Latest Comments by Calinou
Warzone 2100 to get a graphics boost with Vulkan support
28 Sep 2020 at 1:56 pm UTC Likes: 2
On good OpenGL implementations, it often hurts more than it helps, though.
28 Sep 2020 at 1:56 pm UTC Likes: 2
Quoting: LinasWhen they have native OpenGL, OpenGL ES, and Vulkan backends, what's the point of translating to DirectX?Translating to Direct3D is often done to workaround issues with poor OpenGL drivers on Windows (typically on old graphics cards, especially from AMD and Intel).
On good OpenGL implementations, it often hurts more than it helps, though.
Classic multiplayer action game Soldat is now open source
18 Sep 2020 at 2:04 pm UTC Likes: 1
https://github.com/Soldat/soldat [External Link]
18 Sep 2020 at 2:04 pm UTC Likes: 1
Quoting: WildCoderI'd like a copy!Here, have as many as you want! :P
https://github.com/Soldat/soldat [External Link]
Want to play Soldat 2? We have some copies to give away
18 Sep 2020 at 1:53 pm UTC
18 Sep 2020 at 1:53 pm UTC
Entering to win a copy :)
Kit-bash your way to success in game dev as Asset Forge 2.1 is out
27 Aug 2020 at 1:36 pm UTC Likes: 1
27 Aug 2020 at 1:36 pm UTC Likes: 1
Quoting: PatolaMight be useful for 3D printing too. That's one area where we linux users lack, simple 3D modelling software. We have some professional quality options but they are too complex (Blender, FreeCAD and others).What about Dust3D [External Link]? I don't know if the generated models are 3D printing-friendly though.
Blender pulls in another funding partner with Unity
24 Aug 2020 at 8:11 pm UTC Likes: 1
24 Aug 2020 at 8:11 pm UTC Likes: 1
Quoting: setzer22Great news! But let's hope there's some room in those 120k to work on bugfixes and stabilizing existing features. Also some of those needed performance improvements for sculpt mode and undo!You can follow Pablo Dobarro on Twitter [External Link] to get bits about sculpt mode improvements, as he's working full-time on it.
PlayStation 3 exclusive Heavenly Sword now runs in RPCS3 emulator
24 Aug 2020 at 8:05 pm UTC Likes: 11
24 Aug 2020 at 8:05 pm UTC Likes: 11
Fun fact: Heavenly Sword's source code is publicly available [External Link], which is pretty uncommon for a console exclusive.
Vulkan API support for Raspberry Pi 4 is progressing well
14 Jun 2020 at 6:11 pm UTC Likes: 1
Godot 3.2.2 will get 2D batching which will speed up 2D rendering significantly, but I'm not sure if it'll be enough to run the 2D editor in an usable manner on an overclocked Raspberry Pi 4 (a best case scenario).
14 Jun 2020 at 6:11 pm UTC Likes: 1
Quoting: ValckDoes Godot run on ARM machines?As it currently stands, the editor is unfortunately a bit too resource-intensive for this. That said, simpler 2D games can be made to work well on Raspberry Pi 3/4 by building an ARM Linux export template from source [External Link].
Godot 3.2.2 will get 2D batching which will speed up 2D rendering significantly, but I'm not sure if it'll be enough to run the 2D editor in an usable manner on an overclocked Raspberry Pi 4 (a best case scenario).
GZDoom 4.4.0 is out and the last to have 32bit builds
14 Jun 2020 at 6:11 pm UTC
I've seen this feature in Crispy Doom and felt the need to port it to GZDoom.
14 Jun 2020 at 6:11 pm UTC
Add a cvar to control weapon bobbing while firingThat was me :)
I've seen this feature in Crispy Doom and felt the need to port it to GZDoom.
BStone, a source port for Blake Stone: Aliens of Gold and Planet Strike adds a new OpenGL renderer
18 Mar 2020 at 8:54 pm UTC
18 Mar 2020 at 8:54 pm UTC
Quoting: aukondkThe upscaling works surprisingly well on these graphics. Wouldn't mind seeing it on a Wolf3D port (not sure which is the best these days)ECWolf [External Link] seems to be the go-to source Wolfenstein 3D port these days. It doesn't have OpenGL rendering though. It's all software rendering, which means it's slow at large resolutions like 1440p or 4K.
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