Latest Comments by Calinou
Building a Retro Linux Gaming Computer - Part 3: Installing Red Hat Linux 9
16 Mar 2021 at 10:16 pm UTC Likes: 1
16 Mar 2021 at 10:16 pm UTC Likes: 1
(What was not drawing correctly were the marks left on walls or the shadows under the characters, with them showing up even through solid objects. While unsightly it had no effect on the gameplay, and could thankfully be mitigated by setting both the "cg_marks" and "cg_shadows" variables in the engine console to “0” in order to stop them being drawn. All in all an acceptable compromise for a performance boost in what is a demanding game for a Rage 128 Pro.Fun fact: Quake 3 Arena has dedicated code to detect Rage Pro GPUs [External Link] and will use different effects on those GPUs (particles, marks, ...).
Mesa 21.0.0 open source graphics drivers out now
12 Mar 2021 at 1:34 pm UTC
12 Mar 2021 at 1:34 pm UTC
There are also known issues with CS:GO Trust Factor, so if you're using AMDGPU, you may want to downgrade or avoid playing matchmaking until it's fixed: https://github.com/ValveSoftware/csgo-osx-linux/issues/2630 [External Link]
Torrent of Impurities is a brand new single-player and co-op Quake Episode
9 Mar 2021 at 9:32 pm UTC Likes: 2
9 Mar 2021 at 9:32 pm UTC Likes: 2
Quoting: GuestNot a big deal though. I'll use quakespasm for this one for now and stay with DP for the rest. Might even switch to QS, if I like it better. The choice for DP I did many years ago, and never re-evaluated :wink:If you can't stand QuakeSpasm's lack of physics interpolation (which makes the game feel less smooth), you can use QuakeSpasm-Spiked [External Link] instead.
Play Wolfenstein: Enemy Territory with the new release of ET: Legacy
1 Mar 2021 at 5:29 pm UTC Likes: 1
I also made a change in the Legacy mod which highlights the Limbo respawn counter when it's close to 0 seconds. This brings the attention to the counter when you need it, so that you don't forget to hit the Space bar and miss an opportunity to spawn as early as possible.
1 Mar 2021 at 5:29 pm UTC Likes: 1
Allow setting multisample to 8x for increased visual qualityThat was me again :P
I also made a change in the Legacy mod which highlights the Limbo respawn counter when it's close to 0 seconds. This brings the attention to the counter when you need it, so that you don't forget to hit the Space bar and miss an opportunity to spawn as early as possible.
For the Linux version, you're going to want the 32bit build otherwise you're going to have issues joining servers as as it seems most servers still only provide 32bit mods. Hopefully they will eventually remove those servers from the list in the 64bit client.The Legacy mod has been gaining traction lately, so if all you do is play on servers that run the Legacy mod (such as the popular TeamMuppet servers), you should be able to play with a 64-bit build.
GTA III and Vice City get reverse engineered with a new game engine
24 Feb 2021 at 2:27 pm UTC
24 Feb 2021 at 2:27 pm UTC
You don't have to use libstrangle to use a custom FPS limit in re3/reVC. Enable the frame limiter, press Ctrl+M during gameplay (Ctrl+, on an AZERTY keyboard), open the Debug section and change the frame limit from 30 to the desired FPS value by pressing the arrow keys (72 works well on a 144 Hz monitor).
Unfortunately, this value is reset to 30 on every startup but at least it works without external software.
Unfortunately, this value is reset to 30 on every startup but at least it works without external software.
Godot Engine gets a sixth 3.2.4 beta with a new CPU lightmapper
19 Jan 2021 at 12:58 am UTC
- Supporting user-supplied tracks (mainly for rythm games).
- Playing compressed audio with less CPU usage compared to Ogg Vorbis/Opus. This is mainly relevant on mobile, or when playing many compressed sounds at once on low-end desktop platforms.
Other than that, Ogg Vorbis or Opus is a better fit for games since they have better quality/file size ratios.
19 Jan 2021 at 12:58 am UTC
Quoting: somebody1121Maybe a little bit off topic but i find a little Easter egg on Cyberpunk. On the photo mode there is a pose call Waiting for Godot :grin:Do you have a screenshot or video with that easter egg? :)
Quoting: KimyrielleFINALLY they're going to add MP3 support. About time, really. MP3 has been a free format since about 2014 and like it or not, is still used about 99% of the time for compressing audio files. There was never really a point in NOT supporting it.Actually, MP3 has only been fully patent-free since 2017-04-16. Also, to be fair, MP3 support in games isn't critical most of the time. There are a few use cases for it nowadays:
- Supporting user-supplied tracks (mainly for rythm games).
- Playing compressed audio with less CPU usage compared to Ogg Vorbis/Opus. This is mainly relevant on mobile, or when playing many compressed sounds at once on low-end desktop platforms.
Other than that, Ogg Vorbis or Opus is a better fit for games since they have better quality/file size ratios.
Epic Games has acquired RAD Game Tools so they now own Bink video and more
10 Jan 2021 at 12:02 am UTC Likes: 1
Even VP8/VP9 suffer from those issues enough to make them difficult to use in mobile games (or low-end desktop). Integration is also not as easy as one might think. When WebM video support was added to Godot (manually, without going through FFmpeg), it ended up being full of bugs [External Link]. But it seems we'll have to use FFmpeg as an optional plugin [External Link] just because *video playback is hard*.
In general, it seems the state of open source video formats isn't great as soon as you leave the "typical home video" use case. For instance, there doesn't appear to be an open source equivalent of HAP [External Link], a popular format in various professional appliances.
10 Jan 2021 at 12:02 am UTC Likes: 1
Quoting: ShmerlOne issue with AV1 compared to Bink is the sheer cost of decoding. It's even worse if you have to decode it on the CPU, which is likely as hardware support isn't quite common yet.Quoting: DrMcCoyOf course, newer codecs are more complex with more features, so this isn't that pronounced anymore, but with Bink, drawn and rendered sequences are a main focus, not a distant consideration.Do you know if AV1 and whatever they are working on as its successor can address this for games sufficiently good?
Even VP8/VP9 suffer from those issues enough to make them difficult to use in mobile games (or low-end desktop). Integration is also not as easy as one might think. When WebM video support was added to Godot (manually, without going through FFmpeg), it ended up being full of bugs [External Link]. But it seems we'll have to use FFmpeg as an optional plugin [External Link] just because *video playback is hard*.
In general, it seems the state of open source video formats isn't great as soon as you leave the "typical home video" use case. For instance, there doesn't appear to be an open source equivalent of HAP [External Link], a popular format in various professional appliances.
Godot Engine had a very productive 2020, lots coming to this FOSS game engine in 2021
4 Jan 2021 at 2:56 pm UTC Likes: 6
4 Jan 2021 at 2:56 pm UTC Likes: 6
So much is going on they created a thoroughly impressive showcase video of Godot's 2020That was me again :P
Godot Engine set to get better VR support with a new hire thanks to Facebook
12 Dec 2020 at 8:46 pm UTC Likes: 5
12 Dec 2020 at 8:46 pm UTC Likes: 5
Speaking of VR, WebXR support is being implemented by a contributor as we speak: https://github.com/godotengine/godot/pull/42397 [External Link]
Classic FOSS FPS 'Cube 2: Sauerbraten' sees the first release since 2013
2 Dec 2020 at 6:20 pm UTC
Anyway, there's a Sauerbraten Flatpak [External Link] you can grab from Flathub's servers to avoid SourceForge on Linux. It's up-to-date with the 2020 edition :)
2 Dec 2020 at 6:20 pm UTC
Quoting: Craggles086Tried downloading it twice from official siteThe download was probably overloaded on release, or you landed on a slow mirror due to SourceForge's automatic mirror detection.
and download drops out before completion
Not sure if I blame SourceForge or something my end but makes me miss
not having a Torrent link.
Anyway, there's a Sauerbraten Flatpak [External Link] you can grab from Flathub's servers to avoid SourceForge on Linux. It's up-to-date with the 2020 edition :)
- Legendary, the free and open source Epic Games Launcher, has moved to a new organisation
- Godot gets a funding boost from Slay the Spire 2 devs Mega Crit
- Bazzite Linux gets some major upgrades for the April 2026 Update
- Valve dev fixes up VRAM management on AMD GPUs to improve performance
- Proton Experimental brings fixes for classic Resident Evil 1 & 2, Dino Crisis 1 & 2 and more
- > See more over 30 days here
- To wait or not to wait
- GustyGhost - Proton/Wine Games Locking Up
- tuubi - The Great Android lockdown of 2026.
- LoudTechie - Introduce Yourself!
- LoudTechie - Shop Crush - Psychological Horror Thrift Sim with Literal Illusio…
- hollowlimb - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck