Latest Comments by Calinou
Luanti (formerly Minetest) v5.15 brings UI improvements, mod upgrades and a big performance boost
30 Jan 2026 at 11:47 pm UTC Likes: 1
30 Jan 2026 at 11:47 pm UTC Likes: 1
. . . There are things that still use OpenGL?Pretty much all established open source games still have an OpenGL option (and often, the only option is OpenGL).
The free and open source Godot Engine 4.6 is out now with major upgrades
26 Jan 2026 at 7:36 pm UTC Likes: 6
Unfortunately, Vulkan on Windows didn't turn out as good as we initially anticipated. Many driver issues remain unsolved, especially outside of NVIDIA. (I'm fairly sure people said the same thing about OpenGL in the early 2000s...)
I see something similar happening in various emulators and recompilations, they often provide a D3D12 renderer and make it the default on Windows now. The good news is that it's much less code to target D3D12 + Vulkan than D3D11 + OpenGL, since code and shaders can be reused much more directly now (lower-level APIs make this possible). Even targeting Metal on top of that isn't much more code, and can still reuse the same shaders through translation.
26 Jan 2026 at 7:36 pm UTC Likes: 6
I wish they didn't make DX12 the default on Windows, that's exactly what developers are going to use and target for performance. 😫The --rendering-driver vulkan command line argument still allows you to use Vulkan, which might help with performance when running through Proton. That said, if a game does not use any modules or GDExtensions not available for Linux, you could technically perform your own unofficial native Linux port by using official export templates to replace the export template supplied with the game. It's the power of open source and game logic decoupled from the engine :)
Unfortunately, Vulkan on Windows didn't turn out as good as we initially anticipated. Many driver issues remain unsolved, especially outside of NVIDIA. (I'm fairly sure people said the same thing about OpenGL in the early 2000s...)
I see something similar happening in various emulators and recompilations, they often provide a D3D12 renderer and make it the default on Windows now. The good news is that it's much less code to target D3D12 + Vulkan than D3D11 + OpenGL, since code and shaders can be reused much more directly now (lower-level APIs make this possible). Even targeting Metal on top of that isn't much more code, and can still reuse the same shaders through translation.
Less Miserables is an upcoming point-and-click parody of Les Misérables
15 Jan 2026 at 3:16 pm UTC Likes: 1
15 Jan 2026 at 3:16 pm UTC Likes: 1
I thought this was about Less MSIérables [External Link] for a second. :P
Lenovo Legion Go 2 will get a SteamOS version in June
8 Jan 2026 at 10:06 pm UTC
8 Jan 2026 at 10:06 pm UTC
My brother got the Lenovo Legion Go 2, and while it is absolutely overpriced, it is a very capable system. I had to increase the VRAM in the BIOS and choose a quieter fan preset because, even when completely idle, that thing is obnoxiously loud.Did he run all BIOS updates? Mine gets quite loud on the maximum TDP preset (30W) as you'd expect, but all other TDP modes are pretty reasonable when it comes to noise levels. I have mine on Bazzite, for what it's worth.
Retro arcade-style rally racer Parking Garage Rally Circuit gets a DX edition with a lot more content
15 Dec 2025 at 11:42 pm UTC Likes: 5
If you want higher quality rendering, you'd also want to get rid of the polygon wobble and perspective-incorrect texturing by modifying shaders that are used by the game. You may also want to replace dithering with true alpha blending, but this may introduce transparency sorting issues and not be worth the effort as a result.
15 Dec 2025 at 11:42 pm UTC Likes: 5
Any way turn off silly pixelated fiter? I cannot stand deliberate 5 gen console filter on modern 3D games.I haven't seen any mod for it, but it should be relatively easy to make one (not using the game's official modding support [External Link], as it's only designed for tracks and assets). Instead, you'd have to inject Godot Mod Loader [External Link] and a script that overrides the stretch mode and base resolution after the game applies its own. The game sets its stretch mode and base resolution at runtime depending on graphics settings, so I don't think an `override.cfg` would cut it here.
If you want higher quality rendering, you'd also want to get rid of the polygon wobble and perspective-incorrect texturing by modifying shaders that are used by the game. You may also want to replace dithering with true alpha blending, but this may introduce transparency sorting issues and not be worth the effort as a result.
Overwatch 2 with Season 20 has some very annoying crash-bugs on Linux / SteamOS
9 Dec 2025 at 10:46 pm UTC Likes: 8
9 Dec 2025 at 10:46 pm UTC Likes: 8
So, stay off the chat entirely during matches and you should still be able to play.Blizzard accidentally implemented a solution to toxicity in chat, but only Proton users may benefit from it. :P
AMD FSR Redstone arrives December 10 with a teaser
19 Nov 2025 at 8:57 pm UTC Likes: 1
19 Nov 2025 at 8:57 pm UTC Likes: 1
That said, my 7800XT does 4K@120Hz just fine, connected via HDMI to my LG OLED TV. VRR (FreeSync Premium) works as well, and is active according to the TV. Don't know about HDR as this machine is still on X11.It works in 4:2:0 (chroma subsampling) but not 4:4:4 (PC mode), which is a dealbreaker for productivity. It's fine for games as the impact of chroma subsampling is generally not noticeable outside of small text (like scoreboards).
Virtua Fighter 5 R.E.V.O. World Stage silently added Easy Anti-Cheat
12 Nov 2025 at 3:56 pm UTC Likes: 6
12 Nov 2025 at 3:56 pm UTC Likes: 6
I'm not sure what kind of problem EAC is supposed to mitigate in a fighting game. The "threat model" so to speak is very different from other online games like shooters. Fighting games are fully deterministic and rely on both sides performing the same simulation, so if you were to modify your character's frame data to give yourself an advantage, you would desync and disconnect instantly.
The obvious candidate would be macros, but this is usually detected through other means (like checking if inputs are performed impossibly fast, or too consistently over a period of several games). Other common ways to cheat in fighting games (such as lag switches) aren't really the domain of something like EAC.
The obvious candidate would be macros, but this is usually detected through other means (like checking if inputs are performed impossibly fast, or too consistently over a period of several games). Other common ways to cheat in fighting games (such as lag switches) aren't really the domain of something like EAC.
Talking point - what have you been playing lately?
10 Nov 2025 at 5:11 pm UTC Likes: 7
10 Nov 2025 at 5:11 pm UTC Likes: 7
Last month:
- Heretic + Hexen (only finished Heretic so far)
- No One Lives Forever
- Quake 2: Call of the Void add-on
- Expendable
- Giants: Citizen Kabuto
- Midnight Club 3 (PCSX2)
This month:
- Unreal 2: The Awakening (it's a lot more fun with doubled player speed)
- Bulletstorm: Full Clip Edition (with Duke Nukem DLC)
- The Talos Principle 2
- Crysis Warhead (had to stop because it constantly crashes during gameplay, unfortunately)
- Ratchet & Clank 3 (PCSX2). I've already played this one when I was young, but it's fun to replay it ~20 years later.
Plus the usual rotation of "forever games": Trackmania, Smash Bros. Melee (Slippi), QuakeWorld, Toontown: Corporate Clash.
Patient gaming at its finest.
- Heretic + Hexen (only finished Heretic so far)
- No One Lives Forever
- Quake 2: Call of the Void add-on
- Expendable
- Giants: Citizen Kabuto
- Midnight Club 3 (PCSX2)
This month:
- Unreal 2: The Awakening (it's a lot more fun with doubled player speed)
- Bulletstorm: Full Clip Edition (with Duke Nukem DLC)
- The Talos Principle 2
- Crysis Warhead (had to stop because it constantly crashes during gameplay, unfortunately)
- Ratchet & Clank 3 (PCSX2). I've already played this one when I was young, but it's fun to replay it ~20 years later.
Plus the usual rotation of "forever games": Trackmania, Smash Bros. Melee (Slippi), QuakeWorld, Toontown: Corporate Clash.
Patient gaming at its finest.
Luanti (formerly Minetest) joins up with Open Collective Europe for funding
6 Nov 2025 at 5:58 pm UTC Likes: 1
6 Nov 2025 at 5:58 pm UTC Likes: 1
It's hard to manage servers but places like MCC and others exist. Do they in Luanti?There's a public server list [External Link] with many longstanding community servers, but there isn't really something like some of the huge Minecraft servers (e.g. Hypixel). The Minecraft community is so large that running a single server can be a company on its own with paid staff.
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- GOG job listing for a Senior Software Engineer notes "Linux is the next major frontier"
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