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Latest Comments by Appelsin
Total War Saga: TROY officially announced and it will be coming to Linux next year
20 September 2019 at 8:00 am UTC Likes: 1

Now THIS is the very first Total War game I've ever actually been legitimately interested in! Finally, some real ancient era / bronze age strategy. Rome, Napoleon-ish and WW2 is starting to feel quite stale.

The Bard's Tale IV: Director's Cut to be launched August 27
14 July 2019 at 6:17 pm UTC

slaapliedjesnipp

I too usually get to them by the time they're either abandonware or are actually release-ready simply due to not being in a hurry to play them (backlog ahoy).

But I completelyt agree. Games mostly live or die by their first impression. And the trend being to push games out earlier and earlier is nothing but detrimental. All players are essentially beta testers for the first 6 months after release. I would much rather they take another 6 or even 12 months to complete the game.
But then again, (serious) Kickstarter type projects usually are in a pinch for funding, and "release early vs. wait for bug fixes and complete game" is likely not an easy decision for every project.

Surprise - Supraland for Linux is now available on GOG
12 July 2019 at 6:32 am UTC

Steam have it on a Daily Deal at 33% off, so that's a no-brainer (about 11 USD equivalent). Looking forward to giving it a spin.

The Bard's Tale IV: Director's Cut to be launched August 27
12 July 2019 at 6:26 am UTC

Can't say I mind the wait, really. These games, with a relatively small devlopment team and financed via Kickstarters are really released in a late-beta state, with DLC down the road. I would have waited for the finished game anyway, just as I did with Pillars of Eternity (1 and 2). It does result in a much better product in the end, and I would argue that the "Director's Cut" is in fact the proper release.

My only issue is that it might screw with the numbers of platform sales, as people (such as myself) immediately activated my key, which may or may not count it as a Linux sale (depending on how Steam counted it at the time). That said, I was actually able to install it the moment it launched... Might that have been an early Proton beta? Dunno.

Not to discount the frustration some feel at being asked to wait for a long time after Windows users, if they've been really, really looking forward to the game. It sucks. But they're delivering, unlike some who, for various reasons, decides to scrap the Linux build.

With the Valve Index about to launch and be delivered, Valve held a little private launch party with speeches
29 June 2019 at 10:42 am UTC

"Not available in your country."

This was also the case with the Steam Link and the Steam Controller, at least for a long while after their initial release. I'm willing to bet that's part of the reason neither of thise ever really took off.

Valve release an official statement about the future of Linux support, they "remain committed" to Linux gaming
27 June 2019 at 11:12 am UTC Likes: 6

Completely off topic, but I wish the Pop!_OS guys would change the name to something that doesn't sound like a l33t g4mer RGB peripheral And now, get of my lawn, whippersnappers!

GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support
23 May 2019 at 4:54 pm UTC

C'mon, GOG You're really making it akward to keep rooting for you on Linux But still, keeping them fingers and toes crossed.

Discord announce a 90/10 revenue split, Discord Store will support Linux
16 December 2018 at 4:42 am UTC

F.Ultra
AppelsinSteam need to get off their behinds, clean up their store for asset flip bloat and crap

My guess is that all those asset flip bloat and crap will be among the first to switch over to these new stores considering that the lower cut is so much more important to these people. And if the refund policy will not match that of steam:s (or even exist at all) then they should love it even more there.

That is of course a very real possibility. No refund, no reivews, a fresh start so to speak. It'll be interesting to see if they (Discord and Epic) have learned more from Greenlight than Steam (or Nintendo!) seems to. GOG have largely kept out of this race top the bottom.

After checking, it seems they have refunds. Same as Steam (14 days, 2 hours played), but not covering DLC apparently.

SalvatosWell, that's assuming Epic and Discord are letting anything get onto their stores and not vetting games. Is that known at this point?

Unsure, but I found the following on their page:
QuoteHere you’ll see a curated list of games for your buying pleasure! Our store has a hands-on personal approach to give you the best information about each game. Each game has a video preview on hover and a custom description so you know what the game is about so you can browse easily.

Hard to say if it's just the list you see that's "curated", or the entire library. I would assume thought that common sense dictates that if you're just starting up a store, you wouldn't want it to run over with crap from day one, so I would assume there's at least some level of vetting going on. But hey, common sense isn't everyone's cup of tea

Discord announce a 90/10 revenue split, Discord Store will support Linux
15 December 2018 at 5:07 am UTC Likes: 1

Steam need to get off their behinds, clean up their store for asset flip bloat and crap, make better systems for Customers, and give better revenue deals for developmers, or they'll be left in the dust. BTRE's letter to Valve was a great read, and I hope Valve have a think on many of the points raised there
Also, GOG, where are we with GOG Galaxy for Linux?

orochi_kyoI wonder when someone is gonna bring what these stores have to offer to those lost souls who arent developers?
Refunds? Reviews? Info about how many people play online(for multiplayer games)? Local currencies? Workshop? Curators? Invites friends inside the game(aside from Fortnite)?
I cant think of any other store that brings so many info for the customer that Steam, even they leave third party websites to show data about the game and its online activity, quite important for possible buyers who wants to check how alive is the game online.
Pretty sure some devs hates these stuff, giving info and control to the customer is not good for sales. AAA devs hates when people can say the game doesnt work well, isnt optimized or the netcode is crap through reviews and in the hubs. They cant behave as they do on consoles, when the info is too little and you have to rely on third party websites to check out info about the game.
So the next new store would take only 1% of revenue from devs?
Cant care less if they cant give what Steam is offering me now as a customer.
Too much caring about devs, leaving customers in the wild, good luck.

True, but you have to consider the fact that Valve/Steam have spent the last, what, 15 years making Steam more than just a HL3 launcher It's a bit like "This MMO anno 2017 is crap, because WoW have so much more content and is so much more polished", disregarding that WoW have had 14 years to polish and a bazillion moneys poured into it. We can hope that e.g. Discord will get there, and even up the ante a bit, forcing Steam to work harder on a better system and better customer benefits (like better refund policy).



orochi_kyoPretty sure some devs hates these stuff, giving info and control to the customer is not good for sales. AAA devs hates when people can say the game doesnt work well, isnt optimized or the netcode is crap through reviews and in the hubs. They cant behave as they do on consoles, when the info is too little and you have to rely on third party websites to check out info about the game.

Indeed. An informed public/consumer is the enemy of large money-grubbing entities and bad actors. The ability to create a movement, in lack of a better word, on Steam to review bomb (for legitimate reasons ofc) or warn about e.g. Denuvo DRM is hated by publishers, and the only way we have to fighting back so to speak.

Especially important are refunds imo. By that I mean proper refunds, not 2 hours. E.g., lets look at how AAA publishers are now making devs hold deployment of microtransactions and gambling mechanics (aka loot boxes) until a week or so after release, such as to not get negative reviews. Black Ops 4 is a prime and recent example. If you bought the game, your 99.99% certainly fucked, since 2 hours is nothing for an online game like CoD. You were tricked, and now you're now sitting there with your sausage in a vice. What can you do? Not play? You've already given them 60 bucks, or more if you want the complete game!

Move over Steam Link, there's a Raspberry Pi app in town now
14 December 2018 at 12:36 pm UTC Likes: 1

MayeulCsnipp

Thank you very much for the write-up It's always nice to have some basics of why no-no's are no-no's.

I'm still learning the ways of Linux-fu, and this right here hasn't really been covered (so far) in any of the CLI and Linux instructions/tutorials/whateveryouwannacallem, but when I give it any amount of thought it's really down to the good old "don't go around just adding and installing from some random repo you found on stackexchange" And even though I've only really used this for installing Pihole, it seems a good thing to be aware of.


It also seems that the Pi-hole guys are now addressing this elephant on their page:

QuoteOur code is completely open, but piping to bash can be dangerous. For a safer install, review the code and then run the installer locally.

But as you say, another, cleaner, form of distribution would be nice.
__
It seems they are currently working on a Snap package (I just looked it up).

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