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Latest Comments by Calinou
GTA III and Vice City get reverse engineered with a new game engine
24 Feb 2021 at 2:27 pm UTC

You don't have to use libstrangle to use a custom FPS limit in re3/reVC. Enable the frame limiter, press Ctrl+M during gameplay (Ctrl+, on an AZERTY keyboard), open the Debug section and change the frame limit from 30 to the desired FPS value by pressing the arrow keys (72 works well on a 144 Hz monitor).

Unfortunately, this value is reset to 30 on every startup but at least it works without external software.

Godot Engine gets a sixth 3.2.4 beta with a new CPU lightmapper
19 Jan 2021 at 12:58 am UTC

Quoting: somebody1121Maybe a little bit off topic but i find a little Easter egg on Cyberpunk. On the photo mode there is a pose call Waiting for Godot :grin:
Do you have a screenshot or video with that easter egg? :)

Quoting: KimyrielleFINALLY they're going to add MP3 support. About time, really. MP3 has been a free format since about 2014 and like it or not, is still used about 99% of the time for compressing audio files. There was never really a point in NOT supporting it.
Actually, MP3 has only been fully patent-free since 2017-04-16. Also, to be fair, MP3 support in games isn't critical most of the time. There are a few use cases for it nowadays:

- Supporting user-supplied tracks (mainly for rythm games).
- Playing compressed audio with less CPU usage compared to Ogg Vorbis/Opus. This is mainly relevant on mobile, or when playing many compressed sounds at once on low-end desktop platforms.

Other than that, Ogg Vorbis or Opus is a better fit for games since they have better quality/file size ratios.

Epic Games has acquired RAD Game Tools so they now own Bink video and more
10 Jan 2021 at 12:02 am UTC Likes: 1

Quoting: Shmerl
Quoting: DrMcCoyOf course, newer codecs are more complex with more features, so this isn't that pronounced anymore, but with Bink, drawn and rendered sequences are a main focus, not a distant consideration.
Do you know if AV1 and whatever they are working on as its successor can address this for games sufficiently good?
One issue with AV1 compared to Bink is the sheer cost of decoding. It's even worse if you have to decode it on the CPU, which is likely as hardware support isn't quite common yet.

Even VP8/VP9 suffer from those issues enough to make them difficult to use in mobile games (or low-end desktop). Integration is also not as easy as one might think. When WebM video support was added to Godot (manually, without going through FFmpeg), it ended up being full of bugs [External Link]. But it seems we'll have to use FFmpeg as an optional plugin [External Link] just because *video playback is hard*.

In general, it seems the state of open source video formats isn't great as soon as you leave the "typical home video" use case. For instance, there doesn't appear to be an open source equivalent of HAP [External Link], a popular format in various professional appliances.

Godot Engine had a very productive 2020, lots coming to this FOSS game engine in 2021
4 Jan 2021 at 2:56 pm UTC Likes: 6

So much is going on they created a thoroughly impressive showcase video of Godot's 2020
That was me again :P

Godot Engine set to get better VR support with a new hire thanks to Facebook
12 Dec 2020 at 8:46 pm UTC Likes: 5

Speaking of VR, WebXR support is being implemented by a contributor as we speak: https://github.com/godotengine/godot/pull/42397 [External Link]

Classic FOSS FPS 'Cube 2: Sauerbraten' sees the first release since 2013
2 Dec 2020 at 6:20 pm UTC

Quoting: Craggles086Tried downloading it twice from official site
and download drops out before completion

Not sure if I blame SourceForge or something my end but makes me miss
not having a Torrent link.
The download was probably overloaded on release, or you landed on a slow mirror due to SourceForge's automatic mirror detection.

Anyway, there's a Sauerbraten Flatpak [External Link] you can grab from Flathub's servers to avoid SourceForge on Linux. It's up-to-date with the 2020 edition :)

Free and open source flight sim 'FlightGear' has a brand new release
9 Nov 2020 at 11:18 pm UTC Likes: 1

Quoting: JolltI just wish we had a driving car simulator too (not racing)
I think Rigs of Rods [External Link] might be your best bet for now. I'm not aware of any open source ETS2-like game where you just drive from a point to another in realistic-looking cities.

FPS game engine GZDoom 4.5.0 is out as the first 64bit only release
4 Nov 2020 at 3:08 pm UTC Likes: 9

Interpolate positions and angles in the automap for smoother appearance
I made that :)

There's also a fix in the weapon sprite interpolation that previously didn't behave correctly when your speed changed (e.g. when starting to run). With these two changes, players can now enjoy a butter smooth experience in GZDoom that's comparable to older source ports like PrBoom+.

What are some of your favourite DOOM mods, total conversions and perhaps actual games built with GZDoom?
Freedoom [External Link] is always worth a look at. If you've played it a few years ago, I recommend going through its latest version again as it's now a more polished experience with a fully complete campaign.

Godot 3.2.4 has a first beta with 2D batching for GLES3
23 Oct 2020 at 8:43 pm UTC Likes: 5

Quoting: setzer22Another notable change is that they brought back FXAA!
I did that :)

Also, we'll probably merge a debanding option for viewports before 3.2.4 is released: https://github.com/godotengine/godot/pull/42942 [External Link]

I added that debanding shader to `master` last week and took the time to backport it to the `3.2` branch for GLES3.

Them's Fightin' Herds getting real close to Linux support, with macOS to follow after
8 Oct 2020 at 2:45 pm UTC

Quoting: JuliusAlso OpenGL support is or at least used to be hilariously bad on the Intel GPU drivers provided with Windows (no idea how it is these days, haven't touched Windows for OpenGL gaming in quite some time). Linux users are really "missing out" on that, since we got great OpenGL and even Vulkan support on Intel for quite a while now.
OpenGL support on recent Intel hardware is pretty decent (though not as good as NVIDIA's). The same goes on AMD hardware, although you have to pay a performance penalty compared to Direct3D on AMD's Windows drivers. (This is one of the problems that Vulkan solves.)