Latest Comments by Cybolic
PlayOnLinux has a new alpha release out with an overhaul of the interface
26 Sep 2018 at 9:50 am UTC Likes: 1
This would probably be the perfect example of somewhere we should really be working together though; maybe something will happen eventually, but currently, the only solution I can offer is that Vineyard does let you use Wine versions that you've already downloaded in POL.
As for the other points (for Vineyard at least), that's the result of me just not having enough free time these days to add installers and new options :(
Thanks for the dialogue, I think you're on to something here ;)
26 Sep 2018 at 9:50 am UTC Likes: 1
Quoting: qptain Nemo[...]Oh yes, I absolutely agree! I've often wanted to add the Wine version handling that POL has, but the choice is either to create my own repo of Wine versions and duplicate the work they've already done (which seems a waste of resources and yet another split effort) or download directly from their repo (and steal their bandwidth, essentially). It's the same thing with Lutris' handling of DXVK and a bit of a rock-and-a-hard-place situation all in all.
Quoting: CybolicI'm curious about you mentioning that you prefer the prefix management in POL; I always found it incredibly confusing. In Vineyard, the prefix is meant to be the top-level interface and everything you do happens under that. How does POL differ and what are the benefits?Let's see.
Creation:
- creating a new prefix is pretty much the same, if you don't count the fact that POL lets you download different wine versions in advance and easily create fresh prefixes with any wine version it provides; whether it's a "fair" comparison or not in practical usage it's a huge advantage for when you need to test a lot of things under different configurations
Management:
- POL has a button for opening winecfg for a given prefix (technically, vineyard does include pretty much every setting from there though...)
- POL offers more installers of various system components
- you can switch the wine version after creating a prefix as much a you want as well as easily get additional wine versions as they're needed
I absolutely agree though that the whole UI presentation paradigm of Vineyard is much more straightforward, you actually need to go to the settings window of POL to get to all those tools, but in terms of practicality some of those advantages are significant especially in scenarios where rapid creation and testing of prefixes and experimentation are needed. I guess the biggest one here is the ability to download and switch between wine versions. This feature is incredibly helpful in both Lutris and POL.
This would probably be the perfect example of somewhere we should really be working together though; maybe something will happen eventually, but currently, the only solution I can offer is that Vineyard does let you use Wine versions that you've already downloaded in POL.
As for the other points (for Vineyard at least), that's the result of me just not having enough free time these days to add installers and new options :(
Thanks for the dialogue, I think you're on to something here ;)
PlayOnLinux has a new alpha release out with an overhaul of the interface
25 Sep 2018 at 2:39 pm UTC
Lutris aims to be a generic frontend for game emulation/handling.
POL aims to be a Wine-focused frontend game handling.
Vineyard aims to be a generic frontend for anything related to Wine.
I'm curious about you mentioning that you prefer the prefix management in POL; I always found it incredibly confusing. In Vineyard, the prefix is meant to be the top-level interface and everything you do happens under that. How does POL differ and what are the benefits?
25 Sep 2018 at 2:39 pm UTC
Quoting: qptain NemoThere have been talks about joining forces previously, which mostly amounted to settling on how prefixes are handled (generally, and at least in Winetricks, Vineyard and Lutris; POL is doing its own thing there as well), but apart from that, I think a lot of the separation of work comes from having different end goals.Quoting: CybolicWhile it's always nice to see more development on user-focused Wine tools, I wish that PlayOnLinux would focus more on uniting the field instead of doing their own thing again. Using Java is one thing, but coming up with yet another install script framework - in a different scripting language from what's generally considered the standard for these thing - isn't really helping build a solid, widely usable pool of install scripts. We already have Winetricks and Lutris (both of which use Bash shell scripts), I really don't see how adding JavaScript to the mix will help.I can't express how much I wish Lutris, POL and Vineyard somehow joined forces.
Disclaimer: I wrote Vineyard so I'm fairly biased ;)
POL has great prefix management tools.
Vineyard has a great set of useful options for running stuff.
Lutris has another great set of useful options for running stuff.
It's amazing but also so, so frustrating. A tool that contains all options from both Lutris and Vineyard and has prefix management capabilities of POL would absolutely rock. I'd sorta prefer that unification happened under the Lutris umbrella but I don't want it to be a matter of contention.
Lutris aims to be a generic frontend for game emulation/handling.
POL aims to be a Wine-focused frontend game handling.
Vineyard aims to be a generic frontend for anything related to Wine.
I'm curious about you mentioning that you prefer the prefix management in POL; I always found it incredibly confusing. In Vineyard, the prefix is meant to be the top-level interface and everything you do happens under that. How does POL differ and what are the benefits?
PlayOnLinux has a new alpha release out with an overhaul of the interface
24 Sep 2018 at 10:37 am UTC Likes: 5
24 Sep 2018 at 10:37 am UTC Likes: 5
While it's always nice to see more development on user-focused Wine tools, I wish that PlayOnLinux would focus more on uniting the field instead of doing their own thing again. Using Java is one thing, but coming up with yet another install script framework - in a different scripting language from what's generally considered the standard for these thing - isn't really helping build a solid, widely usable pool of install scripts. We already have Winetricks and Lutris (both of which use Bash shell scripts), I really don't see how adding JavaScript to the mix will help.
Disclaimer: I wrote Vineyard so I'm fairly biased ;)
Disclaimer: I wrote Vineyard so I'm fairly biased ;)
Distance, the amazing atmospheric racing platformer is now officially out
18 Sep 2018 at 2:49 pm UTC
Quick note: You've get the Steam link filter on the SoundCloud link ;) Fixed
Also, Distance is a fantastic game.
18 Sep 2018 at 2:49 pm UTC
Also, Distance is a fantastic game.
We Were Here Together announced with Linux support, best have a partner ready for it
14 Sep 2018 at 4:08 pm UTC Likes: 3
14 Sep 2018 at 4:08 pm UTC Likes: 3
Steam link to We Were Here Too: https://store.steampowered.com/app/677160/We_Were_Here_Too/ [External Link]
Language learning game Lingotopia to release on August 16th with Linux support
10 Aug 2018 at 7:48 pm UTC Likes: 7
10 Aug 2018 at 7:48 pm UTC Likes: 7
For anyone curious about what languages they might learn from it:
The official languages are Arabic Mandarin Chinese, French, Japanese, German, Russian and Spanish. You'll be able to learn these languages in English, or learn English in any one of the official languages. There are also many languages that have been partially translated by the community.
At the moment, these are:
Basque (32%), Croatian (72%), Czech (33%), Danish (40%), Dutch (100%), Esperanto (99%), Estonian (41%), Greek (33%), Hungarian (35%), Icelandic (100%), Indonesian (48%), Italian (64%), Lithuanian (33%), Norwegian (98%), Polish (90%), Portuguese (PT -44% and BR -90%), Romanian (37%, Slovak (33%), Sranan Tongo (36%), Swedish (87%), Turkish (49%), Vietnamese (62%) and Westrobothnian (30%).
The number refers to the percentage of content that these languages have translations for.
Retro FPS 'Ion Maiden' is officially getting multiplayer, a delay in the final release and a limited run boxed copy
28 Jul 2018 at 8:43 am UTC
28 Jul 2018 at 8:43 am UTC
If that box had a Tux logo next to the IBM one, I'd be tempted to pick this up and place it next to my Quake: The Offering box :D
The sci-fi mystery game 'The Station' sold around 15% on Linux with low overall Steam sales
28 Jul 2018 at 8:37 am UTC Likes: 1
Guess it depends on whether one reads "about 15% of our players so far have been Linux users on Steam!" as written or as "on Steam, about 15% of our players so far have been Linux users!" - can't say for sure which one they really meant.
28 Jul 2018 at 8:37 am UTC Likes: 1
Quoting: liamdaweThey responded further, with 75% of sales actually being on console.I read it as 15% of total sales being Linux (3,000 copies) and 25% of total sales being on Steam (5,000 copies), which are mighty impressive numbers (60% being Linux sales).
So Linux is 15% of 25% of 20,000. So the Linux percentage was good, but that does mean it sold poorly on Steam. Will issue an update when i'm at my PC.
Guess it depends on whether one reads "about 15% of our players so far have been Linux users on Steam!" as written or as "on Steam, about 15% of our players so far have been Linux users!" - can't say for sure which one they really meant.
Rocket League to get a Jurassic World themed DLC pack, Salty Shores arena update is out
9 Jun 2018 at 2:25 pm UTC
9 Jun 2018 at 2:25 pm UTC
I'm sorry for the irrelevant comment, but look at those little T-Rex feet go! It looks like a toddler trying to run; adorable :D
Microsoft acquires GitHub for some loose change
4 Jun 2018 at 4:51 pm UTC Likes: 2
4 Jun 2018 at 4:51 pm UTC Likes: 2
The most logical speculation I've heard as to why on earth Microsoft would want GitHub is the idea that they might link it to their other recent acquisition, LinkedIn. Doing so would let them compete with the more programmer-focused job sites out there.
I'm not sure whether I'll start migrating my projects just yet, but new ones are likely going on GitLab.
I'm not sure whether I'll start migrating my projects just yet, but new ones are likely going on GitLab.
- GOG now using AI generated images on their store [updated]
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Bazzite Linux founder releases statement asking GPD to cease using their name
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: dsmedia.ign.com
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