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Latest Comments by Cybolic
PSVR is running on Linux with OpenHMD and OpenHMD-SteamVR
25 May 2018 at 12:14 am UTC

Quoting: ObsidianBlk[...] Valve hasn't done much better, with the exception that they never actually promised Linux would have the VR (or did they?). [...]
Oh they did; there was mention of Linux support right on the actual purchase page. It was pretty clearly false advertisement when it came out.

Cool retro-inspired racer that was developed on Linux 'Slipstream' is now out
25 May 2018 at 12:06 am UTC

Controller support is ... flaky, it seems. I've seen reports of it working, but I can only get my Steam Controller to work with the game if I set it up to emulate a keyboard - which is absolutely necessary if you're on a keyboard layout that doesn't have X and C near each other, such as Dvorak; rebinding the keys is not possible in the game.

There's also no support for ultra wide monitors, the game will instead cut off the top and bottom of the display.

Also, if you're using a screen modeline that contains anything other than "XxY" (such as "_100" on the end - mine was "3440x1440_100.00" ), the game will fail to launch.

In short, it's a great little game, very pretty, very fun, but it might be worth waiting for an update or two before purchasing it.

A Linux beta build of Solstice Chronicles: MIA may come soon
20 May 2018 at 2:41 pm UTC

Quoting: Patola
Quoting: Cybolic
Quoting: PatolaJust like shadowgrounds, but closed-source and with modern graphics (and hopefully without the awful bugs). Right?
Isn't Shadowgrounds closed-source as well? I remember this being the reason for the Linux version not being on Steam; the existing build no longer works and they don't have the source code for the port.
Sorry, you are right. It is not an open-source (nor free software) license, it is a free non-commercial license [External Link]. I have read that it was open-source from elsewhere [External Link], found the github [External Link] address and used it to recompile the executables for my distro, without ever verifying if the license complied to the Open Source Definition or Four Software Freedoms. Now I have, to my disappointment.

However, the source is there, and if there was any interest in it, people would have fixed the bugs which almost make it unplayable. It seems though that you simply can't get proper attention and mindshare if you try to lure people with half-baked licensing terms. I was going to study the code but realizing this also put me off.

BUT: the source code is there. And I compiled it successfully, got to the ending of Shadowgrounds and played a few levels of Shadowgrounds: Survivor, up to Episode V so far. Aside from the bugs, the game is great, fun, engaging and beautiful even to today's standards.
Ooh! I did not know that the source was freely available! I spent an awful amount of time trying to wrap the existing executables in something that would work with a modern installation of PulseAudio, Glib, etc, without much luck. Truth be told, I'm in the same position as you now; not really that interested in getting it running, especially with Solstice Chronicles: MIA on its way.

A Linux beta build of Solstice Chronicles: MIA may come soon
19 May 2018 at 11:44 pm UTC

Quoting: PatolaJust like shadowgrounds, but closed-source and with modern graphics (and hopefully without the awful bugs). Right?
Isn't Shadowgrounds closed-source as well? I remember this being the reason for the Linux version not being on Steam; the existing build no longer works and they don't have the source code for the port.

Valve seem to be tightening their rules on games with sexual content
18 May 2018 at 7:45 pm UTC Likes: 11

Quoting: liamdawe
Quoting: RussianNeuroMancerhttps://endsexualexploitation.org/articles/victory-steam-remove-sexually-explicit-violent-videogames-platform/

They not gonna get TW3 or GTA removed, but they is dedicated to hurt VN sales for sure.
I will probably annoy someone with this, but reading that article made me literally say "what the fuck". What a bunch of drivel.
Could not agree more. How anyone could ever think hiding all sexual content or references away could ever somehow make people more in touch with or responsible for their sexually related behaviour in real life, is completely outside my limits of understanding.

We need more sexually related content, more voices, more points of view, not censorship and limiting sexual content to only what's commercially viable (ie. punching prostitutes, since that's apparently more morally correct content for Steam).

Brutal Hexen-inspired FPS 'Apocryph' is planning to release on April 27th
23 Apr 2018 at 6:55 pm UTC Likes: 8

Quoting: TheSHEEEP
Quoting: Xpander
Quoting: PublicNuisanceThose that wish to see a DRM free version can vote here:

https://www.gog.com/wishlist/games/apocryph [External Link]
how you know if the steam version is with DRM? it doesnt have multiplayer afaik, so it probably wont use steamworks and if the developers do not add any other DRM stuff then its DRM free there also
Steam is in itself a kind of DRM.
Not this again ... Can't we continue that one in the forums?

Graveyard Keeper looks weird and interesting in their new gameplay reveal
21 Apr 2018 at 10:47 pm UTC Likes: 1

Wow! This game looks like it has it all! Farming, Crafting, RPG elements, Adventure, Humour; throw in a bit more sarcasm and possibly a bit of the supernatural and it would check all my boxes for hours upon hours of entertainment :D

Retro-inspired racer Horizon Chase Turbo announced with Linux support
17 Apr 2018 at 8:26 pm UTC

This is going straight on my wishlist! I got some lovely Lotus 2 flashbacks from that trailer :D

Nightdive Studios show off how System Shock is returning to the original vision
13 Apr 2018 at 10:58 pm UTC

Quoting: FeistSounds rather hopeful at least.

Though I am kind of curious about what *precisely* they were cooking up before they started over. Was it really so wrong/disastrous/fragmented as they are making it sound like? Or could most of what they had worked on been integrated into the finished game without making the end result a horrific "non-system shock" failure...?
There are a number of videos and images posted of their progress on the previous build on their Kickstarter page; seemed like they were doing something along the scale of the new Prey or Dishonoured. It looked like it could have been quite good, but also at a much higher budget than the current version and diverging significantly from the original System Shock.

AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
24 Mar 2018 at 12:45 am UTC

In the meantime, isn't Blender doing almost the same with their realtime Eevee renderer? I know Eevee is not technically a ray tracer, but isn't it pulling similar tricks?