Latest Comments by Appelsin
Valve's digital card game 'Artifact' to release November 28th with Linux support
2 August 2018 at 7:16 am UTC Likes: 1
2 August 2018 at 7:16 am UTC Likes: 1
I assume you have to buy cardpacks. Until they say otherwise, I also assume they'll use the Hearthstone business model, where you have to spend a load of money on gamble packs in order not to be steamrolled, and with each "expansion" they make all your old cards practically worthless. Pass.
Mavericks is a Battle Royale game with unique open-world mechanics that plans Linux support with Vulkan
13 June 2018 at 10:35 am UTC
My thoughts, exactly. That, or, to put another bleak outlook on the table, by the time there's finally one for Linux, everyone is so invested in one which isn't that you'll have a hard time convincing your Windows mates.
13 June 2018 at 10:35 am UTC
Quoting: GustyGhostPessimistic view: By the time all these battle royale for Linux games finally arrive, the whole battle royale craze will have begun to die in favor of the next big thing.
My thoughts, exactly. That, or, to put another bleak outlook on the table, by the time there's finally one for Linux, everyone is so invested in one which isn't that you'll have a hard time convincing your Windows mates.
Ships, choices and gods – some more thoughts on Pillars of Eternity II
14 May 2018 at 5:54 am UTC
I'd say play the first PoE while waiting for bugs to be squashed and DLC to be released in PoE II ;) If you enjoy CRPG, there's really no reason to skip the first one, and you'll get a much better feel fore the lore.
Besides, it's plain and simple a great game imo. Oh, and Tyranny (Steam / GOG while you're at it! Such an underrated gem!
14 May 2018 at 5:54 am UTC
Quoting: DaiKaiser93Never played the first PoE, should I play it first or should I skip directly to PoE II?
I'd say play the first PoE while waiting for bugs to be squashed and DLC to be released in PoE II ;) If you enjoy CRPG, there's really no reason to skip the first one, and you'll get a much better feel fore the lore.
Besides, it's plain and simple a great game imo. Oh, and Tyranny (Steam / GOG while you're at it! Such an underrated gem!
The action-RPG 'Last Epoch' that's currently crowdfunding has a working Linux demo now
26 April 2018 at 7:09 am UTC
26 April 2018 at 7:09 am UTC
Having spent many hours in Diablo, this game does look very interesting indeed!
However, I'm surprised there's no mention of the business model in the article (i.e. not plain buy-to-play).
Since, I've seen devs (presumably) answering in the comments here, I'm curious as to how the pay-for-loot/cosmetics will be balanced with play-for-loot/cosmetics?
* Will it be pay-for-specific-item, or will there be a gambling store (aka. loot-boxes)?
* Will these armour skins, effects, pets and such be exclsusive to the in-game shop?
* Depending on above, will every purchaseable items be lootable and/or craftable?
And, yes, I'm quite distrustful of anything microtransactiony.
Despite the claims of loot-box apologists, cosmetics are important, especially in a game such as this ("loot based", "character building" ), proven by the fact that there's actually a huge market for charging extra for skins.
However, I'm surprised there's no mention of the business model in the article (i.e. not plain buy-to-play).
Quoting: Pay Model:The planned pay model for Last Epoch upon release is for the game to be free to all players until level 20 with restrictions on player interaction in order to deter spamming. To advance beyond level 20, players may spend $14.99 to unlock the rest of the game's content and full social features!
Quoting: Cosmetics:The only form of real money microtransactions Last Epoch will ever have are cosmetic, our currency for such is even named Cosmetic Points (CP) to emphasize this point. We will continually add in new exciting armor skins, skill effects, companion pets, and whatever else we dream up that can make your character visually more awesome and unique. No experience speed items, stat boost items, character boosts, or any other source of player power will be purchasable with real money. We do not believe in pay-to-win models.
Since, I've seen devs (presumably) answering in the comments here, I'm curious as to how the pay-for-loot/cosmetics will be balanced with play-for-loot/cosmetics?
* Will it be pay-for-specific-item, or will there be a gambling store (aka. loot-boxes)?
* Will these armour skins, effects, pets and such be exclsusive to the in-game shop?
* Depending on above, will every purchaseable items be lootable and/or craftable?
And, yes, I'm quite distrustful of anything microtransactiony.
Despite the claims of loot-box apologists, cosmetics are important, especially in a game such as this ("loot based", "character building" ), proven by the fact that there's actually a huge market for charging extra for skins.
The Linux version of RUINER is now on GOG, with 50% off
18 April 2018 at 8:38 pm UTC
18 April 2018 at 8:38 pm UTC
Sold! If I love it, I'll buy it on Steam later too :)
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