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Latest Comments by Rooster
The Co-op News Punch Podcast - Episode 25
22 Dec 2020 at 11:37 am UTC

Liam: I had to download a music player to listen to music, since google was down
Me, literally listening to this podcast on Spotify: :huh:

Valve tweaks Proton Experimental further to get Red Dead Online running on Linux
22 Dec 2020 at 9:10 am UTC

Quoting: KuJoYesterday I wrote that at the Proton github-thread for RDR2:

Here is some positive feedback. I installed it again after a few months and tried it out.

Without any launch options or workarounds the game starts up to main menu from where I could also start and play the online mode (Free Roam) without any further action. Was just for 20 minutes in online mode. The single player was also running so far. But the online mode never started and always gave me an error "(0x20010006)".

Proton Experimental
Linux Mint 20
Ryzen 5 3600
AMD RX 5700 XT
Kernel 5.8.18
AMDGPU + PPA kisak mesa fresh (20.3.1-kisak1)

I am impressed. :)
https://github.com/ValveSoftware/Proton/issues/3291#issuecomment-748984864 [External Link]
Thank you for reposting this.

Valve tweaks Proton Experimental further to get Red Dead Online running on Linux
21 Dec 2020 at 12:31 pm UTC

Quoting: BlackBloodRum
Quoting: RoosterWould this apply to Red Dead Redemption 2? According to ProtonDB, that game is still a hit or miss, when it comes to running it through Proton.
Wait? You mean the online isn't included with the main game anymore? Separate purchases now?
It is included in RDR2, but you can also buy it as standalone, without ever touching RDR2.

Valve tweaks Proton Experimental further to get Red Dead Online running on Linux
21 Dec 2020 at 9:14 am UTC Likes: 1

Would this apply to Red Dead Redemption 2? According to ProtonDB, that game is still a hit or miss, when it comes to running it through Proton.

Upcoming fighting game Fraymakers is a massive success on Kickstarter
18 Dec 2020 at 11:16 pm UTC

Can't wait to play as Steve Urkle from Getting over It.

Grab a FREE copy of Prison Architect in the GOG Winter Sale
16 Dec 2020 at 4:00 pm UTC

Nice, thanks. Just two days ago I remembered I still didn't buy Prison Architect. Well, now I won't have to.

The best Linux distros for gaming in 2021
16 Dec 2020 at 12:16 pm UTC

Quoting: NoStI agree with Liam's recommendations for newer Linux users. Ubuntu is a pretty safe choice.
For the experienced users, though, the choice of OS or DE is more a matter of personal preference.
E.g. I use Ubuntu and EndeavourOS on my main gaming PC, but I also use plenty of other operating systems, like Solus or Fedora, and I wouldn't deem any of them as not gaming-capable. If you keep your drivers up-to-date, you are good to go.
Still, there are always some games that don't run properly on one OS, but work perfectly on some others (e.g. some Total War games). That's the reason why I have two operating systems installed on my gaming PC. :smile:
So why would you say Ubuntu is safer choice for new users than Endeavour or Endless OS?

My second distro was Antergos and as a newbie I found it about the same, if not easier (although installing NVIDIA drivers was a pain on it at that time) than Ubuntu. For installing anything I just opened Pamac (AUR enabled) and typed name of the software I needed in search.

About a year and a half ago, I finally killed my Antergos by not installing updates for about half a year, then running full system update including AUR. So I thought, okay, my fault, I knew this could happen, since Antergos is a rolling bleeding edge distro. So I installed Ubuntu 18.04 to see if it gotten any better. I used it only for gaming and yet quite often, even if I wasn't running anything at the moment, the OS just froze over and I had to reboot it with power button. Now I'm running Arch on the same PC and I don't think this ever happened to me again.

So no, from my experience, I would not recommend Ubuntu to anyone, including new users.

NVIDIA release big new Linux driver with 460.27.04, LunarG Vulkan SDK Ray Tracing ready
16 Dec 2020 at 7:24 am UTC

Quoting: wytrabbit
With OpenGL and Vulkan the shader disk cache also saw some upgrades this time around too. The location was moved, and the default size has bumped up to 1024MB, although they mentioned that caches with paths containing "/.nv/ will continue to use the previous default of 128MB "unless the size is manually overridden".
Yes, finally! Should reduce the daily shader processing after opening the Steam client.
Is this related to the annoying "Processing Vulkan Shaders" message I keep getting on every Steam Play title?

Valve continues tweaking the new 'Proton Experimental' for Cyberpunk 2077
15 Dec 2020 at 11:24 am UTC Likes: 12

Quoting: TheSHEEEP
Quoting: GuestIt's almost sad, to see Valve stepping up with so much effort into something that's reportedly so buggy..
On PC, it is at least playable, though.
Enough so that many have/had a pretty great time with it despite the bugs.
Yeah, but what's the point of buying it now, when you can just wait half a year and get a much better experience for less money?

Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 10:43 pm UTC Likes: 1

Quoting: Basiani
Quoting: Leopard
Quoting: BasianiWorMzy
However, by buying a game that doesn't support Linux, you are sending the message to the dev that they don't need to support Linux to get your money. Why should that dev support Linux if you're going to give them money either way?
Thanks. You said what I wanted to say.
Looks like game developers are thinking "Why we support Linux, when Linux users have WINE/PROTON and they already are buying games from us. Yes, they have some pains to play our games but they don't care it so why we care them, why we support them?!"
Buying unsupported game sends game developers signal that you anyway paying of them. So they don't have reason to support Linux. No one makes games for supporting gamers, it's business.
Game sold over 1 million copies at Steam alone , do you really think they will care about a Linux port?

You can't get a Linux port deal from huge games like this if you are not Google and throw money to them for porting the game for your platform.
You are misunderstanding what I'm talking about.
I never said that annoying phrase "Please port your game on Linux", it's shame to say that phrase.

You (maybe) and many others are paying game developing companies doing nothing for Linux. You justify it by saying that rises Linux gaming marketshare. Yes, technically you are right, but look at the other side of the coin, your action causes a backlash, other game developers have noticed this and it also makes sense for them not to create games for Linux.

Other developers see that Linux users are already buying their games even though the games do not have a Linux version. They see that Linux users are paying money for the WINE version. So much less games will be released in the future with the official support of Linux. Why should a game developer create a Linux version when Linux users are happy with the Windows version with WINE?!

Do you remember when Feral Interactive last time ported the game to Linux? For some reason the Feral's radar shows nothing. A large portion of Linux users bought the game before Feral ported it to Linux. Here, to many user wrote contentedly about how well these games ran with the WINE and waited to see when Feral would portray it so that they could then enjoy the Linux version.

I have a question for the public here, does Feral Interactive have any reason to port something to Linux in the future? I guess not, because a large part of you will buy such a game before porting, your paid money will go to the creator of the Windows version of the game, while Feral will be left with a three-finger combination. Consequently there is no reason for Feral to port anything to Linux in future.

No company has any interest in releasing the game with the Linux version as the WINE has done them a disservice. None of developer is foolish enough to incur additional costs in what they will earn income without spending, with the help of WINE.

It is nonsense to talk about the Linux marketer when most of the games bought by Linux users do not have Linux support. Why do Linux users need to pay for the product and receive 30-40% of the product fee?! As the Linux marketer grows, so do the Linux versions of games goes down. Why do you complicate the situation?! Install Windows and play there, get full fun. Your action, paying for wine versions, more and more reduces the likelihood of creating Linux versions and why bother taking in only a small portion of the pleasure to play them with WINE?!

Who cares if you play in Linux?! Nobody, nobody cares that!
I think you are being a bit too idealistic here. The sad truth is, big AAA games will not have a Linux version no matter what we do. Sure, you can make an argument, that if that's the case, we shouldn't be buying these big overhyped AAA games, but buy indie games with native Linux support instead. And yes, that is a good argument to make. But now look at it this way: If literally everyone used that approach and no one would play games using Proton, development of Proton and Wine for games would also stop. Because there would be no demand for it.

And while this would do good for Linux native support, it would not be good for Linux adoption. Like I said in the post before, every time when I hear a Windows user whine about how he would go full Linux, but won't because of gaming, it is never due to an indie game not working on Linux, it is always due to a big AAA title like Cyberpunk.

Just like video game companies are using different merit for us then Win users because we are too small, I use a different merit between indies and AAA games, because indie games are too small. For example, I love Supergiant as game dev and all of their games. But I won't be buying Hades, because it has no Linux version. On the other hand, I still might buy Cyberpunk, when it is on sale.

Also, just because you buy a game with native Linux version it doesn't mean the dev will continue supporting Linux. As was the case with Supergiant for me.

So for now, the answer for AAA games is Proton. The answer for indie games are game engines like Godot which make porting to other platforms a non issue.