Latest Comments by LungDrago
Fighting game Fantasy Strike adds full cross-platform online play with PC and Consoles
13 Dec 2019 at 11:56 am UTC
Even though it's difficult to grasp for fighting game master gurus like yourself, us "anti-mechanical skills people" (read, people who can't afford to train one combo for months on and on) do enjoy FGs a lot, it's just that most games in this genre have a high skill barrier, one that cannot be overcome by simply being good. It requires time investment and not everybody has that kind of time. And it's sad.
Because FGs are truly amazing when played well and against the right kind of opponent. On Twitch, fighting game tournaments are my most viewed channels, because the tourney fights are simply put -amazing-. But buying and playing the game gets you a completely different experience and it's even a negative one for lots of people. There's a lot of factors involved, but it always boils down to investment.
I've played SF4, SSF4 and USF4 quite a bit. I used to play against a friend often who could be described as a fighting game maniac - really, it's the only game he realistically played. Needless to say, I got thrashed 95% of the time we played versus each other. His advice to me in order to improve was to get a fighting stick, because in his opinion it was ridiculous that I play SF on a keyboard. He couldn't understand that from my point of view, buying a dedicated controller for a grand total of one game was not a good investment in my opinion. And I couldn't understand why are the controls for the game so arcane.
Fantasy Strike plays on a keyboard very well. The game gets much better when you don't have to worry about getting EX Hadoken instead of EX Senkugoshoha. Finally, what's happening in the game is congruent with what's happening in your head, making for a significantly less frustrating experience. But Fantasy Strike... seems to lack a bit of depth. It's a good game, but does leave a feeling of being a bare bones fighting game. Damage is perhaps too simple. There's perhaps too few moves, especially considering the roster is also kind of small. There are no dashes either and no EX moves. As a SF player, I miss the crouch button the most. Any game where I can't hold down back leaves an empty feeling inside. As such, I admit I play FS very sporadically.
13 Dec 2019 at 11:56 am UTC
Quoting: orochi_kyoI think Sirlin with Fantasy Strike nearly nailed it. He came very close to gold, he was just 3 buttons too few - I would add a duck button and maybe one more normal and special button. The game would be near perfect then.Quoting: legluondunetThe first real fighting game that supports natively Linux! I own this game and it deserves to be present on all Linux Gamers hard disk.No thanks, this game is a fraud. I remember pretty well, how Sirlin was talking about how "complicated" inputs were taken people away from fighting games and a vocal minority, most Smash players I guess or people who cant input DPs, were practically screaming their support to this whole idea about mechanical skills being overrated and people should enjoy fighting games with easy inputs and everything should be about "making decisions in the right moment without caring about inputs"
But these anti-mechanical skills people, as lazy as they are, never put their money where their mouth is, and this game and many other games with simplified inputs are struggling to even have some few players online, while other games like BB Crosstag Battle needs a lot of fan service characters to stay alive.
Meanwhile "complicated" Fighting games stay on the spot with a healthy player base, except for Smash which since is a Nintendo thing, it doesn't even need to be good, even their own creators don't care about the competitive scene of the game introducing heavy RNG characters to the roster. It's Nintendo and they can sell crap wrapped in foil and it will still sell millions.
I prefer my "complicated" fighting games on Proton, which so far all of them have worked almost flawlessly.
BTW, Skullgirls was the first fighting game with Native support, much before this game even exists. Also, SKG is a much better fighting game.
Even though it's difficult to grasp for fighting game master gurus like yourself, us "anti-mechanical skills people" (read, people who can't afford to train one combo for months on and on) do enjoy FGs a lot, it's just that most games in this genre have a high skill barrier, one that cannot be overcome by simply being good. It requires time investment and not everybody has that kind of time. And it's sad.
Because FGs are truly amazing when played well and against the right kind of opponent. On Twitch, fighting game tournaments are my most viewed channels, because the tourney fights are simply put -amazing-. But buying and playing the game gets you a completely different experience and it's even a negative one for lots of people. There's a lot of factors involved, but it always boils down to investment.
I've played SF4, SSF4 and USF4 quite a bit. I used to play against a friend often who could be described as a fighting game maniac - really, it's the only game he realistically played. Needless to say, I got thrashed 95% of the time we played versus each other. His advice to me in order to improve was to get a fighting stick, because in his opinion it was ridiculous that I play SF on a keyboard. He couldn't understand that from my point of view, buying a dedicated controller for a grand total of one game was not a good investment in my opinion. And I couldn't understand why are the controls for the game so arcane.
Fantasy Strike plays on a keyboard very well. The game gets much better when you don't have to worry about getting EX Hadoken instead of EX Senkugoshoha. Finally, what's happening in the game is congruent with what's happening in your head, making for a significantly less frustrating experience. But Fantasy Strike... seems to lack a bit of depth. It's a good game, but does leave a feeling of being a bare bones fighting game. Damage is perhaps too simple. There's perhaps too few moves, especially considering the roster is also kind of small. There are no dashes either and no EX moves. As a SF player, I miss the crouch button the most. Any game where I can't hold down back leaves an empty feeling inside. As such, I admit I play FS very sporadically.
Richard Stallman has resigned from the Free Software Foundation and MIT
18 Sep 2019 at 10:46 am UTC Likes: 4
18 Sep 2019 at 10:46 am UTC Likes: 4
We truly live in a f*cked up world. Just like in the Orwell game. Destroy someone by publicizing a statement out of context. So easy!
2 + 2 = 5
2 + 2 = 5
Manjaro Linux 18.1.0 'Juhraya' has been officially released
14 Sep 2019 at 8:56 am UTC
14 Sep 2019 at 8:56 am UTC
Quoting: Grabby* (I said "until recently", because Manjaro has just added support for the new Prime offloading method. I'm not sure how they handle it and how it cohabits with their bumblebee+bbswitch method, it's something I need to test.)Do you mean the on-demand GPU switcher that was talked about a bit here on GoL?
Valve have tweaked Steam's mighty algorithms and fixed some bugs with a new store update out
13 Sep 2019 at 1:47 pm UTC
13 Sep 2019 at 1:47 pm UTC
Quoting: EikeWhat's not an engine? I'm not sure how many of such games are on Steam but afaik games in VNMaker, which is quite new, don't run on Linux at all, as an example.Quoting: LungDragoSome engines run like crap on Linux/Proton and there's little the game developers can do about it. So, as a Linux consumer, I might want to filter those out.That's not an engine, though, and you already can filter them out (might be subject to change when Proton leaves beta).
Valve have tweaked Steam's mighty algorithms and fixed some bugs with a new store update out
13 Sep 2019 at 1:17 pm UTC Likes: 1
13 Sep 2019 at 1:17 pm UTC Likes: 1
Quoting: BeamboomSome engines run like crap on Linux/Proton and there's little the game developers can do about it. So, as a Linux consumer, I might want to filter those out.Quoting: HoriHowever, the engine filter is a neat idea.I don't understand why? Would you buy (or not buy) a game based on what engine it's built on? If so, why? There's poor performance and badly designed games being made on all engines... And vice versa?
Manjaro Linux 18.1.0 'Juhraya' has been officially released
13 Sep 2019 at 8:49 am UTC
That being said, I think the rolling release distro of choice for Linux beginners is actually Solus. The experience with that for me was butter smooth, the only reason I eventually switched was software availability in repos. Solus is hurting a bit because of no AUR.
13 Sep 2019 at 8:49 am UTC
Quoting: 14For that reason, I think I agree with you that Manjaro should not be recommended to new GNU/Linux tasters. Give them something like Pop! OS, Mint, Elementary OS, or Ubuntu.All of those options are fixed release, though. I think target audiences like gamers will want a rolling release, they've got to stay up to date for maximum compatibility and performance. Most of the rolling release distros however have a reputation for not being very user friendly to the masses. Manjaro's mission is trying to bring the goodness that's Arch to them. How well it succeeds is debatable, but Manjaro is around for quite some time now so I think it has to be doing something right.
That being said, I think the rolling release distro of choice for Linux beginners is actually Solus. The experience with that for me was butter smooth, the only reason I eventually switched was software availability in repos. Solus is hurting a bit because of no AUR.
Seems like Discord's new "Go Live" feature is not coming to the Linux version
12 Sep 2019 at 6:41 am UTC Likes: 1
12 Sep 2019 at 6:41 am UTC Likes: 1
Oh boy, it's like it's year 2000 again. Popular IM software is becoming shit and the pain of watching everyone and their friends keep using it anyway is back. :( Although Discord hurts more than ICQ did, because I think it used to be actually good.
CodeWeavers still looking for more developers to work on Steam Play/Proton
6 Sep 2019 at 8:11 am UTC Likes: 3
6 Sep 2019 at 8:11 am UTC Likes: 3
Anyone who picks up a job as a Wine developer is automatically a programming badass to me (think Hackerman in Kung Fury) and I say that as a programmer. I believe Wine is one of the most challenging gigs out there.
The Dragon Clan have entered Armello with a new DLC
5 Sep 2019 at 9:01 am UTC
As far as win methods go, yeah, Spirit stones are the best one right now. It used to be the worst one back in the day, but after buffs such as being able to know ahead of the time when and where they spawn + ways to get better odds in quest rewards you can now get a disgustingly quick Spirit stone victory. It's been like this for a long time now so it seems the devs don't plan on adjusting this any time soon.
5 Sep 2019 at 9:01 am UTC
Quoting: y_the_alienI like this game bit, the RNG + short match duration don't open too much space for making a good strategy.Idk, matches can take over an hour. That's not exactly short. Depends on if someone lucks out on being able to do an early regicide.
I Net ir they release a statistics on winrate/method the Spirit Stones would be 1st and Corruption the last.
As far as win methods go, yeah, Spirit stones are the best one right now. It used to be the worst one back in the day, but after buffs such as being able to know ahead of the time when and where they spawn + ways to get better odds in quest rewards you can now get a disgustingly quick Spirit stone victory. It's been like this for a long time now so it seems the devs don't plan on adjusting this any time soon.
The Humble RPG Bundle seems like a really great deal for Linux gamers
4 Sep 2019 at 8:23 am UTC
4 Sep 2019 at 8:23 am UTC
Quoting: HadBabitsI've been waiting for a chance at Tyranny ever since I saw Noah Caldwell Gervais's great video [External Link] on it.Noah Caldwell Gervais?! Ah, I see you're a man of culture as well.