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Latest Comments by Cybolic
Distance Racing Game Now In Beta
23 August 2014 at 6:47 am UTC

Runs great here except the controls are weirdly mapped on my XBox-compatible Logitech gamepad (using xpad); it still works great on the the earlier levels, but becomes unusable when the game starts throwing pitch,yaw and rolls into the mix.

The Steam Controller: Not Everyone Gets It
20 August 2014 at 10:22 am UTC Likes: 6

Quoting: lavei always wondered why noone ever implemented a trackball into gamepads. every finger besides thumbs are bored to death with current gamepads, even tho they are the most precise tools we got. you could easily get rid of right side accelerator and button (RT & RB) and implement a trackball there for precise aiming
[..]
I recommend checking out the videos or blogs on how Valve arrived at the current design; they actually started by implementing two trackballs where the current trackpads are and it's an interesting story how they arrived at the current design from that.

EDIT: Ah, sorry, only one trackball. Check out a picture of some of their prototype desings for an idea on the progression:

Metro 2033 & Metro Last Light Getting Upgrades, Metro 2033 To Release On Linux
24 May 2014 at 5:12 pm UTC

I guess I'll pick up Metro 2033 Redux so I can at last play that title, but I probably won't be buying Last Light as I'm barely playing the current release of it due to all the crashing.

DRM Boosts Profits & It's Here To Stay
23 April 2014 at 9:17 am UTC

The only impact DRM'ed games (I mean SecuROM and the likes, not Steam) have had for me is that I will either not buy them based on user reports or I will buy them, but end up playing a cracked/"illegal" download anyway since Wine and DRM often don't go well together.

I fail to see what good DRM does for anyone. Legitimate users are punished and illegal downloaders still have access to the games.

System Shock 2 FPS Now Available On Linux
3 April 2014 at 12:48 pm UTC

Quoting: liamdawe
Quoting: CybolicI'll have to disagree as well.
The audio is crackling for me, like in many other Wine games, and the loading times, the delay for the pause menu and loading/saving are several minutes and I'm on a 4GHz Intel i7 with 48GB RAM, a GeForce GTX 660 Ti and running the game from a striped SSD array - there's clearly something wrong with the Wine layer.
Move the audio off of OpenAL, fixed the sound for me.
Yeah, but then you don't get that lovely late 90s reverb effect ;)
I "fixed" it by changing the PulseAudio buffer settings (in /etc/pulse/daemon.conf) to:default-fragments = 10
default-fragment-size-msec = 5

System Shock 2 FPS Now Available On Linux
3 April 2014 at 12:40 pm UTC

I'll have to disagree as well.
The audio is crackling for me, like in many other Wine games, and the loading times, the delay for the pause menu and loading/saving are several minutes and I'm on a 4GHz Intel i7 with 48GB RAM, a GeForce GTX 660 Ti and running the game from a striped SSD array - there's clearly something wrong with the Wine layer.

System Shock 2 FPS Now Available On Linux
2 April 2014 at 4:14 pm UTC

From I get, the GOG and Steam versions both use an unofficial patch for the original binary that was made by an anonymous French programmer. This patch was, in all likeliness, made using the recovered source code, but since it was a patch to a binary that someone still owns the copyright for, and it was released anonymously in the public domain, it's okay for license holders to use that, but not the source code for the reasons liamdawe mentioned.

Queue the "what do you call 1000 lawyers..." jokes.

System Shock 2 FPS Now Available On Linux
2 April 2014 at 12:53 pm UTC Likes: 1

Well... lost and lost... [They were found again](http://www.ttlg.com/forums/showthread.php?t=126456&page=31&p=2035146&viewfull=1#post2035146), but I'm guessing the legality of found source code versus old source code is beyond mere mortals.

Carmageddon: Reincarnation's Jason Garber Answers Our Questions On Their Linux Support
31 March 2014 at 1:33 pm UTC

Well, they always said that Linux support would come after the Windows version, but it does seem a little strange to ask for funding for a multi-platform engine and then port it after you're done.

Carmageddon: Reincarnation's Jason Garber Answers Our Questions On Their Linux Support
31 March 2014 at 11:51 am UTC

I know... I know what he's trying to say, but it comes out so wrong. "we have to concentrate on the PC version before we port to any other platform" literally means Windows, Linux and other PC OS versions before console, Android, etc. but he's using both "PC" and "platform" to mean "Windows". It's so wrong and not even unusual! :(