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Latest Comments by Cybolic
GitHub restores a fork of the cross-platform reverse-engineered GTA III and Vice City code
12 May 2021 at 10:51 am UTC Likes: 1

Quoting: Liam Dawe
Quoting: nevvyThe article title makes it sound as if this was a proactive stance by github, whereas they are just mechanically following the DMCA protocols, as the original TF article clarifies.
Really not sure why you got that impression. It was very clearly noted that Theo got GitHub to restore it, not that GitHub did it to help anyone out. I've added another part to explain it even further.
I think it's just the title. "Github restores ..." does make it sound (on first glance) that they did it. Perhaps "Fork of .... restored on Github" would make it more obvious for the ones that don't actually read the article?

Anyway, good to see someone willing to fight this DMCA nonsense.

Arcade top-down hack & slash Battle Axe is out now
4 May 2021 at 1:32 pm UTC Likes: 2

(Kickstarter backer here)
It looks amazing and plays - functionally - well, but it is quite repetitive and has some really odd difficulty spikes when playing solo. For example, I can't get past the first stage as the level itself is so easy you could do it on autopilot, but the boss for the stage requires one to do timed shots against a ranged enemy while - another player probably - hacking down an increasing horde; doing both is probably possible, but it's way past my skill level and completely out of sync with the rest of the level.
There's also a limited amount of continues, so it's a lot of repeating the very-very-easy first part of the level over and over again in order to try to defeat the boss.

It's not a bad game as such, but it's not worth the asking price in its current state.

Humble Bundle replacing purchase sliders with less generous options
25 Apr 2021 at 12:55 am UTC Likes: 1

It's going to make me less likely to purchase a bundle. One of the things I really liked about the sliders, was that it allowed me to consistently give double the amount to developers who had a Linux build, as I was never going to be buying the Windows-only games anyway.
If I'm now forced to support developers who won't support my platform, well, there's not much incentive in that.

Also, it's sure to put a stop to me buying bundles where I already own most of the games. What's the point now? Most of the publishers will already have my money.

Shell Shuffle offers a different take on tile-matching from the dev of The Caribbean Sail
14 Apr 2021 at 12:40 pm UTC Likes: 2

"Dark mode" is a legitimate selling point! It honestly made me want to take a closer look at this as I've had to walk away from a couple of puzzle games in the past because I couldn't stand the eye strain.

Vulkan Video announced with new provisional extensions along with Vulkan 1.2.175 released
13 Apr 2021 at 11:31 pm UTC

Quoting: TheRiddickno encode 265?
According to Phoronix, it's on its way.

OBS Studio 27.0 RC1 out with Wayland support and browser docking on Linux
5 Apr 2021 at 10:02 am UTC Likes: 1

Quoting: Purple Library GuyI've been gradually seeing more mentions of Pipewire, seems like it's kind of becoming another "next thing that will finally make Linux sound great" (although I understand it can do more than sound). What do people figure the prospects are this time around?
Pretty good, I'd say! I've been running Pipewire for the past month or so (I use Arch BTW ;) ) and haven't had any issues (apart from needing to check that conf files were updated on package upgrades). I like that it's a nice, compatible and modular system that maintains compatibility with existing solutions (Alsa, Pulse, Jack) and - best part - lets you still use the Jack server as a backend, if you want.
Surprisingly, it also seems less temperamental than PulseAudio and seems to not leave clients hanging if you restart its daemon (unlike PulseAudio).

Building a Retro Linux Gaming Computer - Part 5: Quaking in My Boots
1 Apr 2021 at 5:51 pm UTC

Quoting: Hamish
Quoting: CybolicI do remember thinking that some of the tracks were odd choices for some of the expansion levels (at the time, I didn't know they had their own soundtracks).
Yeah, for Scourge of Armagon at least the Trent Reznor music does not really fit, but the Jeehun Hwang soundtrack can charitably be described as generic at best. [...]
Yeah, I was fairly disappointed when I got ahold of the expansion soundtracks a few years ago while going through a period of listening to the Quake, Quake II and Quake 3 (the Arena Noise album by Sonic Mayhem is amazing) soundtracks. They really don't compare.

The Frogger soundtrack you say? Hmmm, not sure it has quite enough mummy vibes :P

Building a Retro Linux Gaming Computer - Part 5: Quaking in My Boots
1 Apr 2021 at 12:11 pm UTC Likes: 1

I had completely forgotten that "The Offering" didn't include the expansion soundtracks!

Since I originally played through Quake from that very release, I'm now wondering if I didn't get the full experience and need to go back and play the expansions with their real soundtrack. I do remember thinking that some of the tracks were odd choices for some of the expansion levels (at the time, I didn't know they had their own soundtracks).

Horror Story: Hallowseed is a psychological horror game coming to Linux this Summer
1 Mar 2021 at 3:59 pm UTC Likes: 1

Psychological horror that promises jump-scares... those two things are complete opposites in my book :/
I'm all for psychological horror, but jump-scares are like the "laugh now" signs at sitcom-tapings: a mechanism that does nothing except pull me right out of the story and remind me of the artificiality of the medium.
The production quality does look decent so I'll wait for reviews but this is a very odd duck indeed.

Valheim is now one of the most successful survival games on Steam with two million sold
17 Feb 2021 at 2:44 pm UTC Likes: 3

Quoting: woox2k
Quoting: NanobangI feel like its "one of ours," and it's gone into the world and "done good."
Indeed, i also got tens of hours of fun when playing the alpha. Don't get too carried away with this Linux thing though. Pretty much noone will ever know or care that it was partly developed on Linux and had day 0 support. Only Linux people will talk about it, like Arch people advertise their distro of choice.
Well.... A friend of mine actually picked it up about a week ago because he knows I run Linux and had somehow heard that Valheim was developed on Linux so he "wanted to try a game developed on Linux" as that wasn't something he had bumped in to before. This was right before the media frenzy, so Linux turned out to be an actual selling point!