives that is.)
Feral Interactive are teasing a new Linux port on their radar
19 January 2016 at 6:51 pm UTC Likes: 1
19 January 2016 at 6:51 pm UTC Likes: 1
Quoting: linuxgamer"Formula 1", quite easy as a mathematician! But what about the pearl? Indicating a really good game?Euler's pearl, perhaps?
Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 January 2016 at 2:30 pm UTC Likes: 4
Simply put, you cannot write DirectX in OpenGL and expect it to perform well but you also cannot completely rewrite renderers for big game engines because it would take too much time and resources. Vulkan might work better in those types of scenarios which would lead to performance improvements for future games.
15 January 2016 at 2:30 pm UTC Likes: 4
Quoting: runeIf the game is rather demanding in the first place, then you will definitely notice a difference (if it's a DirectX game). Rewriting an engine, and optimizing the code takes time, and time is money. I guess that they (Feral, Aspyr, etc.) can not afford to spend that much time optimizing the code.In a purely theoretical world (read perfect) OpenGL and DirectX might perform the same but, as we have seen, that is not typically the case in our practical world. Code is never 100% optimized. Currently ports seem to choke especially when it comes to multithreading due to technical differences between OpenGL and DirectX.
Unless you have optimized code, you can not compare DirectX to OpenGL. I don't believe that the games we're getting now are 100% optimized, not even close.
Simply put, you cannot write DirectX in OpenGL and expect it to perform well but you also cannot completely rewrite renderers for big game engines because it would take too much time and resources. Vulkan might work better in those types of scenarios which would lead to performance improvements for future games.
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